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doom3-bfg/neo/shaders/builtin/lighting
2023-02-24 15:21:19 +01:00
..
ambient_lightgrid_IBL.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
ambient_lightgrid_IBL.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
ambient_lighting_IBL.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
ambient_lighting_IBL.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
interaction.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
interaction.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
interactionAmbient.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
interactionAmbient.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
interactionSM.ps.hlsl Blend shadowmaps smoothly in for small distant lights 2023-02-24 15:21:19 +01:00
interactionSM.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
shadow.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
shadow.vs.hlsl Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00