mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-23 20:42:39 +00:00
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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/*
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========================
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idSWF::idSWFDictionaryEntry::idSWFDictionaryEntry
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========================
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*/
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idSWFDictionaryEntry::idSWFDictionaryEntry() :
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type( SWF_DICT_NULL ),
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material( NULL ),
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shape( NULL ),
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sprite( NULL ),
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font( NULL ),
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text( NULL ),
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edittext( NULL ),
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imageSize( 0, 0 ),
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imageAtlasOffset( 0, 0 ),
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channelScale( 1.0f, 1.0f, 1.0f, 1.0f ) {
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}
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/*
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========================
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idSWF::idSWFDictionaryEntry::idSWFDictionaryEntry
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========================
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*/
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idSWFDictionaryEntry::~idSWFDictionaryEntry() {
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delete shape;
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delete sprite;
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delete font;
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delete text;
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delete edittext;
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}
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/*
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========================
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idSWF::idSWFDictionaryEntry::operator=
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This exists mostly so idList works right
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========================
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*/
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idSWFDictionaryEntry & idSWFDictionaryEntry::operator=( idSWFDictionaryEntry & other ) {
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type = other.type;
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material = other.material;
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shape = other.shape;
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sprite = other.sprite;
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font = other.font;
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text = other.text;
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edittext = other.edittext;
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imageSize = other.imageSize;
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imageAtlasOffset = other.imageAtlasOffset;
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other.type = SWF_DICT_NULL;
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other.material = NULL;
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other.shape = NULL;
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other.sprite = NULL;
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other.font = NULL;
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other.text = NULL;
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other.edittext = NULL;
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return *this;
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}
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/*
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========================
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idSWF::AddDictionaryEntry
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========================
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*/
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idSWFDictionaryEntry * idSWF::AddDictionaryEntry( int characterID, swfDictType_t type ) {
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if ( dictionary.Num() < characterID + 1 ) {
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dictionary.SetNum( characterID + 1 );
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}
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if ( dictionary[ characterID ].type != SWF_DICT_NULL ) {
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idLib::Warning( "%s: Duplicate character %d", filename.c_str(), characterID );
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return NULL;
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}
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dictionary[ characterID ].type = type;
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if ( ( type == SWF_DICT_SHAPE ) || ( type == SWF_DICT_MORPH ) ) {
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dictionary[ characterID ].shape = new (TAG_SWF) idSWFShape;
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} else if ( type == SWF_DICT_SPRITE ) {
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dictionary[ characterID ].sprite = new (TAG_SWF) idSWFSprite( this );
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} else if ( type == SWF_DICT_FONT ) {
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dictionary[ characterID ].font = new (TAG_SWF) idSWFFont;
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} else if ( type == SWF_DICT_TEXT ) {
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dictionary[ characterID ].text = new (TAG_SWF) idSWFText;
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} else if ( type == SWF_DICT_EDITTEXT ) {
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dictionary[ characterID ].edittext = new (TAG_SWF) idSWFEditText;
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}
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return &dictionary[ characterID ];
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}
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/*
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========================
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FindDictionaryEntry
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========================
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*/
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idSWFDictionaryEntry * idSWF::FindDictionaryEntry( int characterID, swfDictType_t type ) {
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if ( dictionary.Num() < characterID + 1 ) {
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idLib::Warning( "%s: Could not find character %d", filename.c_str(), characterID );
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return NULL;
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}
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if ( dictionary[ characterID ].type != type ) {
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idLib::Warning( "%s: Character %d is the wrong type", filename.c_str(), characterID );
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return NULL;
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}
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return &dictionary[ characterID ];
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}
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/*
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========================
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FindDictionaryEntry
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========================
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*/
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idSWFDictionaryEntry * idSWF::FindDictionaryEntry( int characterID ) {
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if ( dictionary.Num() < characterID + 1 ) {
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idLib::Warning( "%s: Could not find character %d", filename.c_str(), characterID );
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return NULL;
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}
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return &dictionary[ characterID ];
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}
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