mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
66ed216ad8
.. from zlib-1.2.7/contrib/minizip/ It resides next to the unzip code in framework/minizip/ This updates makes the code a bit cleaner and creating zip64 with the idZipBuilder is now more feasible and update to future minizip versions should be easier as I didn't change the original files from minizip 1.1 very much.
92 lines
4 KiB
C++
92 lines
4 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __ZIP_H__
|
|
#define __ZIP_H__
|
|
|
|
#include "../libs/zlib/zlib.h"
|
|
|
|
// DG: all the zip access stuff from minizip is now in minizip/zip.h
|
|
#include "minizip/zip.h"
|
|
|
|
|
|
/*
|
|
================================================
|
|
idZipBuilder
|
|
|
|
simple interface for zipping up a folder of files
|
|
by default, the source folder files are added recursively
|
|
================================================
|
|
*/
|
|
class idZipBuilder
|
|
{
|
|
public:
|
|
idZipBuilder() {}
|
|
~idZipBuilder() {}
|
|
|
|
public:
|
|
// adds a list of file extensions ( e.g. "bcm|bmodel|" ) to be compressed in the zip file
|
|
void AddFileFilters( const char* filters );
|
|
// adds a list of file extensions ( e.g. "genmodel|" ) to be added to the zip file, in an uncompressed form
|
|
void AddUncompressedFileFilters( const char* filters );
|
|
// builds a zip file of all the files in the specified folder, overwriting if necessary
|
|
bool Build( const char* zipPath, const char* folder, bool cleanFolder );
|
|
// updates a zip file with the files in the specified folder
|
|
bool Update( const char* zipPath, const char* folder, bool cleanFolder );
|
|
|
|
// helper function to zip up all the files and put in a new zip file
|
|
static bool BuildMapFolderZip( const char* mapFileName );
|
|
// helper function to update a map folder zip for newer files
|
|
static bool UpdateMapFolderZip( const char* mapFileName );
|
|
|
|
// combines multiple in-memory files into a single memory file
|
|
static idFile_Memory* CombineFiles( const idList< idFile_Memory* >& srcFiles );
|
|
// extracts multiple in-memory files from a single memory file
|
|
static bool ExtractFiles( idFile_Memory*& srcFile, idList< idFile_Memory* >& destFiles );
|
|
|
|
void CleanSourceFolder();
|
|
|
|
bool CreateZipFileFromFileList( const char* name, const idList< idFile_Memory* >& srcFiles );
|
|
|
|
zipFile CreateZipFile( const char* name );
|
|
bool AddFile( zipFile zf, idFile_Memory* fm, bool deleteFile );
|
|
void CloseZipFile( zipFile zf );
|
|
private:
|
|
bool CreateZipFile( bool appendFiles );
|
|
bool CreateZipFileFromFiles( const idList< idFile_Memory* >& srcFiles );
|
|
bool GetFileTime( const idStr& filename, unsigned long* dostime ) const;
|
|
bool IsFiltered( const idStr& filename ) const;
|
|
bool IsUncompressed( const idStr& filename ) const;
|
|
|
|
private:
|
|
idStr zipFileName; // os path to the zip file
|
|
idStr sourceFolderName; // source folder of files to zip or add
|
|
idStrList filterExts; // file extensions we want to compressed
|
|
idStrList uncompressedFilterExts; // file extensions we don't want to compress
|
|
};
|
|
|
|
#endif /* __ZIP_H__ */
|