mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 11:51:27 +00:00
110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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/*
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========================
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idSWF::DefineShape
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========================
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*/
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void idSWF::DefineShape( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE );
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if ( entry == NULL ) {
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return;
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}
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idSWFShapeParser swfShapeParser;
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swfShapeParser.Parse( bitstream, *entry->shape, 1 );
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}
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/*
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========================
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idSWF::DefineShape2
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========================
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*/
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void idSWF::DefineShape2( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE );
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if ( entry == NULL ) {
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return;
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}
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idSWFShapeParser swfShapeParser;
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swfShapeParser.Parse( bitstream, *entry->shape, 2 );
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}
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/*
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========================
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idSWF::DefineShape3
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========================
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*/
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void idSWF::DefineShape3( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE );
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if ( entry == NULL ) {
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return;
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}
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idSWFShapeParser swfShapeParser;
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swfShapeParser.Parse( bitstream, *entry->shape, 3 );
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}
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/*
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========================
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idSWF::DefineShape4
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========================
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*/
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void idSWF::DefineShape4( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE );
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if ( entry == NULL ) {
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return;
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}
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idSWFShapeParser swfShapeParser;
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swfShapeParser.Parse( bitstream, *entry->shape, 4 );
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}
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/*
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========================
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idSWF::DefineMorphShape
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========================
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*/
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void idSWF::DefineMorphShape( idSWFBitStream & bitstream ) {
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uint16 characterID = bitstream.ReadU16();
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idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_MORPH );
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if ( entry == NULL ) {
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return;
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}
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idSWFShapeParser swfShapeParser;
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swfShapeParser.ParseMorph( bitstream, *entry->shape );
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}
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