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doom3-bfg/base/materials/patd.mtr

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table pdfade { { .75, .5 } }
table pdinout { { .75, .1 } }
table pdoutin { { .1, .75 } }
table pdinouthold { { .75, .5, .45 } }
table pdflick { { 1, .85 } }
table pdflick2 { { 1, .82 } }
table pdmgflick { { 1, .2, .6, .1, .8, .4 } }
table subtleflick { { 1, .92 } }
table subtleflick2 { { 0.25, 0.16 } }
table pdscaleTable { { 1, .3, 1, .5, 1, .8, 1, .5, 1, .7, 1, .4 } }
table pdscaleTable2 { { 2, 3, .5, 1 } }
table pdscaleTable3 { { 1, -.5 } }
table pdscaleTable4 { { 1, .5 } }
table pdhexTable { { 0, 1, 0, 0, 0, 0 } }
table pdcommTable { { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
table pdcomm2Table { { 0, 0.7, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0.7, 0, 0, 0, 0.2, 0, 0 } }
table pdquadTable { { 0, 1, 0, 0 } }
table DoomExitTable { {.1, .05,.2, .05,.15, .05,.1, .2,.1, .05,.1, .2 } }
table DoomExitTable2 { {.1, .05,.2, .05,.15, .05,.1, .2,.1, .05,.1, .2, 0, 0, 0, 0, 0, 0, 0, 0 ,0 ,0 ,0 ,0 } }
table pdhalffade { { .3, .2 } }
table pdquarterfade { { .2, .1 } }
table pdrasterfade { { .04, .02 } }
table pdbarefade { { .02, .01 } }
table pdfullfade { { 1, .3 } }
table pdhr { { 1, 0 } }
table pdStarTable { { .7, .4, 1, .05, .5, .2, 1, .2, .8, .1, .4, .2 } }
table pdLogoTable { { 0.95, 0.9, 1, 0.9, 0.95, 0.9, 0.95, 0.9, 0.95, 0.9, 0.95, 0.9, 0.95 } }
table wavTable { { 0.95, 0.4, 1, 0.5, 0.8, 1, 0.6, 1.4, 0.95, 0.6, 0.75, 1.2, 0.7, 1.3, 0.6, 0.8, 0.95, 0.6, 1, 0.7, 0.95 } }
table hud1 { { .4, .3 } }
table hud2 { { .75, .65 } }
table hud3 { { .7, .6 } }
table snap1 { snap { -1, 1 } }
table snap2 { snap { 1, -1 } }
gui/mainmenu/doom3glow
{
{
blend add
map guis/assets/mainmenu/doom3glow.tga
colored
}
}
gui/mainmenu/resurrectionglow
{
{
blend add
map guis/assets/mainmenu/resurrectionglow.tga
colored
}
}
guis/assets/mainmenu/demo_load
{
{
forceHighQuality
blend blend
map guis/assets/mainmenu/demo_load.tga
colored
}
}
guis/assets/mainmenu/demo_end
{
{
forceHighQuality
blend blend
map guis/assets/mainmenu/demo_end.tga
colored
}
}
guis/assets/mainmenu/demo_exit
{
{
forceHighQuality
blend blend
map guis/assets/mainmenu/demo_exit.tga
colored
}
}
guis/assets/marscity/fullpath
{
{
forceHighQuality
blend blend
map guis/assets/marscity/fullpath.tga
colored
}
}
guis/assets/marscity/fullline
{
{
forceHighQuality
blend blend
map guis/assets/marscity/fullline.tga
colored
}
}
gui/hell/stamina
{
{
blend blend
map guis/assets/hud/mp/lstafill2.tga
colored
}
{
maskcolor
map guis/assets/hud/mp/lstafill2.tga
colored
}
{
blend gl_dst_alpha, gl_one
map guis/assets/hud/hellsta1.tga
scroll time * 0.5, 0
// colored
}
{
blend gl_dst_alpha, gl_one
map guis/assets/hud/hellsta2.tga
scroll time * 3, 0
// colored
scale 1, wavTable[time * 0.6]
}
{
blend gl_dst_alpha, gl_one
map guis/assets/hud/hellsta3.tga
translate time * 0.5 , time * 0.3
rotate time * -0.02
scroll time * 2, 0
rgb pdinouthold[ time * 2 ]
// colored
}
}
gui/fatmars
{
translucent
nonsolid
noimpact
noshadows
{
blend Add
map guis/assets/test/fatmars.tga
}
}
gui/wav
{
{
Blend blend
Map guis/assets/common/wavflat.tga
// rgb mguitable[ time *.3 ]
colored
}
{
Blend blend
Map guis/assets/common/wav.tga
// rgb mguitable[ time *.3 ]
colored
centerscale 1, wavTable[time * 0.6]
scroll time * 1, 0
// clamp
scale 2, 1
}
}
guis/assets/generator/cell
{
{
blend add
map guis/assets/generator/cell.tga
colored
clamp
}
}
gui/weapons/bfg/background
{
noShadows
twosided
{
Blend add
Map guis/assets/bfg/bg.tga
zeroclamp
rgb mguitable[ time *.3 ]
// colored
}
}
guis/assets/hud/icons/scube2w
{
{
blend blend
map guis/assets/hud/icons/scube2w.tga
colored
rotate time * -0.6
clamp
}
}
guis/assets/hud/icons/scube2w2
{
{
blend blend
map guis/assets/hud/icons/scube2w.tga
colored
rotate time * 1
clamp
}
}
guis/assets/end/circ
{
{
blend add
map guis/assets/end/circ.tga
colored
rotate time * -0.05
clamp
}
}
guis/assets/marscity/target
{
{
blend blend
map guis/assets/marscity/target.tga
colored
rotate time * -0.05
clamp
}
}
gui/delta1/ringsm
{
{
blend blend
map guis/assets/delta1/ringsm2.tga
colored
rotate time * -1
clamp
}
}
gui/delta1/ringlg
{
{
blend blend
map guis/assets/delta1/ringlg.tga
colored
rotate time * 0.7
clamp
}
}
guis/assets/marscity/textblur
{
{
blend add
map guis/assets/marscity/textblur.tga
colored
}
}
gui/site3/scanadd
{
{
blend add
map guis/assets/site3/scanadd.tga
colored
}
}
gui/site3/scanadd2
{
{
blend add
map guis/assets/site3/scanadd2.tga
colored
}
}
gui/bfg/warn
{
{
blend add
map guis/assets/bfg/warnadd.tga
colored
}
}
gui/bfg/charge
{
{
blend add
map guis/assets/bfg/chargeadd.tga
colored
}
}
gui/soulcube/scanadd2
{
{
blend add
map guis/assets/soulcube/scanadd2.tga
colored
}
}
gui/medical/tube
{
{
blend add
map guis/assets/dmuseum/tube.tga
colored
}
}
gui/medical/impguts
{
{
blend add
map guis/assets/medical/imp8.tga
colored
}
}
gui/generic/addspherecolor
{
{
blend add
map guis/assets/generic/addspherecolor.tga
colored
}
}
gui/generic/addsphere
{
{
blend add
map guis/assets/generic/addsphere.tga
colored
rotate time * -0.025
clamp
}
}
gui/delta1/reactor
{
{
blend add
map guis/assets/delta1/reactor.tga
colored
}
}
gui/delta1/reactor2
{
{
blend add
map guis/assets/delta1/reactor2.tga
colored
}
}
gui/delta1/reactor3
{
{
blend add
map guis/assets/delta1/reactor3.tga
colored
}
}
gui/delta1/reactor4
{
{
blend add
map guis/assets/delta1/reactor4.tga
colored
}
}
gui/hologram/hologram1
{
{
blend add
map models/mapobjects/delta1/hologram/hologram1_2
colored
translate time*0.1,time
}
}
gui/tickline
{
{
blend blend
map guis/assets/archives/tickline.tga
scroll 0, time * -0.2
colored
scale 1, 7
}
}
gui/xbub1
{
{
blend blend
map guis/assets/test/xbub.tga
scroll time * .01, time * -1
colored
}
{
blend blend
map guis/assets/test/xbub.tga
scroll time * .01, time * -1.8
red pdscaleTable [ time * 0.05 ]
green hud1 [ time * 0.05 ]
blue DoomExitTable2 [ time * 0.05 ]
alpha 0.5
scale 1.5, 1.5
}
{
blend blend
map guis/assets/test/xbub.tga
scroll time * .01, time * -2.5
colored
scale 2, 2
}
}
gui/topograph
{
{
blend add
map guis/assets/mmap/bluemap.tga
colored
}
}
gui/glasscrack3
{
{
blend add
map guis/assets/common/glasscrack3.tga
colored
clamp
}
}
gui/selector
{
{
blend add
map guis/assets/test/hologram9.tga
rotate time * -0.5
colored
clamp
}
}
gui/dataspin
{
{
blend blend
map guis/assets/common/dataspin.tga
rotate time * -2.5
colored
clamp
}
}
gui/circletickspin
{
{
blend blend
map guis/assets/common/circle2pxtick.tga
rotate time * -0.025
colored
clamp
}
}
gui/circlemaskspin
{
{
blend blend
map guis/assets/common/circle2pxtick.tga
rotate time * -0.025
colored
clamp
}
}
gui/hud/largeitem
{
{
blend blend
map guis/assets/hud/icons/largeitem.tga
colored
clamp
}
}
gui/hud/smallitem
{
{
blend blend
map guis/assets/hud/icons/smallitem.tga
colored
clamp
}
}
gui/health/line
{
{
blend blend
map guis/assets/health/line2.tga
scroll time * -0.4, 0
colored
// clamp
// scale 2, 0
}
}
gui/health/line2
{
{
blend blend
map guis/assets/health/line2.tga
scroll time * -0.2, 0
colored
// clamp
// scale 2, 0
}
}
gui/health/circle
{
{
blend blend
map guis/assets/health/circle.tga
rotate time * -0.1
colored
clamp
}
}
gui/health/circle2
{
{
blend blend
map guis/assets/health/circle.tga
rotate time * -0.05
colored
clamp
}
}
gui/health/ekg
{
{
blend blend
map guis/assets/health/ekgmat.tga
// colored
}
{
maskcolor
map guis/assets/health/ekgmat.tga
// colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/health/ekgpulse.tga
scroll time * -0.8, 0
colored
}
}
gui/health/ekg2
{
{
blend blend
map guis/assets/health/hspike5.tga
// colored
}
{
maskcolor
map guis/assets/health/hspike5.tga
// colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/health/ekgpulse2.tga
scroll time * -0.4, 0
colored
}
}
gui/health/ekg3
{
{
blend blend
map guis/assets/health/hspike6.tga
// colored
}
{
maskcolor
map guis/assets/health/hspike6.tga
// colored
scroll time * 0.7, 0
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/health/ekgpulse2.tga
scroll time * -0.9, 0
colored
}
}
gui/health/ekgflat
{
{
blend blend
map guis/assets/health/ekgmatflat.tga
// colored
}
{
maskcolor
map guis/assets/health/ekgmatflat.tga
// colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/health/ekgpulse.tga
scroll time * -0.8, 0
colored
}
}
gui/health/ekg2flat
{
{
blend blend
map guis/assets/health/ekgmatflat.tga
// colored
}
{
maskcolor
map guis/assets/health/ekgmatflat.tga
// colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/health/ekgpulse2.tga
scroll time * -0.4, 0
colored
}
}
gui/health/ekg3flat
{
{
blend blend
map guis/assets/health/ekgmatflat.tga
// colored
}
{
maskcolor
map guis/assets/health/ekgmatflat.tga
// colored
scroll time * 0.7, 0
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/health/ekgpulse2.tga
scroll time * -0.9, 0
colored
}
}
gui/alphalabs/bgspin
{
{
blend blend
map guis/assets/alphalabs/bgspin.tga
// scale 1, pdscaleTable2[time * 0.3]
// scroll time * -.2, time * -.8
// alpha 0.15
rotate time * 0.1
colored
clamp
}
{
blend blend
map guis/assets/alphalabs/bgspin.tga
// scale time * 0.1 , time * 1
// translate time * 0.1 , time * 1
rotate time * -0.1
colored
clamp
}
}
gui/common/scratch1
{
{
blend add
map guis/assets/common/scratch1.tga
colored
}
}
gui/common/scratch1d
{
{
blend add
map guis/assets/common/scratch1d.tga
colored
}
}
gui/common/scratch1a
{
{
blend add
map guis/assets/common/scratch1a.tga
colored
}
}
gui/mainmenu/textflare
{
{
blend add
map guis/assets/mainmenu/textflare.tga
colored
}
}
gui/alphalabs/fragbgmask
{
{
blend add
map guis/assets/alphalabs/fragbgmask.tga
colored
}
{
maskcolor
map guis/assets/alphalabs/fragbgmask.tga
colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/mainmenu/winktest2.tga
scroll time * -.01, time * .002
// rgb pdStarTable [ time * 0.05 ]
colored
scale 0.7, 0.7
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/mainmenu/winktest2.tga
scroll time * -.008, time * -.2
// rgb pdStarTable [ time * 0.05 ]
colored
// scale 2, 2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/mainmenu/winktest2.tga
scroll time * .1, time * -.001
// rgb pdStarTable [ time * 0.05 ]
colored
scale 0.6, 0.6
}
}
gui/alphalabs/fragbgmask2
{
{
blend add
map guis/assets/alphalabs/fragbgmask.tga
colored
}
{
maskcolor
map guis/assets/alphalabs/fragbgmask.tga
colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/common/pulselineadd.tga
scroll 0, time * -.2
colored
}
}
gui/alphalabs/fragbg
{
{
blend add
map guis/assets/alphalabs/fragbg.tga
colored
}
}
gui/alphalabs/bracket_corner
{
{
blend add
map guis/assets/alphalabs/bracket_corner.tga
colored
}
}
gui/alphalabs/bracket_top
{
{
blend add
map guis/assets/alphalabs/bracket_top.tga
colored
}
}
gui/alphalabs/bracket_side
{
{
blend add
map guis/assets/alphalabs/bracket_side.tga
colored
}
}
gui/enpro/rodchamber
{
{
blend add
map guis/assets/enpro/rodchamber.tga
colored
}
}
gui/enpro/pipe1
{
{
blend add
map guis/assets/enpro/pipe1.tga
colored
}
}
gui/sentry/poweradd
{
{
blend add
map guis/assets/sentry/poweradd.tga
colored
}
}
gui/delta3/deconadd
{
{
blend add
map guis/assets/delta3/deconadd.tga
colored
}
}
gui/chart/chart1
{
{
blend blend
map guis/assets/test/chart1.tga
scroll time * -.4, 0
colored
}
}
gui/chart/chart2
{
{
blend blend
map guis/assets/test/chart2.tga
scroll time * -.4, 0
colored
}
}
gui/chart/chart3
{
{
blend blend
map guis/assets/test/chart3.tga
scroll time * -.4, 0
colored
}
}
gui/chart/chart4
{
{
blend blend
map guis/assets/test/chart4.tga
scroll time * -.4, 0
colored
}
}
gui/teleporter/scroller
{
{
blend blend
map guis/assets/teleporter/scroller.tga
scroll time * -.2, 0
colored
}
}
gui/teleporter/spin
{
{
blend blend
map guis/assets/teleporter/spin.tga
rotate time * 0.01
colored
clamp
}
}
gui/thermal/spin
{
{
blend blend
map guis/assets/teleporter/spin.tga
rotate time * 0.1
colored
clamp
}
}
gui/thermal/spin2
{
{
blend blend
map guis/assets/teleporter/spin.tga
rotate time * 2
colored
clamp
}
}
gui/thermal/glow
{
{
blend add
map guis/assets/test/blurballbig.tga
colored
clamp
}
}
gui/teleporter/targetstatic
{
{
blend add
map guis/assets/teleporter/target.tga
colored
clamp
}
}
gui/teleporter/target
{
{
blend add
map guis/assets/teleporter/target.tga
rotate time * 1
colored
clamp
}
}
gui/teleporter/pulsescan
{
{
blend add
map guis/assets/teleporter/pulsescan.tga
colored
}
}
gui/teleporter/zoomV
{
{
blend blend
map guis/assets/teleporter/zoomV.tga
colored
}
}
gui/teleporter/zoomH
{
{
blend blend
map guis/assets/teleporter/zoomH.tga
colored
}
}
gui/common/hexgrid
{
{
blend blend
map guis/assets/common/hexgrid.tga
colored
}
}
gui/common/hexgridwide
{
{
blend blend
map guis/assets/common/hexgridwide.tga
colored
}
}
gui/loadingTest1 {
translucent
{
if ( ( time * .3 ) % 3 == 0 )
blend blend
map guis/assets/splash/doom32.tga
colored
}
{
if ( ( time * .3 ) % 3 == 1 )
blend blend
map guis/assets/splash/21452.tga
colored
}
{
if ( ( time * .3 ) % 3 == 2 )
blend blend
map guis/assets/splash/mars2.tga
colored
}
}
gui/loadingTest2 {
translucent
{
blend add
rgb pdhexTable[time]
map guis/assets/splash/doom3.tga }
{
blend add
rgb pdhexTable[time + ( 1 / 3 ) ]
map guis/assets/splash/2145.tga
}
{
blend add
rgb pdhexTable[time + ( 2 / 3 ) ]
map guis/assets/splash/mars.tga
}
}
gui/common/addgrid
{
{
blend add
map guis/assets/common/addgrid.tga
colored
}
}
gui/common/glowborder_corner1
{
{
blend add
map guis/assets/common/glowborder_corner1add.tga
colored
clamp
}
}
gui/common/glowborder_corner1b
{
{
blend add
map guis/assets/common/glowborder_corner1badd.tga
colored
clamp
}
}
gui/common/glowborder_corner1r
{
{
blend add
map guis/assets/common/glowborder_corner1radd.tga
colored
clamp
}
}
gui/common/glowborder_corner2
{
{
blend add
map guis/assets/common/glowborder_corner2add.tga
colored
clamp
}
}
gui/common/glowborder_corner3
{
{
blend add
map guis/assets/common/glowborder_corner3add.tga
colored
clamp
}
}
gui/common/glowborder_corner4
{
{
blend add
map guis/assets/common/glowborder_corner4add.tga
colored
clamp
}
}
gui/common/glowborder_horiz
{
{
blend add
map guis/assets/common/glowborder_horizadd.tga
colored
clamp
}
}
gui/common/glowborder_vert
{
{
blend add
map guis/assets/common/glowborder_vertadd.tga
colored
clamp
}
}
gui/airlocktest
{
{
blend add
map guis/assets/test/airlock2.tga
colored
}
}
gui/caves/lifttrack
{
{
blend blend
map guis/assets/caverns/lifttrack.tga
colored
}
}
gui/caves/cranebar
{
{
blend blend
map guis/assets/caverns/craneud1.tga
colored
}
}
gui/spincircfull1
{
{
blend blend
map guis/assets/caverns/spincircfull.tga
rotate time * 0.2
colored
clamp
}
}
gui/spincircfull2
{
{
blend blend
map guis/assets/caverns/spincircfull.tga
rotate time * -0.25
colored
clamp
}
}
gui/spincircthinfull1
{
{
blend blend
map guis/assets/caverns/spincircthinfull.tga
rotate time * 0.2
colored
clamp
}
}
gui/spincircthinfull2
{
{
blend blend
map guis/assets/caverns/spincircthinfull.tga
rotate time * -0.25
colored
clamp
}
}
gui/caves/cranespinthin
{
{
blend blend
map guis/assets/caverns/spincircthin.tga
rotate time * 1
colored
clamp
}
}
gui/caves/cranespinl
{
{
blend blend
map guis/assets/caverns/spincirc.tga
rotate time * 1
colored
clamp
}
}
gui/caves/cranespinr
{
{
blend blend
map guis/assets/caverns/spincirc.tga
rotate time * -1
colored
clamp
}
}
gui/signs/directional
{
{
blend add
map guis/assets/signs/directional.tga
colored
}
}
//**----------------------SPLASH SCREENS --------------------------------------------------------**//
gui/loading/loading {
translucent
{
if ( ( time * 4 ) % 4 == 0 )
blend blend
map guis/assets/splash/loading0.tga
colored
}
{
if ( ( time * 4 ) % 4 == 1 )
blend blend
map guis/assets/splash/loading1.tga
colored
}
{
if ( ( time * 4 ) % 4 == 2 )
blend blend
map guis/assets/splash/loading2.tga
colored
}
{
if ( ( time * 4 ) % 4 == 3 )
blend blend
map guis/assets/splash/loading3.tga
colored
}
}
gui/loading/titlebar
{
{
blend blend
map guis/assets/splash/titlebar.tga
colored
}
}
gui/loading/hellhole
{
{
forceHighQuality
blend blend
map guis/assets/splash/hellhole.tga
colored
}
}
gui/loading/launch
{
{
forceHighQuality
blend blend
map guis/assets/splash/launch.tga
colored
}
}
gui/loading/admin
{
{
forceHighQuality
blend blend
map guis/assets/splash/admin.tga
colored
}
}
gui/loading/alphalabs1
{
{
forceHighQuality
blend blend
map guis/assets/splash/alphalabs1.tga
colored
}
}
gui/loading/alphalabs2
{
{
forceHighQuality
blend blend
map guis/assets/splash/alphalabs2.tga
colored
}
}
gui/loading/alphalabs3
{
{
forceHighQuality
blend blend
map guis/assets/splash/alphalabs3.tga
colored
}
}
gui/loading/alphalabs4
{
{
forceHighQuality
blend blend
map guis/assets/splash/alphalabs4.tga
colored
}
}
gui/loading/caverns1
{
{
forceHighQuality
blend blend
map guis/assets/splash/caverns1.tga
colored
}
}
gui/loading/caverns2
{
{
forceHighQuality
blend blend
map guis/assets/splash/caverns2.tga
colored
}
}
gui/loading/comm1
{
{
forceHighQuality
blend blend
map guis/assets/splash/comm1.tga
colored
}
}
gui/loading/commoutside
{
{
forceHighQuality
blend blend
map guis/assets/splash/commoutside.tga
colored
}
}
gui/loading/cpu
{
{
forceHighQuality
blend blend
map guis/assets/splash/cpu.tga
colored
}
}
gui/loading/cpuboss
{
{
forceHighQuality
blend blend
map guis/assets/splash/cpuboss.tga
colored
}
}
gui/loading/d3dm1
{
{
forceHighQuality
blend blend
map guis/assets/splash/d3dm1.tga
colored
}
}
gui/loading/d3dm2
{
{
forceHighQuality
blend blend
map guis/assets/splash/d3dm2.tga
colored
}
}
gui/loading/d3dm3
{
{
forceHighQuality
blend blend
map guis/assets/splash/d3dm3.tga
colored
}
}
gui/loading/d3dm4
{
{
forceHighQuality
blend blend
map guis/assets/splash/d3dm4.tga
colored
}
}
gui/loading/d3dm5
{
{
forceHighQuality
blend blend
map guis/assets/splash/d3dm5.tga
colored
}
}
gui/loading/delta1
{
{
forceHighQuality
blend blend
map guis/assets/splash/delta1.tga
colored
}
}
gui/loading/delta2a
{
{
forceHighQuality
blend blend
map guis/assets/splash/delta2a.tga
colored
}
}
gui/loading/delta2b
{
{
forceHighQuality
blend blend
map guis/assets/splash/delta2b.tga
colored
}
}
gui/loading/delta3
{
{
forceHighQuality
blend blend
map guis/assets/splash/delta3.tga
colored
}
}
gui/loading/delta4
{
{
forceHighQuality
blend blend
map guis/assets/splash/delta4.tga
colored
}
}
gui/loading/delta5
{
{
forceHighQuality
blend blend
map guis/assets/splash/delta5.tga
colored
}
}
gui/loading/enpro
{
{
forceHighQuality
blend blend
map guis/assets/splash/enpro.tga
colored
}
}
gui/loading/hell1
{
{
forceHighQuality
blend blend
map guis/assets/splash/hell1.tga
colored
}
}
gui/loading/intro
{
{
forceHighQuality
blend blend
map guis/assets/splash/intro.tga
colored
}
}
gui/loading/mars_city1
{
{
forceHighQuality
blend blend
map guis/assets/splash/mars_city1.tga
colored
}
}
gui/loading/mars_city2
{
{
forceHighQuality
blend blend
map guis/assets/splash/mars_city2.tga
colored
}
}
gui/loading/mc_underground
{
{
forceHighQuality
blend blend
map guis/assets/splash/mc_underground.tga
colored
}
}
gui/loading/monorail
{
{
forceHighQuality
blend blend
map guis/assets/splash/monorail.tga
colored
}
}
gui/loading/recycling1
{
{
forceHighQuality
blend blend
map guis/assets/splash/recycling1.tga
colored
}
}
gui/loading/recycling2
{
{
forceHighQuality
blend blend
map guis/assets/splash/recycling2.tga
colored
}
}
gui/loading/site3
{
{
forceHighQuality
blend blend
map guis/assets/splash/site3.tga
colored
}
}
///////////////////////////////////////////////////////////////////////old
gui/splash/qcon
{
{
blend blend
map guis/assets/splash/qcon.tga
colored
}
}
gui/splash/pdtempa
{
{
forceHighQuality
blend blend
map guis/assets/splash/pdtempa.tga
colored
}
}
//**--HUD WEAPONS--**//
gui/hud/fistsr
{
{
blend blend
map guis/assets/hud/icons/fistw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/pistolr
{
{
blend blend
map guis/assets/hud/icons/pistolw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/shotgunr
{
{
blend blend
map guis/assets/hud/icons/shotgunw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/machinegunr
{
{
blend blend
map guis/assets/hud/icons/machinegunw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/plasmagunr
{
{
blend blend
map guis/assets/hud/icons/plasmagunw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/rocketlauncherr
{
{
blend blend
map guis/assets/hud/icons/rocketlauncherw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/flashlightr
{
{
blend blend
map guis/assets/hud/icons/flashlightw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/bfgr
{
{
blend blend
map guis/assets/hud/icons/bfgw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/grenader
{
{
blend blend
map guis/assets/hud/icons/grenadew.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/chaingunr
{
{
blend blend
map guis/assets/hud/icons/chaingunw.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/chainsawr
{
{
blend blend
map guis/assets/hud/icons/chainsaww.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
gui/hud/scuber
{
{
blend blend
map guis/assets/hud/icons/scubew.tga
red pdflick [ time * 2 ]
green pdquarterfade [ time * 2 ]
blue pdquarterfade [ time * 2 ]
alpha parm3
}
}
//
gui/hud/fists
{
{
blend blend
map guis/assets/hud/icons/fistw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/pistol
{
{
blend blend
map guis/assets/hud/icons/pistolw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/shotgun
{
{
blend blend
map guis/assets/hud/icons/shotgunw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/machinegun
{
{
blend blend
map guis/assets/hud/icons/machinegunw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/plasmagun
{
{
blend blend
map guis/assets/hud/icons/plasmagunw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/rocketlauncher
{
{
blend blend
map guis/assets/hud/icons/rocketlauncherw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/flashlight
{
{
blend blend
map guis/assets/hud/icons/flashlightw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/chaingun
{
{
blend blend
map guis/assets/hud/icons/chaingunw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/bfg
{
{
blend blend
map guis/assets/hud/icons/bfgw.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/grenade
{
{
blend blend
map guis/assets/hud/icons/grenadew.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/chainsaw
{
{
blend blend
map guis/assets/hud/icons/chainsaww.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
gui/hud/scube
{
{
blend blend
map guis/assets/hud/icons/scubew.tga
red hud1 [ time * 2 ]
green hud2 [ time * 2 ]
blue hud3 [ time * 2 ]
alpha parm3
}
}
////////////////
gui/marscity/tickline
{
{
blend blend
map guis/assets/marscity/tickline.tga
colored
scale 32, 1
}
}
gui/grid1
{
{
blend blend
map guis/assets/common/grid1.tga
colored
}
}
gui/grid2
{
{
blend blend
map guis/assets/common/grid.tga
colored
}
}
gui/logostrip
{
{
blend blend
map guis/assets/common/logostrip64g.tga
scale 1 / 32 , 1
scroll table32[ time ] , 0
colored
}
}
//**--MAIN MENU IMAGES--**//
//
//background
//
gui/mainmenu/slider_bar
{
{
blend blend
map guis/assets/mainmenu/slider_bar2.tga
colored
}
}
gui/mainmenu/marshighlight
{
{
blend add
map guis/assets/mainmenu/marshighlight.tga
colored
}
}
gui/mainmenu/marshighlight2
{
{
blend add
map guis/assets/mainmenu/marshighlight2.tga
colored
}
}
gui/mainmenu/star
{
{
blend add
map guis/assets/mainmenu/stars.tga
// scroll time * -.0015, 0
colored
}
}
gui/mainmenu/star1
{
{
blend add
map guis/assets/mainmenu/wink.tga
scroll time * -.002, time * -.002
rgb pdStarTable [ time * 0.1 ]
}
}
gui/mainmenu/star2
{
{
blend add
map guis/assets/mainmenu/wink.tga
scroll time * .003, time * .001
rgb pdStarTable [ time * 0.05 ]
}
}
gui/mainmenu/star3
{
{
blend blend
map guis/assets/mainmenu/winkmask.tga
}
{
maskcolor
map guis/assets/mainmenu/winkmask.tga
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/mainmenu/winktest.tga
scroll time * .01, time * .012
// rgb pdStarTable [ time * 0.05 ]
}
}
gui/mainmenu/doom3
{
{
blend blend
map guis/assets/mainmenu/doom3.tga
rgb pdLogoTable [ time * 0.25 ]
alpha parm3
clamp
}
}
//
//main screen
//
gui/mainmenu/border_corner
{
{
blend blend
map guis/assets/mainmenu/border_corner.tga
colored
clamp
}
}
gui/mainmenu/border_small
{
{
blend blend
map guis/assets/mainmenu/border_small.tga
colored
clamp
}
}
gui/mainmenu/border_angle
{
{
blend blend
map guis/assets/mainmenu/border_angle.tga
colored
clamp
}
}
gui/mainmenu/borderb_angle
{
{
blend blend
map guis/assets/mainmenu/borderb_angle.tga
colored
clamp
}
}
gui/mainmenu/borderb_angle2
{
{
blend blend
map guis/assets/mainmenu/borderb_angle2.tga
colored
clamp
}
}
gui/mainmenu/borderb_corner2
{
{
blend blend
map guis/assets/mainmenu/borderb_corner2.tga
colored
clamp
}
}
gui/mainmenu/button_largeangle0
{
{
blend blend
map guis/assets/mainmenu/button_largeangle0.tga
colored
clamp
}
}
gui/mainmenu/button_largeangle1
{
{
blend blend
map guis/assets/mainmenu/button_largeangle1.tga
colored
clamp
}
}
gui/mainmenu/button_smallangle0
{
{
blend blend
map guis/assets/mainmenu/button_smallangle0.tga
colored
clamp
}
}
gui/mainmenu/button_smallangle1
{
{
blend blend
map guis/assets/mainmenu/button_smallangle1.tga
colored
clamp
}
}
gui/mainmenu/button_cornerangle
{
{
blend blend
map guis/assets/mainmenu/button_cornerangle.tga
colored
clamp
}
}
gui/mainmenu/button_corneranglesm
{
{
blend blend
map guis/assets/mainmenu/button_corneranglesm.tga
colored
clamp
}
}
gui/mainmenu/button_edge
{
{
blend blend
map guis/assets/mainmenu/button_edge.tga
colored
clamp
}
}
gui/mainmenu/button_middle
{
{
blend blend
map guis/assets/mainmenu/button_middle.tga
colored
clamp
}
}
gui/mainmenu/buttong_cornersquare
{
{
blend blend
map guis/assets/mainmenu/buttong_cornersquare.tga
colored
clamp
}
}
gui/mainmenu/buttong_cornersquare2
{
{
blend blend
map guis/assets/mainmenu/buttong_cornersquare2.tga
colored
clamp
}
}
gui/mainmenu/buttong_cornerangle
{
{
blend blend
map guis/assets/mainmenu/buttong_cornerangle.tga
colored
clamp
}
}
gui/mainmenu/buttong_cornerangle2
{
{
blend blend
map guis/assets/mainmenu/buttong_cornerangle2.tga
colored
clamp
}
}
gui/mainmenu/buttong_edge
{
{
blend blend
map guis/assets/mainmenu/buttong_edge.tga
colored
clamp
}
}
gui/mainmenu/buttong_edge2
{
{
blend blend
map guis/assets/mainmenu/buttong_edge2.tga
colored
clamp
}
}
gui/mainmenu/buttong_middle
{
{
blend blend
map guis/assets/mainmenu/buttong_middle.tga
colored
clamp
}
}
gui/mainmenu/buttong_middlesm
{
{
blend blend
map guis/assets/mainmenu/buttong_middlesm.tga
colored
clamp
}
}
gui/mainmenu/buttong_middlesm2
{
{
blend blend
map guis/assets/mainmenu/buttong_middlesm2.tga
colored
clamp
}
}
//
//content screen
//
gui/mainmenu/cframe_large
{
{
blend blend
map guis/assets/mainmenu/cframe_large.tga
colored
clamp
}
}
gui/mainmenu/cframe_large2
{
{
blend blend
map guis/assets/mainmenu/cframe_large2.tga
colored
clamp
}
}
gui/mainmenu/cframe_medium
{
{
blend blend
map guis/assets/mainmenu/cframe_medium.tga
colored
clamp
}
}
gui/mainmenu/cframe_small
{
{
blend blend
map guis/assets/mainmenu/cframe_small.tga
colored
clamp
}
}
gui/mainmenu/cframe_small2
{
{
blend blend
map guis/assets/mainmenu/cframe_small2.tga
colored
clamp
}
}
gui/mainmenu/content_angle
{
{
blend blend
map guis/assets/mainmenu/content_angle.tga
colored
clamp
}
}
gui/mainmenu/content_corner
{
{
blend blend
map guis/assets/mainmenu/content_corner.tga
colored
clamp
}
}
gui/mainmenu/content_glow
{
{
blend blend
map guis/assets/mainmenu/content_glow.tga
colored
clamp
}
}
gui/mainmenu/content_glow2
{
{
blend blend
map guis/assets/mainmenu/content_glow2.tga
colored
clamp
}
}
gui/mainmenu/content_glow3
{
{
blend blend
map guis/assets/mainmenu/content_glow3.tga
colored
clamp
}
}
gui/mainmenu/content_smallcorner
{
{
blend blend
map guis/assets/mainmenu/content_smallcorner.tga
colored
clamp
}
}
gui/mainmenu/select_angle
{
{
blend blend
map guis/assets/mainmenu/select_angle.tga
colored
clamp
}
}
gui/mainmenu/select_border
{
{
blend blend
map guis/assets/mainmenu/select_border.tga
colored
clamp
}
}
gui/mainmenu/select_boxangle
{
{
blend blend
map guis/assets/mainmenu/select_boxangle.tga
colored
clamp
}
}
gui/mainmenu/select_boxborderh
{
{
blend blend
map guis/assets/mainmenu/select_boxborderh.tga
colored
clamp
}
}
gui/mainmenu/select_boxborderv
{
{
blend blend
map guis/assets/mainmenu/select_boxborderv.tga
colored
clamp
}
}
gui/mainmenu/select_boxcorner
{
{
blend blend
map guis/assets/mainmenu/select_boxcorner.tga
colored
clamp
}
}
gui/mainmenu/select_boxcorner2
{
{
blend blend
map guis/assets/mainmenu/select_boxcorner2.tga
colored
clamp
}
}
gui/mainmenu/select_edge
{
{
blend blend
map guis/assets/mainmenu/select_edge.tga
colored
clamp
}
}
gui/mainmenu/skin_default
{
{
blend blend
map guis/assets/mainmenu/skin_default.tga
colored
clamp
}
}
gui/mainmenu/skin_blue
{
{
blend blend
map guis/assets/mainmenu/skin_blue.tga
colored
clamp
}
}
gui/mainmenu/skin_green
{
{
blend blend
map guis/assets/mainmenu/skin_green.tga
colored
clamp
}
}
gui/mainmenu/skin_red
{
{
blend blend
map guis/assets/mainmenu/skin_red.tga
colored
clamp
}
}
gui/mainmenu/skin_yellow
{
{
blend blend
map guis/assets/mainmenu/skin_yellow.tga
colored
clamp
}
}
//**--END MAIN MENU IMAGES--**//
gui/cpuserver/uaclogo2aalt
{
{
blend blend
map guis/assets/cpuserver/uaclogo2aalt.tga
colored
clamp
}
}
gui/pda/biolight
{
{
blend add
map guis/assets/pda/biolight.tga
colored
}
}
gui/pda/bio1
{
{
blend add
map guis/assets/pda/bio1.tga
colored
}
}
gui/pda/bio2
{
{
blend add
map guis/assets/pda/bio2.tga
colored
}
}
gui/pda/pd/userid2
{
{
blend add
map guis/assets/pda/dduser.tga
colored
clamp
}
}
gui/pda/pd/close
{
{
blend blend
map guis/assets/pda/close.tga
colored
}
}
gui/pda/pd/userid
{
{
blend add
map guis/assets/pda/pduser.tga
colored
}
}
gui/crane/bar
{
{
blend blend
map guis/assets/crane/bar.tga
colored
clamp
}
}
gui/soundmeter2
{
{
blend add
// soundMap meter
soundMap waveform
}
}
gui/soundmeter
{
{
blend add
soundMap waveform
}
}
gui/pda/1_tl
{
{
blend blend
map guis/assets/pda/pb1_tlb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_tla.tga
colored
clamp
}
}
gui/pda/1_tlalt
{
{
blend blend
map guis/assets/pda/pb1_tlbalt.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_tlaalt.tga
colored
clamp
}
}
gui/pda/1_s
{
{
blend blend
map guis/assets/pda/pb1_sb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_sa.tga
colored
clamp
}
}
gui/pda/box1
{
{
blend blend
map guis/assets/pda/pb1_box1b.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_box1a.tga
colored
clamp
}
}
gui/pda/box2
{
{
blend blend
map guis/assets/pda/pb1_box2b.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_box2a.tga
colored
clamp
}
}
gui/pda/1_bl
{
{
blend blend
map guis/assets/pda/pb1_blb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_bla.tga
colored
clamp
}
}
gui/pda/1_tr
{
{
blend blend
map guis/assets/pda/pb1_trb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_tra.tga
colored
clamp
}
}
gui/pda/1_br
{
{
blend blend
map guis/assets/pda/pb1_brb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_bra.tga
colored
clamp
}
}
gui/pda/1_t
{
{
blend blend
map guis/assets/pda/pb1_tb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_ta.tga
colored
clamp
}
}
gui/pda/1_b
{
{
blend blend
map guis/assets/pda/pb1_bb.tga
clamp
}
{
blend blend
map guis/assets/pda/pb1_ba.tga
clamp
colored
}
}
gui/pda/2_tb
{
{
blend blend
map guis/assets/pda/pb2_tb.tga
clamp
colored
}
}
gui/pda/2_c
{
{
blend blend
map guis/assets/pda/pb2_c.tga
clamp
colored
}
}
gui/pda/2_tb2
{
{
blend blend
map guis/assets/pda/pb2_tb2.tga
clamp
colored
}
}
gui/pda/2_c2
{
{
blend blend
map guis/assets/pda/pb2_c2.tga
clamp
colored
}
}
gui/crosshair
{
{
blend add
map ui/assets/crosshair3c.tga
colored
}
}
gui/textscroller
{
{
blend blend
map guis/assets/cpuserver/scrolltext.tga
scroll time * .05, 0
colored
}
}
gui/marsspin
{
{
blend add
map guis/assets/cpuserver/scan.tga
rotate time * -0.1
colored
}
}
gui/marsspin2
{
{
maskcolor
map guis/assets/cpuserver/scan.tga
rotate time * -0.1
colored
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/cpuserver/mars3.tga
scroll time * .6, time * -.6
colored
}
}
gui/newpda/glow
{
{
blend add
map guis/assets/pda/glow.tga
colored
}
}
gui/newpda/glowup60
{
{
blend add
map guis/assets/pda/glowup60_256.tga
colored
}
}
gui/newpda/highlight
{
{
blend add
map guis/assets/pda/highlight_256.tga
colored
}
}
gui/pentagram
{
{
blend add
map guis/assets/common/pentagramfx.tga
colored
}
}
gui/caves/corner
{
{
blend blend
map guis/assets/caverns/corner.tga
colored
clamp
}
}
gui/caves/corner2
{
{
blend blend
map guis/assets/caverns/corner2.tga
colored
clamp
}
}
gui/caves/horiz
{
{
blend blend
map guis/assets/caverns/horiz.tga
colored
clamp
}
}
gui/caves/raster
{
{
blend blend
map guis/assets/caverns/raster.tga
colored
clamp
}
}
gui/caves/title1
{
{
blend blend
map guis/assets/caverns/tbarc.tga
colored
clamp
}
}
gui/caves/title2
{
{
blend blend
map guis/assets/caverns/tbar.tga
colored
clamp
}
}
gui/caves/verta
{
{
blend blend
map guis/assets/caverns/verta.tga
colored
clamp
}
}
gui/caves/vertl
{
{
blend blend
map guis/assets/caverns/vertl.tga
colored
clamp
}
}
gui/caves/verts
{
{
blend blend
map guis/assets/caverns/verts.tga
colored
clamp
}
}
gui/overlay/bgrc
{
{
blend blend
map guis/assets/common/bg_rc.tga
red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0
green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1
blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2
zeroclamp
alpha parm3
}
}
gui/overlay/bgrc2
{
{
blend blend
map guis/assets/common/bg_rc.tga
red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0
green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1
blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2
alpha ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm3
}
}
gui/outerglowbar
{
{
blend add
map guis/assets/common/outerglowbar.tga
colored
}
}
gui/outerglowbar2
{
{
blend add
map guis/assets/common/outerglowbar2.tga
colored
}
}
gui/anglespike3
{
{
blend blend
map guis/assets/test/anglespikemask2.tga
}
{
maskcolor
map guis/assets/test/anglespikemask2.tga
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/test/anglespike.tga
scroll time * .6, time * -.6
colored
}
}
gui/anglespike
{
{
blend blend
map guis/assets/test/anglespike.tga
scroll time * .6, time * -.6
colored
}
}
gui/anglespike2
{
{
blend blend
map guis/assets/common/pulseline2.tga
scroll 0, time * .1005
colored
}
}
////////////////////////////////////////////
gui/spin1
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.015
colored
clamp
}
}
gui/spin2
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.02
colored
clamp
}
}
gui/spin3
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.025
colored
clamp
}
}
gui/spin4
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.03
colored
clamp
}
}
gui/spin5
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.035
colored
clamp
}
}
gui/spin6
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.04
colored
clamp
}
}
gui/spin7
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.045
colored
clamp
}
}
gui/spin8
{
{
blend blend
map guis/assets/common/securitybg.tga
rotate time * 0.05
colored
clamp
}
}
gui/spin1alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.015
colored
clamp
}
}
gui/spin2alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.02
colored
clamp
}
}
gui/spin3alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.025
colored
clamp
}
}
gui/spin4alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.03
colored
clamp
}
}
gui/spin5alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.035
colored
clamp
}
}
gui/spin6alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.04
colored
clamp
}
}
gui/spin7alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.045
colored
clamp
}
}
gui/spin8alt
{
{
blend blend
map guis/assets/rodstat/circle2.tga
rotate time * 0.05
colored
clamp
}
}
//////////////////////////////////////////////
gui/spintest4
{
{
blend blend
map guis/assets/test/pdatest2.tga
rotate time * 0.02
colored
}
}
gui/spintest3
{
{
blend blend
map guis/assets/test/pdatest2.tga
rotate time * 0.025
colored
}
}
gui/spintest2
{
{
blend blend
map guis/assets/test/spin.tga
rotate time * 1
colored
}
}
gui/spintest2a
{
{
blend blend
map guis/assets/test/spin.tga
rotate time * 1
red parm0
green parm1
blue parm2
alpha pdhr [ time * 1.25 ]
}
}
gui/spintest
{
{
blend blend
map guis/assets/test/pdatest2.tga
rotate time * 0.3
colored
}
}
gui/delta2/test
{
{
blend add
map guis/assets/test/mat.tga
colored
}
}
gui/delta2/bgdoor
{
{
blend add
map guis/assets/delta2/bgdoor.tga
colored
}
}
gui/cornertl
{
{
blend blend
map guis/assets/common/cornertl.tga
colored
}
}
gui/cornertr
{
{
blend blend
map guis/assets/common/cornertr.tga
colored
}
}
gui/cornerbl
{
{
blend blend
map guis/assets/common/cornerbl.tga
colored
}
}
gui/cornerbr
{
{
blend blend
map guis/assets/common/cornerbr.tga
colored
}
}
gui/cornerstl
{
{
blend blend
map guis/assets/common/cornerstl.tga
colored
}
}
gui/cornerstr
{
{
blend blend
map guis/assets/common/cornerstr.tga
colored
}
}
gui/cornersbl
{
{
blend blend
map guis/assets/common/cornersbl.tga
colored
}
}
gui/cornersbr
{
{
blend blend
map guis/assets/common/cornersbr.tga
colored
}
}
gui/sidel
{
{
blend blend
map guis/assets/common/sidel.tga
colored
}
}
gui/sider
{
{
blend blend
map guis/assets/common/sider.tga
colored
}
}
gui/sidet
{
{
blend blend
map guis/assets/common/sidet.tga
colored
}
}
gui/sideb
{
{
blend blend
map guis/assets/common/sideb.tga
colored
}
}
gui/crane/test
{
{
blend add
map guis/assets/crane/test.tga
rgb subtleflick [ time * 3 ]
}
}
gui/bar2
{
{
blend blend
map guis/assets/test/bar2.tga
scale 2, 1
scroll time * .6, 0
colored
}
}
gui/bar
{
{
blend blend
map guis/assets/test/bar.tga
scale 2, 1
scroll time * .5, 0
colored
}
}
gui/bar3
{
{
blend blend
map guis/assets/test/bar.tga
scale 2, 1
colored
}
}
gui/warp/static2
{
{
blend blend
map guis/assets/test/warp.tga
scale 1, pdscaleTable2[time * 0.3]
scroll time * -.2, time * -.8
// alpha 0.15
colored
}
{
blend add
map guis/assets/test/static.tga
scale 1, pdscaleTable4[time * 0.5]
scroll 0, time * 2
colored
}
{
blend blend
map guis/assets/test/static.tga
scale 1, 2
scroll 0, time * -.8
colored
}
}
gui/warp/static
{
{
blend blend
map guis/assets/test/warp.tga
scale 1, pdscaleTable2[time * 0.3]
scroll time * -.2, time * -.8
// alpha 0.15
colored
}
{
blend blend
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * 0.1 , time * 1
alpha 0.2
}
{
blend blend
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * -0.1 , time * -0.1
alpha 0.1
}
{
blend add
map guis/assets/test/static.tga
scale 1, pdscaleTable4[time * 0.5]
scroll 0, time * 2
red 0.5
green 0.5
blue 0.5
}
{
blend blend
map guis/assets/test/static.tga
scale 1, 2
scroll 0, time * -.8
alpha 0.7
}
}
gui/menu/blackbars
{
{
blend blend
map guis/assets/mainmenu/doom3.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/mainmenu/doom3.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/caverns/testmat2.tga
scroll time * 0 , time * .07
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/caverns/testmat2.tga
scroll time * 0 , time * -.12
alpha parm3
}
}
gui/menu/static
{
{
blend blend
map guis/assets/test/doom2.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/test/doom2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * 0.1 , time * 1
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * -0.15 , time * 1
alpha parm3
}
}
gui/addhighlight
{
{
blend add
map guis/assets/common/addhighlight.tga
red parm0
green parm1
blue parm2
clamp
}
}
gui/addlogo
{
{
blend add
map guis/assets/common/addlogo.tga
red parm0
green parm1
blue parm2
}
}
gui/test/gui_scanlines
{
{
blend add
map guis/assets/test/gui_scanlines.tga
scroll 0, time * -.04
colored
}
}
gui/test/gui_scanlines2
{
{
blend add
map guis/assets/test/gui_scanlines2.tga
scroll 0, time * -.04
red parm0
green parm1
blue parm2
}
}
gui/test/gui_scanlines4
{
{
blend add
map guis/assets/test/gui_scanline4.tga
red parm0
green parm1
blue parm2
}
}
gui/test/gui_scanlines4a
{
{
blend blend
map guis/assets/test/gui_scanline4a.tga
colored
}
}
gui/test/gui_scanlines5
{
{
blend add
map guis/assets/test/gui_scanlines5.tga
colored
scroll 0, time * -.02
}
}
gui/test/gui_scanpulse
{
{
blend add
map guis/assets/test/gui_scanline3.tga
scroll 0, time * -.2
red parm0
green parm1
blue parm2
}
}
gui/test/gui_scanpulse2
{
{
blend blend
map guis/assets/common/pulseline.tga
scroll 0, time * -.2
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/test/gui_scanpulse3
{
{
blend blend
map guis/assets/common/pulseline3.tga
scroll 0, time * -.2
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/test/gui_scanpulse4
{
{
blend blend
map guis/assets/site3/scanner.tga
scroll time * .2, 0
colored
}
}
gui/test/gui_scanpulse4a
{
{
blend blend
map guis/assets/site3/scanner.tga
scroll time * 0.5, 0
colored
}
}
/////////////////
gui/textures/ptest1
{
qer_editorimage textures/helltemp/teeth.tga
diffusemap textures/helltemp/teeth.tga
bumpmap heightmap (guis/assets/test/faces_gray.tga, 1 )
// greyscale bump map. # indicates dist between height/depth defined in gradation
}
gui/staticOld
{
{
blend blend
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * 1 , time * -1.2
alpha parm3
}
}
gui/staticalt
{
{
blend blend
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
rotate time * 6
red flickertable [ time * 2 ]
green flickertable [ time * 2 ]
blue flickertable [ time * 2 ]
alpha parm3
}
}
gui/staticColor
{
{
blend blend
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
rotate time * 6
colored
}
}
gui/hud/mp/scanlineobjc
{
{
blend blend
map guis/assets/hud/mp/objcmask_2.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/objcmask_2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/mp/scanlineobj
{
{
blend blend
map guis/assets/hud/mp/objmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/objmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/mp/scanline11
{
{
blend blend
map guis/assets/hud/mp/lmask1.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/lmask1.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/mp/scanline12
{
{
blend blend
map guis/assets/hud/mp/lmask2.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/lmask2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/mp/scanline1
{
{
blend blend
map guis/assets/hud/mp/lmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/lmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/mp/scanline2
{
{
blend blend
map guis/assets/hud/mp/mmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/mmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/mp/scanline3
{
{
blend blend
map guis/assets/hud/mp/rmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/mp/rmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/aco/overlay
{
{
blend add
map guis/assets/keypad/1.tga
red parm0
green parm1
blue parm2
}
}
gui/aco/overlay2
{
{
blend blend
map guis/assets/keypad/1.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/aco/overlay3
{
{
blend add
map guis/assets/keypad/4.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/aco/overlay4
{
{
blend add
map guis/assets/keypad/2.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/aco/overlay5
{
{
blend add
map guis/assets/keypad/3.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/testmat
{
{
blend blend
map guis/assets/caverns/testmat.tga
scroll time * 0 , time * .07
alpha parm3
}
{
blend blend
map guis/assets/caverns/testmat.tga
scroll time * 0 , time * -.12
alpha parm3
}
}
gui/faces1
{
{
blend add
map guis/assets/test/faces.tga
scroll time * .003 , time * 0.01
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/faces2
{
{
blend blend
map guis/assets/test/facesov1.tga
// alphaTest 0.5
scroll time * .005 , time * -0.012
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/faces3
{
{
blend blend
map guis/assets/test/facesov2.tga
// alphaTest 0.5
scroll time * -0.008 , time * 0.017
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/faces4
{
{
blend blend
map guis/assets/test/facesov3.tga
// alphaTest 0.5
scroll time * 0.007 , time * 0.015
red parm0
green parm1
blue parm2
alpha parm3
}
{
blend blend
map guis/assets/test/facesov3.tga
// alphaTest 0.5
scroll time * -0.1 , time *- 0.1
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/faces5
{
{
blend blend
map guis/assets/test/faces.tga
translate time * 0.05 , time * 0.03
rotate time * -0.02
scale 3.8, 2
red 0.3
green 0.5
blue 0.5
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * 0.01 , time * 0.07
rgb 0.6
alpha pdStarTable[ time * 0.2 ]
scale 1.5, 1.5
}
{
blend blend
map guis/assets/test/facesov3.tga
translate time * 0.05 , time * 0.03
rotate time * -0.01
scale 3.8, 2
red 0.5
green 0.7
blue 0.7
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * .01 , time * -0.07
rgb 0.2
alpha pdhalffade[ time * 0.2 ]
translate time * 0.5 , time * 0.03
rotate time * -0.01
scale 1, 1
}
{
blend blend
map guis/assets/test/facesov3.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdfullfade[ time * 0.02 ]
rotate time * -0.01
scale pdscaleTable2[time * 0.01], 2
}
{
blend add
map guis/assets/test/facesov3.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 0.2 ]
rotate time * -0.005
scale pdStarTable[time * 0.01], 2
}
{
blend blend
map guis/assets/test/facesov3.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdcomm2Table[ time * 0.1 ]
rotate time * -0.005
scale pdStarTable[time * 0.01], 2
}
}
gui/faces6
{
{
blend blend
map guis/assets/test/faces.tga
translate time * 0.05 , time * 0.03
rotate time * -0.02
scale 3.8, 2
red 0.3
green 0.5
blue 0.5
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * 0.01 , time * 0.07
rgb 0.6
alpha pdStarTable[ time * 0.2 ]
scale 1.5, 1.5
}
{
blend blend
map guis/assets/test/facesov3.tga
translate time * 0.05 , time * 0.03
rotate time * -0.01
scale 3.8, 2
red 0.5
green 0.7
blue 0.7
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
// scroll time * .01 , time * -0.07
rgb 0.2
alpha pdhalffade[ time * 0.2 ]
translate time * 0.5 , time * 0.03
rotate time * -0.1
scale 1, 1
}
{
blend blend
map guis/assets/test/facesov3.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdhalffade[ time * 0.02 ]
rotate time * -0.01
scale pdscaleTable2[time * 0.01], 2
}
{
blend add
map guis/assets/test/facesov3.tga
scroll time * -0.1 , time *- 0.1
rgb pdquarterfade[ time * 0.2 ]
rotate time * -0.2
scale pdStarTable[time * 0.015], 2
// shear pdhalffade[time * 0.005], pdStarTable[time * 0.005]
}
{
blend blend
map guis/assets/test/facesov3.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdmgflick[ time * 0.1 ]
rotate time * -0.02
scale pdStarTable[time * 0.015], 2
}
}
gui/bloodtest1
{
{
blend blend
map guis/assets/common/blood.tga
// alphaTest 0.5
scroll time * .01 , time * -0.07
red parm0
green parm1
blue parm2
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
// alphaTest 0.5
scroll time * -0.005 , time * -0.1
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/bloodtest2
{
{
blend blend
map guis/assets/common/blood.tga
// alphaTest 0.5
scroll time * .0 , time * -0.02
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/bloodtest3
{
{
blend blend
map guis/assets/common/blood.tga
translate time * 0.05 , time * 0.03
rotate time * -0.02
scale 3.8, 2
red 0.3
green 0.6
blue 0.6
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * 0.01 , time * 0.07
rgb 0.6
alpha pdStarTable[ time * 0.2 ]
scale 1.5, 1.5
}
{
blend blend
map guis/assets/common/blood.tga
translate time * 0.05 , time * 0.03
rotate time * -0.01
scale 3.8, 2
red 0.5
green 0.7
blue 0.7
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * .01 , time * -0.07
rgb 0.2
alpha pdhalffade[ time * 0.2 ]
translate time * 0.5 , time * 0.03
rotate time * -0.01
scale 1, 1
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdfullfade[ time * 0.02 ]
rotate time * -0.01
scale pdscaleTable2[time * 0.01], 2
}
{
blend add
map guis/assets/common/blood.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 0.2 ]
rotate time * -0.005
scale pdStarTable[time * 0.01], 2
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdcomm2Table[ time * 0.1 ]
rotate time * -0.005
scale pdStarTable[time * 0.01], 2
}
}
gui/bloodtest3a
{
{
blend blend
map guis/assets/common/blood.tga
translate time * 0.05 , time * 0.03
rotate time * 0.02
scale 3.8, 2
red 0.3
green 0.6
blue 0.6
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * -0.01 , time * -0.07
rgb 0.6
alpha pdrasterfade[ time * 0.2 ]
scale 1.5, 1.5
}
{
blend blend
map guis/assets/common/blood.tga
translate time * 0.05 , time * 0.03
rotate time * 0.01
scale 3.8, 2
red 0.5
green 0.7
blue 0.7
alpha parm3
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * .01 , time * -0.07
rgb 0.2
alpha pdrasterfade[ time * 0.2 ]
translate time * 0.5 , time * 0.03
rotate time * 0.01
scale 1, 1
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdrasterfade[ time * 0.02 ]
rotate time * 0.01
scale pdscaleTable2[time * 0.01], 2
}
{
blend add
map guis/assets/common/blood.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 0.2 ]
rotate time * 0.005
scale pdStarTable[time * 0.01], 2
}
{
blend blend
map guis/assets/common/blood.tga
scroll time * -0.1 , time *- 0.1
rgb pdhalffade[ time * 2 ]
alpha pdrasterfade[ time * 0.1 ]
rotate time * 0.005
scale pdStarTable[time * 0.01], 2
}
}
gui/weapons/chaingun/ammoborder
{
{
Blend add
Map guis/assets/chaingun/ammobordero.tga
zeroclamp
rgb pdfullfade[ time * 2 ]
}
}
gui/weapons/chaingun/clipborder
{
{
Blend add
Map guis/assets/chaingun/clipborder.tga
zeroclamp
rgb pdfullfade[ time * 2 ]
}
}
gui/weapons/chaingun/clipbordero
{
{
Blend add
Map guis/assets/chaingun/clipbordero.tga
zeroclamp
rgb pdfullfade[ time * 2 ]
}
}
gui/weapons/chaingun/background
{
noShadows
twosided
{
Blend add
Map guis/assets/chaingun/bg.tga
zeroclamp
rgb mguitable[ time *.3 ]
// colored
}
}
gui/weapons/chaingun/gridscroll
{
{
blend blend
map guis/assets/chaingun/bg.tga
red mguitable[ time *.3 ]
green mguitable[ time *.3 ]
blue mguitable[ time *.3 ]
alpha parm3
}
{
maskcolor
map guis/assets/chaingun/bg.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/chaingun/grid2.tga
// scale 3.8, 2
translate 0 , time * -0.1
red flickertable [ time * 0.3 ]
green flickertable [ time * 0.3 ]
blue flickertable [ time * 0.3 ]
alpha parm3
}
}
gui/weapons/machinegun/num
{
{
Blend GL_DST_COLOR, GL_ONE
Map guis/assets/machinegun/numtest.tga
rgb mguitable[ time *.3 ]
}
}
gui/weapons/machinegun/num2
{
{
Blend GL_DST_COLOR, GL_ONE
Map guis/assets/machinegun/numtest.tga
colored
}
}
gui/weapons/machinegun/background
{
noShadows
twosided
{
Blend add
Map guis/assets/machinegun/bg2.tga
zeroclamp
rgb mguitable[ time *.3 ]
}
}
gui/weapons/plasmagun/background
{
noShadows
twosided
{
Blend add
Map guis/assets/machinegun/plasmabg.tga
zeroclamp
rgb mguitable[ time *.3 ]
}
}
gui/weapons/machinegun/warning
{
noShadows
twosided
{
Blend add
Map guis/assets/machinegun/warning.tga
zeroclamp
rgb pdfullfade[ time * 2 ]
}
}
gui/weapons/machinegun/gridscroll
{
{
blend blend
map guis/assets/machinegun/bg_mask2.tga
red mguitable[ time *.3 ]
green mguitable[ time *.3 ]
blue mguitable[ time *.3 ]
alpha parm3
}
{
maskcolor
map guis/assets/machinegun/bg_mask2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/machinegun/grid.tga
scale 3.8, 2
translate time * -0.01 , time * -0.3
red flickertable [ time * 0.3 ]
green flickertable [ time * 0.3 ]
blue flickertable [ time * 0.3 ]
alpha parm3
}
}
//
//
//
gui/pim/static
{
{
blend blend
map guis/assets/hud/pim/pim2a.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/hud/pim/pim2a.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * 1 , time * -1.2
alpha parm3
}
}
gui/hud/line/linec
{
{
blend blend
map guis/assets/hud/prjhud3/linec.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/line/lineh
{
{
blend blend
map guis/assets/hud/prjhud3/lineh.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/line/linev
{
{
blend blend
map guis/assets/hud/prjhud3/linev.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/grid2
{
{
blend blend
map guis/assets/machinegun/grid_white2.tga
scale 13, 20
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/grid3
{
{
blend blend
map guis/assets/machinegun/grid_white2.tga
scale 14, 9
red parm0
green parm1
blue parm2
alpha parm3
translate 0 , time * -0.01
}
}
gui/hud/prjhud3/maskgrid
{
{
blend blend
map guis/assets/hud/prjhud3/bg.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/prjhud3/bg.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/machinegun/grid_white.tga
scale 24, 40
}
}
gui/hud/prjhud3/bglinescan
{
{
blend blend
map guis/assets/hud/prjhud3/bglines.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/prjhud3/bglines.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll3.tga
scroll time * 0 , time * -15
}
}
gui/hud/prjhud3/bglines
{
{
blend add
map guis/assets/hud/prjhud3/bglines.tga
rgb subtleflick [ time * 3 ] / 4
}
}
// generic map
gui/lvlmap/generic
{
{
blend add
map guis/assets/lvlmap/genericmap.tga
red parm0
green parm1
blue parm2
}
}
//
//cpu map
//
gui/lvlmap/cpu/sm2
{
{
blend add
map guis/assets/lvlmap/sm2.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm3
{
{
blend add
map guis/assets/lvlmap/sm3.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm4
{
{
blend add
map guis/assets/lvlmap/sm4.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm5
{
{
blend add
map guis/assets/lvlmap/sm5.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm6
{
{
blend add
map guis/assets/lvlmap/sm6.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm7
{
{
blend add
map guis/assets/lvlmap/sm7.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm8
{
{
blend add
map guis/assets/lvlmap/sm8.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm9
{
{
blend add
map guis/assets/lvlmap/sm9.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm10
{
{
blend add
map guis/assets/lvlmap/sm10.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm11
{
{
blend add
map guis/assets/lvlmap/sm11.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm12
{
{
blend add
map guis/assets/lvlmap/sm12.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm13
{
{
blend add
map guis/assets/lvlmap/sm13.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm14
{
{
blend add
map guis/assets/lvlmap/sm14.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm15
{
{
blend add
map guis/assets/lvlmap/sm15.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm16
{
{
blend add
map guis/assets/lvlmap/sm16.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm17
{
{
blend add
map guis/assets/lvlmap/sm17.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm18
{
{
blend add
map guis/assets/lvlmap/sm18.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm19
{
{
blend add
map guis/assets/lvlmap/sm19.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm20
{
{
blend add
map guis/assets/lvlmap/sm20.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm21
{
{
blend add
map guis/assets/lvlmap/sm21.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/sm22
{
{
blend add
map guis/assets/lvlmap/sm22.tga
red parm0
green parm1
blue parm2
}
}
//fullsize
gui/lvlmap/cpu/2
{
{
blend add
map guis/assets/lvlmap/cpu/2.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/3
{
{
blend add
map guis/assets/lvlmap/cpu/3.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/4
{
{
blend add
map guis/assets/lvlmap/cpu/4.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/5
{
{
blend add
map guis/assets/lvlmap/cpu/5.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/6
{
{
blend add
map guis/assets/lvlmap/cpu/6.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/7
{
{
blend add
map guis/assets/lvlmap/cpu/7.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/8
{
{
blend add
map guis/assets/lvlmap/cpu/8.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/9
{
{
blend add
map guis/assets/lvlmap/cpu/9.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/10
{
{
blend add
map guis/assets/lvlmap/cpu/10.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/11
{
{
blend add
map guis/assets/lvlmap/cpu/11.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/12
{
{
blend add
map guis/assets/lvlmap/cpu/12.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/13
{
{
blend add
map guis/assets/lvlmap/cpu/13.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/14
{
{
blend add
map guis/assets/lvlmap/cpu/14.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/15
{
{
blend add
map guis/assets/lvlmap/cpu/15.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/16
{
{
blend add
map guis/assets/lvlmap/cpu/16.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/17
{
{
blend add
map guis/assets/lvlmap/cpu/17.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/18
{
{
blend add
map guis/assets/lvlmap/cpu/18.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/19
{
{
blend add
map guis/assets/lvlmap/cpu/19.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/20
{
{
blend add
map guis/assets/lvlmap/cpu/20.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/21
{
{
blend add
map guis/assets/lvlmap/cpu/21.tga
red parm0
green parm1
blue parm2
}
}
gui/lvlmap/cpu/22
{
{
blend add
map guis/assets/lvlmap/cpu/22.tga
red parm0
green parm1
blue parm2
}
}
//
gui/bridgecontrol/overlay
{
{
blend add
map guis/assets/keypad/over_bridge.tga
red parm0
green parm1
blue parm2
}
}
gui/bridgecontrol/overlay2
{
{
blend blend
map guis/assets/keypad/over_bridge.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/bridgecall/overlay
{
{
blend add
map guis/assets/keypad/over_call.tga
rgb flickertable [ time * 3 ]
red parm0
green parm1
blue parm2
}
}
gui/bridgecall/overlay2
{
{
blend blend
map guis/assets/keypad/over_call.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/lvlmap/concon
{
{
blend blend
map guis/assets/lvlmap/org/concon
rgb subtleflick [ time * 3 ]
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/lvlmap/storage
{
{
blend blend
map guis/assets/lvlmap/org/storage
rgb subtleflick [ time * 3 ]
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/lvlmap/concham
{
{
blend blend
map guis/assets/lvlmap/org/concham
rgb subtleflick [ time * 3 ]
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/lvlmap/conjun
{
{
blend blend
map guis/assets/lvlmap/org/conjun
rgb subtleflick [ time * 3 ]
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/lvlmap/utilhall
{
{
blend blend
map guis/assets/lvlmap/org/utilhall
rgb subtleflick [ time * 3 ]
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/lvlmap/incon
{
{
blend blend
map guis/assets/lvlmap/org/incon
rgb subtleflick [ time * 3 ]
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/obj/marker1
{
{
blend blend
map guis/assets/lvlmap/objmark.tga
rotate time * 0.3
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/obj/marker2
{
{
blend blend
map guis/assets/lvlmap/objmark2.tga
rotate time * -0.3
clamp
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/grid
{
{
blend blend
map guis/assets/machinegun/grid.tga
scale 13, 20
alpha parm3
}
}
gui/hud/static
{
{
blend blend
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * 1 , time * -1.2
alpha parm3
}
}
gui/hud/hr
{
{
blend add
map guis/assets/hud/pershud/hrmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pershud/hrmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/pershud/hr.tga
scroll time * -1, time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/hrtest
{
{
blend add
map guis/assets/hud/pershud/hrmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pershud/hrmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/pershud/hr.tga
scroll time * -1.2, time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/hr2
{
{
blend add
map guis/assets/hud/pershud/hrmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pershud/hrmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/pershud/hr.tga
scroll time * -1.6, 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/hr3
{
{
blend add
map guis/assets/hud/pershud/hrmask2.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pershud/hrmask2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/pershud/hr.tga
scroll time * -0.6, time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/mapscanline
{
{
blend blend
map guis/assets/hud/pim/pimmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pim/pimmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll3.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/scanline4
{
{
blend blend
map guis/assets/hud/pershud/rmask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pershud/rmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/scanline3
{
{
blend blend
map guis/assets/hud/pershud/mask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/pershud/mask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll3.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/hud/scanline2
{
{
blend blend
map guis/assets/hud/prjhud2/mask2.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/prjhud2/mask2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll3.tga
scroll time * 0 , time * -0.2
}
}
gui/hud/scanline
{
{
blend blend
map guis/assets/hud/prjhud2/mask.tga
alpha parm3
}
{
maskcolor
map guis/assets/hud/prjhud2/mask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll3.tga
scroll time * 0 , time * -0.2
red 0.4
green 0.4
blue 0.4
alpha 0.4
}
}
gui/obj/static2
{
{
blend blend
map guis/assets/objective/obj2.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/objective/obj2.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * -1 , time * 1.2
alpha parm3
}
}
gui/obj/static3
{
{
blend blend
map guis/assets/objective/obj2a.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/objective/obj2a.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hud/prjhud2/scroll4.tga
scroll time * 0 , time * -0.2
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass3.tga
scale 5, 5
translate time * 1 , time * -1.2
// alpha parm3
}
}
gui/obj/static
{
{
blend blend
map guis/assets/objective/glassmask.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/objective/glassmask.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 5, 5
translate time * -1 , time * 1.2
alpha parm3
}
}
gui/static/roll
{
{
blend blend
// map guis/assets/camera/staticroll.tga
map textures/sfx/monitor_glass_fade.tga
scale 4, 4
translate time * -0.6 , time * 1
alpha parm3
}
}
gui/bg/light
{
{
blend blend
map guis/assets/hydrocon/sidefade.tga
alpha 0.3
}
{
maskcolor
map guis/assets/hydrocon/sidefade.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map guis/assets/hydrocon/bglight.tga
scale 10, 8
translate time * -0.02 , time * -0.04
red flickertable [ time * 0.3 ]
green flickertable [ time * 0.3 ]
blue flickertable [ time * 0.3 ]
alpha parm3
}
}
gui/bg/light2
{
{
blend blend
map guis/assets/hydrocon/bglight.tga
scale 10, 8
translate time * 0 , time * -0.01
red flickertable [ time * 0.3 ]
green flickertable [ time * 0.3 ]
blue flickertable [ time * 0.3 ]
alpha parm3
}
}
gui/bg/dark
{
{
blend blend
map guis/assets/hydrocon/bgdark.tga
scale 10, 8
translate 0 , time * -0.02
red flickertable [ time * 0.3 ]
green flickertable [ time * 0.3 ]
blue flickertable [ time * 0.3 ]
alpha parm3
}
}
gui/bg/texture
{
{
blend add
map guis/assets/hydrocon/texture.tga
scale 6, 4.5
translate 0 , time * 0.01
rgb 0.5
}
}
gui/camera/bgglow
{
{
blend add
map guis/assets/camera/bgb.tga
red subtleflick [ time * 2 ] * 0.9
green subtleflick [ time * 2 ] * 0.4
blue parm2
alpha parm3
}
}
gui/camera/bgglow2
{
{
blend add
map guis/assets/camera/bgb.tga
colored
}
}
gui/glow/edge
{
{
blend add
map guis/assets/common/sideglow_add.tga
rgb pdflick [ time * 1 ]
}
}
//Menu Buttons
gui/menu/button1
{
{
blend add
map guis/assets/mainmenu/1.tga
rgb pdscaleTable4 [ time * 1 ]
}
}
gui/menu/button2
{
{
blend add
map guis/assets/mainmenu/2.tga
rgb pdscaleTable4 [ time * 1 ]
}
}
gui/menu/button3
{
{
blend add
map guis/assets/mainmenu/3.tga
rgb pdscaleTable4 [ time * 1 ]
}
}
gui/menu/button4
{
{
blend add
map guis/assets/mainmenu/4.tga
rgb pdscaleTable4 [ time * 1 ]
}
}
gui/menu/button5
{
{
blend add
map guis/assets/mainmenu/5.tga
rgb pdscaleTable4 [ time * 1 ]
}
}
///
///
gui/schema/map
{
{
blend add
map guis/assets/schema/bgmarsover.tga
rgb subtleflick2 [ time * 1 ]
}
}
gui/bars1
{
{
blend blend
map guis/assets/epd/bars.tga
scale 1, pdscaleTable4[time * 0.5]
scroll time * 0.4 , time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/spike5
{
{
blend blend
map guis/assets/epd/spikes.tga
scale 1, pdscaleTable4[time * 2]
scroll time * 0.3 , time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/blueborder
{
{
blend blend
map guis/assets/epd/glowline.tga
rgb pdflick [ time * 4 ]
}
}
gui/epd/spin
{
{
blend add
map guis/assets/epd/spin.tga
rotate time * 0.279
colored
}
}
gui/textscroll
{
{
blend add
map guis/assets/epd/textscroll.tga
scroll time * 0 , time * 0.05
rgb flickertable [ time * 2 ]
}
}
gui/textscroll2
{
{
blend add
map guis/assets/epd/textscroll.tga
scroll time * 0 , time * 0.05
colored
}
}
gui/commstation
{
{
blend add
map guis/assets/comm/bg.tga
}
}
gui/commstation2
{
{
blend add
map guis/assets/comm/bg2.tga
colored
}
}
gui/commSpin {
translucent
{
blend add
rgb pdcommTable[time * 0.3]
map guis/assets/comm/logo1.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 1 / 18 ) ]
map guis/assets/comm/logo2.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 2 / 18 ) ]
map guis/assets/comm/logo3.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 3 / 18 ) ]
map guis/assets/comm/logo4.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 4 / 18 ) ]
map guis/assets/comm/logo5.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 5 / 18 ) ]
map guis/assets/comm/logo5.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 6 / 18 ) ]
map guis/assets/comm/logo4.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 7 / 18 ) ]
map guis/assets/comm/logo3.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 8 / 18 ) ]
map guis/assets/comm/logo2.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 9 / 18 ) ]
map guis/assets/comm/logo1.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 10 / 18 ) ]
map guis/assets/comm/logo2.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 11 / 18 ) ]
map guis/assets/comm/logo3.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 12 / 18 ) ]
map guis/assets/comm/logo4.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 13 / 18 ) ]
map guis/assets/comm/logo5.tga
scale -1, 1
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 14 / 18 ) ]
map guis/assets/comm/logo5.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 15 / 18 ) ]
map guis/assets/comm/logo4.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 16 / 18 ) ]
map guis/assets/comm/logo3.tga
}
{
blend add
rgb pdcommTable[time * 0.3 + ( 17 / 18 ) ]
map guis/assets/comm/logo2.tga
}
}
gui/doomglow
{
{
blend add
map guis/assets/schema/doomblue.tga
rgb DoomExitTable [ time * 0.5 ]
}
}
gui/doomblur
{
{
blend add
map guis/assets/schema/doomblur.tga
}
}
gui/epd1
{
{
blend add
map guis/assets/epd/test1.tga
}
}
gui/epd1a
{
{
blend add
map guis/assets/epd/test3.tga
}
}
gui/epd1b
{
{
blend add
map guis/assets/epd/test2.tga
}
}
gui/epd2
{
{
blend add
map guis/assets/epd/test6.tga
}
}
gui/epd2a
{
{
blend add
map guis/assets/epd/test5.tga
}
}
gui/epd2b
{
{
blend add
map guis/assets/epd/test4.tga
}
}
gui/static
{
{
blend blend
map guis/assets/cpuserver/bg.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/cpuserver/bg.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
rotate time * 6
red flickertable [ time * 2 ]
green flickertable [ time * 2 ]
blue flickertable [ time * 2 ]
alpha parm3
}
}
gui/staticfade
{
{
blend blend
map guis/assets/common/staticfade.tga
red parm0
green parm1
blue parm2
alpha parm3
}
{
maskcolor
map guis/assets/common/staticfade.tga
alpha parm3
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * staticatable[ time * 20 ],time * staticatable[ time * 20 ]
rotate time * 6
red flickertable [ time * 2 ]
green flickertable [ time * 2 ]
blue flickertable [ time * 2 ]
alpha parm3
}
}
gui/temp/star
{
noSelfShadow
noshadows
qer_editorimage textures/sfx/black.tga
diffusemap textures/sfx/tempstar.tga
}
gui/schema/bluebox
{
{
blend blend
map guis/assets/schema/bluebox.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/schema/squares
{
{
blend blend
map guis/assets/schema/squares.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/schema/overlay
{
{
blend add
map guis/assets/schema/overlay3.tga
rgb 0.08
}
}
gui/keypadglass
{
{
blend add
cubeMap env/bland
texgen reflect
}
translucent
// bumpmap guis/assets/keypad_local.tga
// specularmap guis/assets/keypad_s.tga
}
gui/pdadoor/overlay
{
{
blend add
map guis/assets/doors/overpda.tga
rgb flickertable [ time * 3 ] / 4
alpha 0.5
}
}
gui/keypad/overlay
{
{
blend add
map guis/assets/keypad/over2_gray.tga
rgb flickertable [ time * 3 ]
alpha 0.5
}
}
gui/keypad/overlay2
{
{
blend blend
map guis/assets/keypad/over_gray3.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/bar1
{
{
blend blend
map guis/assets/hud/small/bar1.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/bar2
{
{
blend blend
map guis/assets/hud/small/bar2.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/hud/healthspike
{
{
blend blend
map guis/assets/health/hspike4.tga
scroll time * 1 , time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/health
{
{
blend add
map guis/assets/health/hbg.tga
// rgb flickertable [ time * 3 ]
// alpha parm3
colored
}
}
gui/spike1
{
{
blend blend
map guis/assets/health/hspike1.tga
scroll time * 1.2 , time * 0
scale 16,1
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/spike2
{
{
blend blend
map guis/assets/health/hspike2.tga
scale 16, 1
scroll time * 0.3 , time * 0
}
}
gui/spike3
{
{
blend blend
map guis/assets/health/hspike2.tga
scale 4, 1
scroll time * 0.3 , time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/spike4
{
{
blend blend
map guis/assets/health/hspike2.tga
scale 4, 1
scroll time * 1 , time * 0
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/grid
{
{
blend blend
map guis/assets/health/grid.tga
scale 16, 16
colored
}
}
gui/guisurfs/looptest
{
guiSurf guis/po.gui
}
gui/hudmg/largecirc
{
{
blend blend
map guis/assets/hud/largecirc.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/largecirc.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.6
green 0
blue 0
}
/*
{
blend GL_DST_ALPHA, GL_ONE_MINUS_SRC_COLOR
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
rgb 0.5
}
*/
}
gui/hudmgr/innercirc
{
{
blend blend
map guis/assets/hud/innercirc.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/innercirc.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.7
green 0
blue 0
}
}
gui/hudmgb/innercirc
{
{
blend blend
map guis/assets/hud/innercirc.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/innercirc.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.2
green 0.2
blue 0.2
}
}
gui/hudmg/weaponhud
{
{
blend blend
map guis/assets/hud/weaponhud.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/weaponhud.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.1
green 0.5
blue 0.55
}
}
gui/hudmg/invbox
{
{
blend blend
map guis/assets/hud/invbox.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/invbox.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.1
green 0.5
blue 0.55
}
}
gui/hudmg/pdabox
{
{
blend blend
map guis/assets/hud/pdabox.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/pdabox.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.1
green 0.5
blue 0.55
}
}
gui/hudmg/objbox
{
{
blend blend
map guis/assets/hud/objbox.tga
red parm0
green parm1
blue parm2
alpha pdmgflick [ time * 1 ]
}
{
maskcolor
map guis/assets/hud/objbox.tga
alpha pdmgflick [ time * 2 ]
}
{
blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
map textures/sfx/monitor_glass2.tga
scale 2, 2
translate time * 5 , time * 3
red 0.1
green 0.5
blue 0.55
}
}
gui/hud/largecirc
{
{
blend blend
map guis/assets/hud/largecirc.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 3 ]
}
}
gui/hud/innercirc
{
{
blend blend
map guis/assets/hud/innercirc.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 3 ]
}
}
gui/hud/weaponhud
{
{
blend blend
map guis/assets/hud/weaponhud.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 3 ]
}
}
gui/hud/invbox
{
{
blend blend
map guis/assets/hud/invbox.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 3 ]
}
}
gui/hud/pdabox
{
{
blend blend
map guis/assets/hud/pdabox.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 3 ]
}
}
gui/hud/objbox
{
{
blend blend
map guis/assets/hud/objbox.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 3 ]
}
}
gui/ev/elbg
{
{
blend blend
map guis/assets/elevator/elbg.tga
rgb pdflick [ time * 5 ]
}
}
gui/ev/callbg_blue
{
{
blend blend
map guis/assets/elevator/callbg_blue.tga
rgb pdflick [ time * 5 ]
}
}
gui/ev/callbg
{
{
blend blend
map guis/assets/elevator/callbg.tga
rgb pdflick [ time * 5 ]
}
}
gui/pdcameraswitch
{
{
blend blend
map textures/sfx/monitor_glass_fade.tga
scale 2, 2
scroll time * 1 , time * 2.5
red flickertable [ time * 2 ]
green flickertable [ time * 2 ]
blue flickertable [ time * 2 ]
alpha parm3
}
}
gui/ventglow
{
{
blend blend
map guis/assets/site4/site4_bg.tga
red pdflick [ time * 5 ]
green pdflick [ time * 5 ]
blue pdflick [ time * 5 ]
alpha parm3
}
}
gui/envglow
{
{
blend blend
map guis/assets/env/envbg.tga
red flickertable [ time * 2 ]
green flickertable [ time * 2 ]
blue flickertable [ time * 2 ]
alpha parm3
}
}
//
//
gui/line/1aingame
{
{
blend blend
map guis/assets/objective/1a.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/2aingame
{
{
blend blend
map guis/assets/objective/2a.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/h_endingame
{
{
blend blend
map guis/assets/objective/horiz_end.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/cingame
{
{
blend blend
map guis/assets/objective/corner.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/hingame
{
{
blend blend
map guis/assets/objective/horiz.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/fillingame
{
{
blend blend
map guis/assets/objective/fill.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/v_endingame
{
{
blend blend
map guis/assets/objective/vert_end.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
gui/line/vingame
{
{
blend blend
map guis/assets/objective/vert.tga
red parm0
green parm1
blue parm2
alpha pdflick [ time * 2 ]
}
}
//
//
gui/line/hmap
{
{
blend blend
map guis/map/hori.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/line/vmap
{
{
blend blend
map guis/map/vert.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/airlock/circle_white3
{
{
blend blend
map guis/assets/airlock/circle_white3.tga
red parm0
green parm1
blue parm2
alpha pdinout [ time * 0.25 ]
clamp
}
}
gui/airlock/circle_white3a
{
{
blend blend
map guis/assets/airlock/circle_white3.tga
red parm0
green parm1
blue parm2
alpha pdfade [ time * 0.25 ]
clamp
}
}
gui/airlock/circle_white3b
{
{
blend blend
map guis/assets/airlock/circle_white3.tga
colored
clamp
}
}
gui/airlock/harrow
{
{
blend blend
map guis/assets/airlock/arrow_blur.tga
scroll time * -2.5 , time * 0
red parm0
green parm1
blue parm2
alpha pdinout [ time * 1 ]
scale 4, 1
}
}
gui/airlock/varrow
{
{
blend blend
map guis/assets/airlock/arrow_blur2.tga
scroll time * 0 , time * 2.5
red parm0
green parm1
blue parm2
alpha pdinout [ time * 1 ]
scale 1, 4
}
}
gui/airlock/varrow_slow
{
{
blend blend
map guis/assets/airlock/arrow_blur2.tga
scroll time * 0 , time * 1
red parm0
green parm1
blue parm2
alpha pdinout [ time * 1 ]
scale 1, 4
}
}
gui/glow
{
{
blend blend
map guis/assets/waste/glow.tga
red parm0
green parm1
blue parm2
alpha flickertable [ time * 5 ]
}
}
gui/line/horizwarn
{
{
blend blend
map guis/assets/waste/hborder.tga
red parm0
green parm1
blue parm2
alpha parm3
scale 10, 1
}
}
gui/line/horizwarn2
{
{
blend blend
map guis/assets/waste/hborder.tga
red parm0
green parm1
blue parm2
alpha parm3
scale 7, 1
scroll time * 0.05, 0
}
}
gui/line/horizwarn3
{
{
blend blend
map guis/assets/waste/hborder.tga
red parm0
green parm1
blue parm2
alpha pdfade [ time * 1 ]
scale 7, 1
scroll time * 0.05, 0
}
}
gui/line/vertwarn
{
{
blend blend
map guis/assets/waste/vborder.tga
red parm0
green parm1
blue parm2
alpha parm3
scale 1, 7
}
}
gui/line/vertwarn3
{
{
blend blend
map guis/assets/waste/vborder.tga
red parm0
green parm1
blue parm2
alpha parm3
scale 1, 7
scroll time * 0, time * 0.05
}
}
gui/bg/horizwarn
{
{
blend blend
map guis/assets/waste/hborder2.tga
red parm0
green parm1
blue parm2
alpha parm3
scale 3, 1
}
}
gui/pressuretick
{
{
blend blend
map guis/assets/waste/pressuretick.tga
red parm0
green parm1
blue parm2
alpha parm3
scale 20, 1
}
}
//
//
//
gui/line/horiz
{
{
blend blend
map guis/assets/keycard/hline.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/yellow/corner
{
{
blend blend
map guis/assets/camera/corner2.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 4 ]
}
}
gui/yellow/horiz
{
{
blend blend
map guis/assets/camera/horiz2.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 4 ]
}
}
gui/yellow/vert
{
{
blend blend
map guis/assets/camera/vert.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 4 ]
}
}
gui/yellowa/corner
{
{
blend blend
map guis/assets/camera/cornera.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 4 ]
}
}
gui/yellowa/horiz
{
{
blend blend
map guis/assets/camera/horiza.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 4 ]
}
}
gui/sm3/scroll
{
{
blend blend
map guis/assets/small/sm3scroll.tga
scroll time * 4 , time * 0.8
rgb pdflick [ time * 5 ]
scale pdscaleTable3[time * 0.5] , 1
}
}
gui/sm3/scroll2
{
{
blend blend
map guis/assets/small/sm3scroll2.tga
scroll time * 0.04 , time * 0.08
// rotate time * 0. 1
colored
scale pdscaleTable3[time * 0.05] , 1
}
}
gui/sm3/NumSwitch {
translucent
{
if ( ( time * 6 ) % 6 == 0 )
blend blend
map guis/assets/small/sm3num1.tga
}
{
if ( ( time * 6 ) % 6 == 1 )
blend blend
map guis/assets/small/sm3num2.tga
}
{
if ( ( time * 6 ) % 6 == 2 )
blend blend
map guis/assets/small/sm3num3.tga
}
{
if ( ( time * 6 ) % 6 == 3 )
blend blend
map guis/assets/small/sm3num4.tga
}
{
if ( ( time * 6 ) % 6 == 4 )
blend blend
map guis/assets/small/sm3num5.tga
}
{
if ( ( time * 6 ) % 6 == 5 )
blend blend
map guis/assets/small/sm3num6.tga
}
}
gui/sm3/NumFade {
{
rgb pdhexTable[time]
map guis/assets/small/sm3num1.tga
}
{
blend add
rgb pdhexTable[time + ( 1 / 6 ) ]
map guis/assets/small/sm3num2.tga
}
{
blend add
rgb pdhexTable[time + ( 2 / 6 ) ]
map guis/assets/small/sm3num3.tga
}
{
blend add
rgb pdhexTable[time + ( 3 / 6 ) ]
map guis/assets/small/sm3num4.tga
}
{
blend add
rgb pdhexTable[time + ( 4 / 6 ) ]
map guis/assets/small/sm3num5.tga
}
{
blend add
rgb pdhexTable[time + ( 5 / 6 ) ]
map guis/assets/small/sm3num6.tga
}
}
gui/sm3/SpinSwitch {
translucent
{
if ( ( time * 4 ) % 4 == 0 )
blend blend
map guis/assets/small/sm3spin4.tga
}
{
if ( ( time * 4 ) % 4 == 1 )
blend blend
map guis/assets/small/sm3spin3.tga
}
{
if ( ( time * 4 ) % 4 == 2 )
blend blend
map guis/assets/small/sm3spin2.tga
}
{
if ( ( time * 4 ) % 4 == 3 )
blend blend
map guis/assets/small/sm3spin1.tga
}
}
gui/sm3/SpinFade {
translucent
{
rgb pdquadTable[time]
map guis/assets/small/sm3spin4.tga
}
{
blend add
rgb pdquadTable[time + ( 1 / 4 ) ]
map guis/assets/small/sm3spin3.tga
}
{
blend add
rgb pdquadTable[time + ( 2 / 4 ) ]
map guis/assets/small/sm3spin2.tga
}
{
blend add
rgb pdquadTable[time + ( 3 / 4 ) ]
map guis/assets/small/sm3spin1.tga
}
}
gui/sm3/bg
{
{
blend blend
map guis/assets/small/sm3bg.tga
rgb pdflick [ time * 4 ]
}
}
gui/sm2/scroll
{
{
blend add
map guis/assets/small/sm2scroll.tga
scroll time * 0 , time * 0.1
rgb flickertable [ time * 4 ]
}
}
gui/sm2/scroll2
{
{
blend add
map guis/assets/small/sm2scroll.tga
scroll time * 0 , time * 0.1
// rgb flickertable [ time * 4 ]
red parm0
green parm1
blue parm2
alpha flickertable [ time * 4 ]
}
}
gui/sm2/bg
{
{
blend blend
map guis/assets/small/sm2bg.tga
rgb pdflick [ time * 4 ]
}
}
gui/sm1/scroll
{
{
blend blend
map guis/assets/small/sm1scroll.tga
scroll time * 2 , time * 0
rgb pdflick [ time * 5 ]
scale 1, pdscaleTable3[time * 5]
}
}
gui/sm1/bg
{
{
blend blend
map guis/assets/small/sm1bg.tga
rgb pdflick [ time * 5 ]
}
}
gui/pdvideotest
{
translucent
{
videomap "video/level3_atommachine.roq"
linear
}
}
gui/smdoor/underlay
{
{
blend blend
map guis/assets/smdoor/underlay.tga
rgb pdfade [ time * 1 ]
}
}
gui/smdoor/underlayvert
{
{
blend blend
map guis/assets/smdoor/underlayvert.tga
rgb pdfade [ time * 1 ]
}
}
gui/smdoor/arrow
{
{
blend blend
map guis/assets/smdoor/arrow.tga
red flickertable [ time * 4 ]
green flickertable [ time * 4 ]
blue flickertable [ time * 4 ]
alpha parm3
}
}
gui/reactor
{
{
blend blend
map guis/assets/power/reactor.tga
red parm0
green parm1
blue parm2
alpha flickertable [ time * 1 ]
}
}
gui/sizetest
{
{
blend add
map guis/assets/power/bg4c.tga
red flickertable [ time * 4 ]
green flickertable [ time * 4 ]
blue flickertable [ time * 4 ]
alpha parm3
}
}
gui/bridgebg
{
{
blend add
map guis/assets/bridge/bg2.tga
rgb subtleflick [ time * 5 ]
}
}
gui/bridge
{
{
blend blend
map guis/assets/bridge/bridge2.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 5 ]
}
}
gui/bridge2
{
{
blend blend
map guis/assets/bridge/bridge2a.tga
red parm0
green parm1
blue parm2
alpha subtleflick [ time * 5 ]
}
}
gui/fadeglass
{
{
blend add
cubeMap env/bland
texgen reflect
red 0.25
green 0.25
blue 0.25
}
translucent
}
gui/fadeglass2
{
{
blend add
cubeMap env/bland
texgen reflect
red parm0
green parm1
blue parm2
}
translucent
}
gui/fadeglass3
{
{
blend add
cubeMap env/bland
texgen reflect
colored
}
translucent
}
gui/spikes
{
{
blend blend
map guis/assets/power/spikes.tga
scroll time * 1.5 , time * 0
red parm0
green flickertable [ time * 0.1 ]
blue flickertable [ time * 0.03 ]
alpha parm3
scale 1 , pdscaleTable[time * 0.5]
}
}
gui/spikes2
{
{
blend blend
map guis/assets/power/spikes3.tga
scroll time * 10 , time * 0
red flickertable [ time * 1 ]
green flickertable [ time * 0.1 ]
blue flickertable [ time * 0.5 ]
alpha parm3
scale pdscaleTable2[time * 1] , pdscaleTable3[time * 1]
}
}
gui/doorkeyglow
{
{
blend blend
map guis/assets/keycard/bg.tga
red flickertable [ time * 2 ]
green flickertable [ time * 2 ]
blue flickertable [ time * 2 ]
alpha parm3
}
}
gui/doorglow
{
{
blend add
map guis/assets/smdoor/glow.tga
rgb flickertable [ time * 1 ]
}
}
gui/doorglowvert
{
{
blend add
map guis/assets/smdoor/glowvert.tga
rgb flickertable [ time * 1 ]
}
}
gui/reflect
{
{
blend blend
map guis/assets/smdoor/reflect.tga
red flickertable [ time * 5 ]
green flickertable [ time * 5 ]
blue flickertable [ time * 5 ]
alpha parm3
}
}
gui/reflect1
{
{
blend blend
map guis/assets/smdoor/reflect1.tga
red subtleflick [ time * 3 ]
green subtleflick [ time * 3 ]
blue subtleflick [ time * 3 ]
alpha parm3
}
}
gui/reflect2
{
{
blend blend
map guis/assets/smdoor/reflect1.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/reflect3
{
{
blend blend
map guis/assets/smdoor/reflect2.tga
red subtleflick [ time * 3 ]
green subtleflick [ time * 3 ]
blue subtleflick [ time * 3 ]
alpha parm3
}
}
gui/reflect4
{
{
blend blend
map guis/assets/smdoor/reflect2.tga
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/scrollbig
{
{
blend blend
map guis/assets/comm/scrollbig.tga
scroll time * 0 , time * -0.18
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/scroll3
{
{
blend blend
map guis/assets/smdoor/scroll2.tga
scroll time * 0 , time * -0.3
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/scroll2
{
{
blend blend
map guis/assets/smdoor/scroll2.tga
scroll time * 0 , time * -1.6
red parm0
green parm1
blue parm2
alpha parm3
}
}
gui/scroll
{
{
blend blend
map guis/assets/rodstat2/scroll.tga
scroll time * 0 , time * -0.3
rgb flickertable [ time * 3 ]
}
}
gui/kioskbg
{
{
blend blend
map guis/assets/kiosk/bgspin.tga
rotate time * 0.1
}
}
gui/kioskbgrev
{
{
blend add
map guis/assets/kiosk/bgspin.tga
rotate time * 0.1
}
}
gui/efc/filter
{
{
blend blend
map guis/assets/efc/filter.tga
rotate time * -0.3
colored
clamp
}
}
gui/circscroll
{
{
blend add
map guis/assets/efc/scroll.tga
rgb flickertable [ time * 6 ]
}
}
gui/circscroll2
{
{
blend add
map guis/assets/efc/scroll2.tga
colored
}
}
gui/glass
{
{
blend add
cubeMap env/bland
texgen reflect
}
translucent
}
gui/mmap
{
{
blend add
map guis/assets/mmap/map7b.tga
scroll time * 0 , time * 0
rgb flickertable [ time * 4 ]
}
}
gui/mmaplines2
{
{
blend add
map guis/assets/mmap/map6.tga
scroll time * 0 , time * 0
rgb pdhalffade [ time * 1 ]
}
}
gui/mmaplines
{
{
blend add
map guis/assets/mmap/maplines.tga
scroll time * 0 , time * 0
rgb pdfade [ time * 0.5 ]
}
}
gui/lvlmap/playerpos
{
{
blend add
map guis/assets/lvlmap/playerpos.tga
rgb pdfullfade [ time * 0.8 ]
}
}
gui/door/accesstest
{
{
if (parm7 == 0)
blend add
map guis/assets/common/temp3.tga
}
{
if (parm7 == 1)
blend add
map guis/assets/common/temp2.tga
}
}