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builtin
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Added interpolation of the 3 nearest reflection probes
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2021-04-28 15:44:33 +02:00 |
_manifest.lua
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Combined lightgrid trilerp with IBL PBR lighting
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2021-04-15 15:01:31 +02:00 |
bloodorb1_capture.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb1_capture.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb2_capture.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb2_capture.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb3_capture.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb3_capture.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb_draw.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
bloodorb_draw.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
BRDF.inc.hlsl
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Added missing shaders from last commit
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2021-04-07 10:04:39 +02:00 |
colorProcess.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
colorProcess.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
enviroSuit.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
enviroSuit.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
global.inc.hlsl
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Autospawn env probes in the center of BSP areas
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2020-11-30 18:27:06 +01:00 |
heathaze.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
heathaze.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
heatHazeWithMask.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
heatHazeWithMask.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
heatHazeWithMaskAndVertex.ps.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
heatHazeWithMaskAndVertex.vs.hlsl
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
skinning.inc.hlsl
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Use Astyle to format all HLSL renderprogs from now on
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2020-05-01 12:50:01 +02:00 |