mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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331 lines
12 KiB
Modula-2
331 lines
12 KiB
Modula-2
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/***********************************************************************
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trigger
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***********************************************************************/
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entityDef trigger_multiple {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigmulti"
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"editor_usage" "Variable sized repeatable trigger. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
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"editor_var random" "wait variance. trigger waits wait + or - random after firing targets before triggering again."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var random_delay" "delay variance. trigger waits delay + or - random_delay before firing targets."
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"editor_var call" "script function to call when triggered."
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"editor_var requires" "item required in players inventory to fire."
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"editor_var removeItem" "if above item is removed from inventory when used."
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"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
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"editor_var noTouch" "cannot be touched, must be triggered."
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"editor_var triggerFirst" "don't activate until triggered."
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"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
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"spawnclass" "idTrigger_Multi"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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"random_delay" "0"
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"anyTouch" "0"
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"noTouch" "0"
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"noClient" "0"
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}
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entityDef trigger_once {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigonce"
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"editor_usage" "Variable sized single-use trigger. Must be targeted at one or more entities."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var call" "script function to call when triggered."
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"editor_var requires" "item required in players inventory to fire."
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"editor_var removeItem" "if above item is removed from inventory when used."
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"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
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"editor_var noTouch" "cannot be touched, must be triggered."
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"editor_var triggerFirst" "don't activate until triggered."
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"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
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"spawnclass" "idTrigger_Multi"
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"wait" "-1"
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"random" "0"
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"delay" "0"
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"anyTouch" "0"
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"noTouch" "0"
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"noClient" "0"
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}
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entityDef trigger_timer {
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"editor_color" "0.3 0.1 0.6"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/trigtimer"
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"editor_usage" "Repeatedly fires its targets. Can be turned on or off by using. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var start_on" "whether timer should be active when the level starts."
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"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
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"editor_var call" "script function to call when triggered."
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"editor_var random" "wait variance."
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"spawnclass" "idTrigger_Timer"
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"start_on" "0"
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"wait" "0.5"
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"random" "0"
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}
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entityDef trigger_relay {
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"editor_color" "0.3 0.1 0.6"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/trigrelay"
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"editor_usage" "Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or " \
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"from other entities. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var call" "script function to call when triggered."
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"editor_var requires" "item required in players inventory to fire."
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"editor_var removeItem" "if above item is removed from inventory when used."
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"editor_var random" "wait variance."
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"spawnclass" "idTrigger_Multi"
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"wait" "0"
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"random" "0"
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"delay" "0"
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"notouch" "1"
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}
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entityDef trigger_hurt {
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"editor_color" "0.8 0.1 0.2"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trighurt"
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"editor_usage" "Damages the activator Can be turned on or off by other triggers."
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"editor_var on" "whether or not it is active."
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"editor_var delay" "delay between damage in seconds defaults to 1"
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"editor_var def_damage" "damage def to use, common ones are damage_painTrigger, damage_triggerhurt_100, damage_triggerhurt_1000"
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"spawnclass" "idTrigger_Hurt"
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"on" "1"
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"def_damage" "damage_painTrigger"
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}
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entityDef trigger_count {
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"editor_color" ".3 .5 .8"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "Countable trigger."
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"editor_var count" "number of times to be triggered before firing."
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"editor_bool repeat" "defaults to zero, if 1 the trigger will reset and count up again, if 0 it will only fire once"
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"spawnclass" "idTrigger_Count"
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"count" "1"
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}
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entityDef trigger_presize {
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"editor_color" ".5 .5 .5"
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"editor_mins" "-64 -64 -16"
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"editor_maxs" "64 64 16"
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"editor_material" "textures/common/trigmulti"
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"editor_usage" "Variable sized repeatable trigger. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var call" "script function to call when triggered."
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"editor_var requires" "item required in players inventory to fire."
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"editor_var removeItem" "if above item is removed from inventory when used."
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"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
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"editor_var noTouch" "cannot be touched, must be triggered."
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"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
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"editor_var random" "wait variance."
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"spawnclass" "idTrigger_Multi"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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"anyTouch" "0"
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"noTouch" "0"
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"noClient" "0"
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}
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entityDef trigger_fade {
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"editor_color" "0.8 0.1 0.2"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/trigfade"
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"editor_usage" "Fades the screen to fadeColor over fadeTime ( in seconds )."
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"editor_var fadeColor" "Color to fade to."
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"editor_var fadeTime" "How long it takes to fade."
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"spawnclass" "idTrigger_Fade"
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"fadeColor" "0 0 0 1"
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"fadeTime" "1.0"
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}
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entityDef trigger_guiOverlay {
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"editor_color" "0.8 0.1 0.2"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_material" "textures/common/triggui"
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"editor_usage" "Toggles an overlay gui full screen over the view."
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"editor_var overlayGui" "gui to overlay"
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"spawnclass" "idTrigger_GuiOverlay"
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}
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entityDef trigger_entityname {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigentityname"
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"editor_usage" "Variable sized repeatable trigger that only responds to a specific entity. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var entityname" "name of entity that may touch or activate the trigger."
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"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
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"editor_var random" "wait variance. trigger waits wait + or - random after firing targets before triggering again."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var random_delay" "delay variance. trigger waits delay + or - random_delay before firing targets."
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"editor_var call" "script function to call when triggered."
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"editor_var triggerFirst" "don't activate until triggered."
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"editor_var noTouch" "cannot be touched, must be triggered."
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"editor_var testPartialName" "entityname can exist in any part touching entity"
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"spawnclass" "idTrigger_EntityName"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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"random_delay" "0"
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}
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entityDef trigger_once_entityname {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigentityname_once"
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"editor_usage" "Variable sized single-use trigger that only responds to a specific entity. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var entityname" "name of entity that may touch or activate the trigger."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var call" "script function to call when triggered."
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"editor_var triggerFirst" "don't activate until triggered."
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"editor_var noTouch" "cannot be touched, must be triggered."
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"spawnclass" "idTrigger_EntityName"
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"wait" "-1"
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"random" "0"
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"delay" "0"
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"random_delay" "0"
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}
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entityDef trigger_flashlight {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigflashlight"
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"editor_usage" "Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities. " \
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"The basic time between firing is a random time between (wait - random) and (wait + random)."
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"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
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"editor_var random" "wait variance. trigger waits wait + or - random after firing targets before triggering again."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var random_delay" "delay variance. trigger waits delay + or - random_delay before firing targets."
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"editor_var call" "script function to call when triggered."
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"editor_var requires" "item required in players inventory to fire."
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"editor_var removeItem" "if above item is removed from inventory when used."
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"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
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"editor_var noTouch" "cannot be touched, must be triggered."
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"editor_var triggerFirst" "don't activate until triggered."
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"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
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"spawnclass" "idTrigger_Multi"
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"flashlight_trigger" "1"
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"wait" "0.5"
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"random" "0"
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"delay" "0"
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"random_delay" "0"
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"anyTouch" "0"
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"noTouch" "0"
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"noClient" "0"
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}
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entityDef trigger_facing {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigmulti"
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"editor_showangle" "1"
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"editor_usage" "Behaves exactly like a trigger_multiple but the player must be facing within 30 degress of the angle."
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"editor_var delay" "seconds to wait before firing after triggered."
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"editor_var call" "script function to call when triggered."
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"editor_var requires" "item required in players inventory to fire."
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"editor_var removeItem" "if above item is removed from inventory when used."
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"editor_var noTouch" "cannot be touched, must be triggered."
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"editor_var triggerFirst" "don't activate until triggered."
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"editor_var angle" "angle that the player must be facing"
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"editor_var angleLimit" "angle limit in degress that player must be within"
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"spawnclass" "idTrigger_Multi"
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"wait" "-1"
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"random" "0"
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"delay" "0"
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"anyTouch" "0"
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"noTouch" "0"
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"noClient" "0"
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"facing" "1"
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}
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entityDef trigger_touch {
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"editor_color" ".5 .5 .5"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_material" "textures/common/trigmulti"
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"editor_showangle" "1"
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"editor_usage" "Continuously tests whether other entities are touching and calls a script" \
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"function for any such entities." \
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"Be carefull using this trigger because when active this trigger is fairly expensive."
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"editor_var call" "script function to call when an entity touches the trigger." \
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"The script function should have a single entity as parameter."
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"editor_bool start_on" "if true the trigger starts on."
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"spawnclass" "idTrigger_Touch"
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"start_on" "0"
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}
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