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doom3-bfg/base/def/triggers.def
2022-08-27 13:19:29 +02:00

331 lines
12 KiB
Modula-2

/***********************************************************************
trigger
***********************************************************************/
entityDef trigger_multiple {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigmulti"
"editor_usage" "Variable sized repeatable trigger. Must be targeted at one or more entities. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
"editor_var random" "wait variance. trigger waits wait + or - random after firing targets before triggering again."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var random_delay" "delay variance. trigger waits delay + or - random_delay before firing targets."
"editor_var call" "script function to call when triggered."
"editor_var requires" "item required in players inventory to fire."
"editor_var removeItem" "if above item is removed from inventory when used."
"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
"editor_var noTouch" "cannot be touched, must be triggered."
"editor_var triggerFirst" "don't activate until triggered."
"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
"spawnclass" "idTrigger_Multi"
"wait" "0.5"
"random" "0"
"delay" "0"
"random_delay" "0"
"anyTouch" "0"
"noTouch" "0"
"noClient" "0"
}
entityDef trigger_once {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigonce"
"editor_usage" "Variable sized single-use trigger. Must be targeted at one or more entities."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var call" "script function to call when triggered."
"editor_var requires" "item required in players inventory to fire."
"editor_var removeItem" "if above item is removed from inventory when used."
"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
"editor_var noTouch" "cannot be touched, must be triggered."
"editor_var triggerFirst" "don't activate until triggered."
"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
"spawnclass" "idTrigger_Multi"
"wait" "-1"
"random" "0"
"delay" "0"
"anyTouch" "0"
"noTouch" "0"
"noClient" "0"
}
entityDef trigger_timer {
"editor_color" "0.3 0.1 0.6"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_material" "textures/common/trigtimer"
"editor_usage" "Repeatedly fires its targets. Can be turned on or off by using. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var start_on" "whether timer should be active when the level starts."
"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
"editor_var call" "script function to call when triggered."
"editor_var random" "wait variance."
"spawnclass" "idTrigger_Timer"
"start_on" "0"
"wait" "0.5"
"random" "0"
}
entityDef trigger_relay {
"editor_color" "0.3 0.1 0.6"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_material" "textures/common/trigrelay"
"editor_usage" "Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or " \
"from other entities. Must be targeted at one or more entities. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var call" "script function to call when triggered."
"editor_var requires" "item required in players inventory to fire."
"editor_var removeItem" "if above item is removed from inventory when used."
"editor_var random" "wait variance."
"spawnclass" "idTrigger_Multi"
"wait" "0"
"random" "0"
"delay" "0"
"notouch" "1"
}
entityDef trigger_hurt {
"editor_color" "0.8 0.1 0.2"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trighurt"
"editor_usage" "Damages the activator Can be turned on or off by other triggers."
"editor_var on" "whether or not it is active."
"editor_var delay" "delay between damage in seconds defaults to 1"
"editor_var def_damage" "damage def to use, common ones are damage_painTrigger, damage_triggerhurt_100, damage_triggerhurt_1000"
"spawnclass" "idTrigger_Hurt"
"on" "1"
"def_damage" "damage_painTrigger"
}
entityDef trigger_count {
"editor_color" ".3 .5 .8"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Countable trigger."
"editor_var count" "number of times to be triggered before firing."
"editor_bool repeat" "defaults to zero, if 1 the trigger will reset and count up again, if 0 it will only fire once"
"spawnclass" "idTrigger_Count"
"count" "1"
}
entityDef trigger_presize {
"editor_color" ".5 .5 .5"
"editor_mins" "-64 -64 -16"
"editor_maxs" "64 64 16"
"editor_material" "textures/common/trigmulti"
"editor_usage" "Variable sized repeatable trigger. Must be targeted at one or more entities. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var call" "script function to call when triggered."
"editor_var requires" "item required in players inventory to fire."
"editor_var removeItem" "if above item is removed from inventory when used."
"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
"editor_var noTouch" "cannot be touched, must be triggered."
"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
"editor_var random" "wait variance."
"spawnclass" "idTrigger_Multi"
"wait" "0.5"
"random" "0"
"delay" "0"
"anyTouch" "0"
"noTouch" "0"
"noClient" "0"
}
entityDef trigger_fade {
"editor_color" "0.8 0.1 0.2"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_material" "textures/common/trigfade"
"editor_usage" "Fades the screen to fadeColor over fadeTime ( in seconds )."
"editor_var fadeColor" "Color to fade to."
"editor_var fadeTime" "How long it takes to fade."
"spawnclass" "idTrigger_Fade"
"fadeColor" "0 0 0 1"
"fadeTime" "1.0"
}
entityDef trigger_guiOverlay {
"editor_color" "0.8 0.1 0.2"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_material" "textures/common/triggui"
"editor_usage" "Toggles an overlay gui full screen over the view."
"editor_var overlayGui" "gui to overlay"
"spawnclass" "idTrigger_GuiOverlay"
}
entityDef trigger_entityname {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigentityname"
"editor_usage" "Variable sized repeatable trigger that only responds to a specific entity. Must be targeted at one or more entities. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var entityname" "name of entity that may touch or activate the trigger."
"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
"editor_var random" "wait variance. trigger waits wait + or - random after firing targets before triggering again."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var random_delay" "delay variance. trigger waits delay + or - random_delay before firing targets."
"editor_var call" "script function to call when triggered."
"editor_var triggerFirst" "don't activate until triggered."
"editor_var noTouch" "cannot be touched, must be triggered."
"editor_var testPartialName" "entityname can exist in any part touching entity"
"spawnclass" "idTrigger_EntityName"
"wait" "0.5"
"random" "0"
"delay" "0"
"random_delay" "0"
}
entityDef trigger_once_entityname {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigentityname_once"
"editor_usage" "Variable sized single-use trigger that only responds to a specific entity. Must be targeted at one or more entities. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var entityname" "name of entity that may touch or activate the trigger."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var call" "script function to call when triggered."
"editor_var triggerFirst" "don't activate until triggered."
"editor_var noTouch" "cannot be touched, must be triggered."
"spawnclass" "idTrigger_EntityName"
"wait" "-1"
"random" "0"
"delay" "0"
"random_delay" "0"
}
entityDef trigger_flashlight {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigflashlight"
"editor_usage" "Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities. " \
"The basic time between firing is a random time between (wait - random) and (wait + random)."
"editor_var wait" "seconds between triggerings. Use '-1' to indicate one time only."
"editor_var random" "wait variance. trigger waits wait + or - random after firing targets before triggering again."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var random_delay" "delay variance. trigger waits delay + or - random_delay before firing targets."
"editor_var call" "script function to call when triggered."
"editor_var requires" "item required in players inventory to fire."
"editor_var removeItem" "if above item is removed from inventory when used."
"editor_var anyTouch" "anything can touch it, players, mobs." // What the hell are mobs?
"editor_var noTouch" "cannot be touched, must be triggered."
"editor_var triggerFirst" "don't activate until triggered."
"editor_var noClient" "can't be touched by players, but can be touched by other entities (func_activators, for instance)."
"spawnclass" "idTrigger_Multi"
"flashlight_trigger" "1"
"wait" "0.5"
"random" "0"
"delay" "0"
"random_delay" "0"
"anyTouch" "0"
"noTouch" "0"
"noClient" "0"
}
entityDef trigger_facing {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigmulti"
"editor_showangle" "1"
"editor_usage" "Behaves exactly like a trigger_multiple but the player must be facing within 30 degress of the angle."
"editor_var delay" "seconds to wait before firing after triggered."
"editor_var call" "script function to call when triggered."
"editor_var requires" "item required in players inventory to fire."
"editor_var removeItem" "if above item is removed from inventory when used."
"editor_var noTouch" "cannot be touched, must be triggered."
"editor_var triggerFirst" "don't activate until triggered."
"editor_var angle" "angle that the player must be facing"
"editor_var angleLimit" "angle limit in degress that player must be within"
"spawnclass" "idTrigger_Multi"
"wait" "-1"
"random" "0"
"delay" "0"
"anyTouch" "0"
"noTouch" "0"
"noClient" "0"
"facing" "1"
}
entityDef trigger_touch {
"editor_color" ".5 .5 .5"
"editor_mins" "?"
"editor_maxs" "?"
"editor_material" "textures/common/trigmulti"
"editor_showangle" "1"
"editor_usage" "Continuously tests whether other entities are touching and calls a script" \
"function for any such entities." \
"Be carefull using this trigger because when active this trigger is fairly expensive."
"editor_var call" "script function to call when an entity touches the trigger." \
"The script function should have a single entity as parameter."
"editor_bool start_on" "if true the trigger starts on."
"spawnclass" "idTrigger_Touch"
"start_on" "0"
}