mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 23:21:35 +00:00
96 lines
2.6 KiB
Text
96 lines
2.6 KiB
Text
____ ____ ____ _____ ____ ______ ______
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/ __ \ / __ ) / __ \ ____ ____ ____ ___ |__ / / __ ) / ____// ____/
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/ /_/ // __ |/ / / // __ \ / __ \ / __ `__ \ /_ < / __ |/ /_ / / __
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/ _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/ / /_/ /
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/_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/ \____/
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_________________________________________
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RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG
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Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD - RBDOOM-3-BFG 1.0.3
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_______________________________
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- SDL 2 is the default for Linux
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- CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers
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- SDL gamepad support and other SDL input improvements like support for more mouse buttons
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- Mac OS X support (experimental)
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- XAudio 2, Windows 8 SDK fixes
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- Better Mesa support (not including advanced shadow mapping)
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- Added back dmap and aas compilers (mapping tools)
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- Cinematic sequences can be skipped
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- Localization support for other languages than English
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_______________________________________
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17 May 2014 - RBDOOM-3-BFG 1.0.2
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RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z
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_______________________________
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This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
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It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.
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_______________________________________
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11 May 2014 - RBDOOM-3-BFG 1.0.1
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RBDOOM-3-BFG-win32-20140511-git-f950769.7z
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_______________________________
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This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.
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_______________________________________
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10 May 2014 - RBDOOM-3-BFG 1.0
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RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z
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_______________________________
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- Added soft shadow mapping
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- Added PNG image support
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- Replaced QGL with GLEW
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- base/renderprogs/ can be baked into the executable using Premake/Lua
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- Replaced Visual Studio solution with CMake
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- Linux port using SDL/SDL2 and OpenAL
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- 64 bit support for Windows and Linux
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- Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler
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- Fast compile times using precompiled header support
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- Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50
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- Netcode fixes to allow multiplayer sessions to friends with +connect <ip of friend> (manual port forwarding required)
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