mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
698 lines
18 KiB
C++
698 lines
18 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#pragma hdrstop
|
|
#include "../precompiled.h"
|
|
|
|
/*
|
|
=================
|
|
idSurface_Patch::SetSize
|
|
=================
|
|
*/
|
|
void idSurface_Patch::SetSize( int patchWidth, int patchHeight ) {
|
|
if ( patchWidth < 1 || patchWidth > maxWidth ) {
|
|
idLib::common->FatalError("idSurface_Patch::SetSize: invalid patchWidth");
|
|
}
|
|
if ( patchHeight < 1 || patchHeight > maxHeight ) {
|
|
idLib::common->FatalError("idSurface_Patch::SetSize: invalid patchHeight");
|
|
}
|
|
width = patchWidth;
|
|
height = patchHeight;
|
|
verts.SetNum( width * height );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSurface_Patch::PutOnCurve
|
|
|
|
Expects an expanded patch.
|
|
=================
|
|
*/
|
|
void idSurface_Patch::PutOnCurve() {
|
|
int i, j;
|
|
idDrawVert prev, next;
|
|
|
|
assert( expanded == true );
|
|
// put all the approximating points on the curve
|
|
for ( i = 0; i < width; i++ ) {
|
|
for ( j = 1; j < height; j += 2 ) {
|
|
LerpVert( verts[j*maxWidth+i], verts[(j+1)*maxWidth+i], prev );
|
|
LerpVert( verts[j*maxWidth+i], verts[(j-1)*maxWidth+i], next );
|
|
LerpVert( prev, next, verts[j*maxWidth+i] );
|
|
}
|
|
}
|
|
|
|
for ( j = 0; j < height; j++ ) {
|
|
for ( i = 1; i < width; i += 2 ) {
|
|
LerpVert( verts[j*maxWidth+i], verts[j*maxWidth+i+1], prev );
|
|
LerpVert( verts[j*maxWidth+i], verts[j*maxWidth+i-1], next );
|
|
LerpVert( prev, next, verts[j*maxWidth+i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSurface_Patch::ProjectPointOntoVector
|
|
================
|
|
*/
|
|
void idSurface_Patch::ProjectPointOntoVector( const idVec3 &point, const idVec3 &vStart, const idVec3 &vEnd, idVec3 &vProj ) {
|
|
idVec3 pVec, vec;
|
|
|
|
pVec = point - vStart;
|
|
vec = vEnd - vStart;
|
|
vec.Normalize();
|
|
// project onto the directional vector for this segment
|
|
vProj = vStart + (pVec * vec) * vec;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSurface_Patch::RemoveLinearColumnsRows
|
|
|
|
Expects an expanded patch.
|
|
================
|
|
*/
|
|
void idSurface_Patch::RemoveLinearColumnsRows() {
|
|
int i, j, k;
|
|
float len, maxLength;
|
|
idVec3 proj, dir;
|
|
|
|
assert( expanded == true );
|
|
for ( j = 1; j < width - 1; j++ ) {
|
|
maxLength = 0;
|
|
for ( i = 0; i < height; i++ ) {
|
|
idSurface_Patch::ProjectPointOntoVector( verts[i*maxWidth + j].xyz,
|
|
verts[i*maxWidth + j-1].xyz, verts[i*maxWidth + j+1].xyz, proj);
|
|
dir = verts[i*maxWidth + j].xyz - proj;
|
|
len = dir.LengthSqr();
|
|
if ( len > maxLength ) {
|
|
maxLength = len;
|
|
}
|
|
}
|
|
if ( maxLength < Square( 0.2f ) ) {
|
|
width--;
|
|
for ( i = 0; i < height; i++ ) {
|
|
for ( k = j; k < width; k++ ) {
|
|
verts[i*maxWidth + k] = verts[i*maxWidth + k+1];
|
|
}
|
|
}
|
|
j--;
|
|
}
|
|
}
|
|
for ( j = 1; j < height - 1; j++ ) {
|
|
maxLength = 0;
|
|
for ( i = 0; i < width; i++ ) {
|
|
idSurface_Patch::ProjectPointOntoVector( verts[j*maxWidth + i].xyz,
|
|
verts[(j-1)*maxWidth + i].xyz, verts[(j+1)*maxWidth + i].xyz, proj);
|
|
dir = verts[j*maxWidth + i].xyz - proj;
|
|
len = dir.LengthSqr();
|
|
if ( len > maxLength ) {
|
|
maxLength = len;
|
|
}
|
|
}
|
|
if ( maxLength < Square( 0.2f ) ) {
|
|
height--;
|
|
for ( i = 0; i < width; i++ ) {
|
|
for ( k = j; k < height; k++ ) {
|
|
verts[k*maxWidth + i] = verts[(k+1)*maxWidth + i];
|
|
}
|
|
}
|
|
j--;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSurface_Patch::ResizeExpanded
|
|
================
|
|
*/
|
|
void idSurface_Patch::ResizeExpanded( int newHeight, int newWidth ) {
|
|
int i, j;
|
|
|
|
assert( expanded == true );
|
|
if ( newHeight <= maxHeight && newWidth <= maxWidth ) {
|
|
return;
|
|
}
|
|
if ( newHeight * newWidth > maxHeight * maxWidth ) {
|
|
verts.SetNum( newHeight * newWidth );
|
|
}
|
|
// space out verts for new height and width
|
|
for ( j = maxHeight-1; j >= 0; j-- ) {
|
|
for ( i = maxWidth-1; i >= 0; i-- ) {
|
|
verts[j*newWidth + i] = verts[j*maxWidth + i];
|
|
}
|
|
}
|
|
maxHeight = newHeight;
|
|
maxWidth = newWidth;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSurface_Patch::Collapse
|
|
================
|
|
*/
|
|
void idSurface_Patch::Collapse() {
|
|
int i, j;
|
|
|
|
if ( !expanded ) {
|
|
idLib::common->FatalError("idSurface_Patch::Collapse: patch not expanded");
|
|
}
|
|
expanded = false;
|
|
if ( width != maxWidth ) {
|
|
for ( j = 0; j < height; j++ ) {
|
|
for ( i = 0; i < width; i++ ) {
|
|
verts[j*width + i] = verts[j*maxWidth + i];
|
|
}
|
|
}
|
|
}
|
|
verts.SetNum( width * height );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idSurface_Patch::Expand
|
|
================
|
|
*/
|
|
void idSurface_Patch::Expand() {
|
|
int i, j;
|
|
|
|
if ( expanded ) {
|
|
idLib::common->FatalError("idSurface_Patch::Expand: patch alread expanded");
|
|
}
|
|
expanded = true;
|
|
verts.SetNum( maxWidth * maxHeight );
|
|
if ( width != maxWidth ) {
|
|
for ( j = height-1; j >= 0; j-- ) {
|
|
for ( i = width-1; i >= 0; i-- ) {
|
|
verts[j*maxWidth + i] = verts[j*width + i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idSurface_Patch::LerpVert
|
|
============
|
|
*/
|
|
void idSurface_Patch::LerpVert( const idDrawVert &a, const idDrawVert &b, idDrawVert &out ) const {
|
|
out.xyz[0] = 0.5f * ( a.xyz[0] + b.xyz[0] );
|
|
out.xyz[1] = 0.5f * ( a.xyz[1] + b.xyz[1] );
|
|
out.xyz[2] = 0.5f * ( a.xyz[2] + b.xyz[2] );
|
|
out.SetNormal( ( a.GetNormal() + b.GetNormal() ) * 0.5f );
|
|
out.SetTexCoord( ( a.GetTexCoord() + b.GetTexCoord() ) * 0.5f );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSurface_Patch::GenerateNormals
|
|
|
|
Handles all the complicated wrapping and degenerate cases
|
|
Expects a Not expanded patch.
|
|
=================
|
|
*/
|
|
#define COPLANAR_EPSILON 0.1f
|
|
|
|
void idSurface_Patch::GenerateNormals() {
|
|
int i, j, k, dist;
|
|
idVec3 norm;
|
|
idVec3 sum;
|
|
int count;
|
|
idVec3 base;
|
|
idVec3 delta;
|
|
int x, y;
|
|
idVec3 around[8], temp;
|
|
bool good[8];
|
|
bool wrapWidth, wrapHeight;
|
|
static int neighbors[8][2] = {
|
|
{0,1}, {1,1}, {1,0}, {1,-1}, {0,-1}, {-1,-1}, {-1,0}, {-1,1}
|
|
};
|
|
|
|
assert( expanded == false );
|
|
|
|
//
|
|
// if all points are coplanar, set all normals to that plane
|
|
//
|
|
idVec3 extent[3];
|
|
float offset;
|
|
|
|
extent[0] = verts[width - 1].xyz - verts[0].xyz;
|
|
extent[1] = verts[(height-1) * width + width - 1].xyz - verts[0].xyz;
|
|
extent[2] = verts[(height-1) * width].xyz - verts[0].xyz;
|
|
|
|
norm = extent[0].Cross( extent[1] );
|
|
if ( norm.LengthSqr() == 0.0f ) {
|
|
norm = extent[0].Cross( extent[2] );
|
|
if ( norm.LengthSqr() == 0.0f ) {
|
|
norm = extent[1].Cross( extent[2] );
|
|
}
|
|
}
|
|
|
|
// wrapped patched may not get a valid normal here
|
|
if ( norm.Normalize() != 0.0f ) {
|
|
|
|
offset = verts[0].xyz * norm;
|
|
for ( i = 1; i < width * height; i++ ) {
|
|
float d = verts[i].xyz * norm;
|
|
if ( idMath::Fabs( d - offset ) > COPLANAR_EPSILON ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i == width * height ) {
|
|
// all are coplanar
|
|
for ( i = 0; i < width * height; i++ ) {
|
|
verts[i].SetNormal( norm );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check for wrapped edge cases, which should smooth across themselves
|
|
wrapWidth = false;
|
|
for ( i = 0; i < height; i++ ) {
|
|
delta = verts[i * width].xyz - verts[i * width + width-1].xyz;
|
|
if ( delta.LengthSqr() > Square( 1.0f ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i == height ) {
|
|
wrapWidth = true;
|
|
}
|
|
|
|
wrapHeight = false;
|
|
for ( i = 0; i < width; i++ ) {
|
|
delta = verts[i].xyz - verts[(height-1) * width + i].xyz;
|
|
if ( delta.LengthSqr() > Square( 1.0f ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i == width ) {
|
|
wrapHeight = true;
|
|
}
|
|
|
|
for ( i = 0; i < width; i++ ) {
|
|
for ( j = 0; j < height; j++ ) {
|
|
count = 0;
|
|
base = verts[j * width + i].xyz;
|
|
for ( k = 0; k < 8; k++ ) {
|
|
around[k] = vec3_origin;
|
|
good[k] = false;
|
|
|
|
for ( dist = 1; dist <= 3; dist++ ) {
|
|
x = i + neighbors[k][0] * dist;
|
|
y = j + neighbors[k][1] * dist;
|
|
if ( wrapWidth ) {
|
|
if ( x < 0 ) {
|
|
x = width - 1 + x;
|
|
} else if ( x >= width ) {
|
|
x = 1 + x - width;
|
|
}
|
|
}
|
|
if ( wrapHeight ) {
|
|
if ( y < 0 ) {
|
|
y = height - 1 + y;
|
|
} else if ( y >= height ) {
|
|
y = 1 + y - height;
|
|
}
|
|
}
|
|
|
|
if ( x < 0 || x >= width || y < 0 || y >= height ) {
|
|
break; // edge of patch
|
|
}
|
|
temp = verts[y * width + x].xyz - base;
|
|
if ( temp.Normalize() == 0.0f ) {
|
|
continue; // degenerate edge, get more dist
|
|
} else {
|
|
good[k] = true;
|
|
around[k] = temp;
|
|
break; // good edge
|
|
}
|
|
}
|
|
}
|
|
|
|
sum = vec3_origin;
|
|
for ( k = 0; k < 8; k++ ) {
|
|
if ( !good[k] || !good[(k+1)&7] ) {
|
|
continue; // didn't get two points
|
|
}
|
|
norm = around[(k+1)&7].Cross( around[k] );
|
|
if ( norm.Normalize() == 0.0f ) {
|
|
continue;
|
|
}
|
|
sum += norm;
|
|
count++;
|
|
}
|
|
if ( count == 0 ) {
|
|
//idLib::common->Printf("bad normal\n");
|
|
count = 1;
|
|
}
|
|
sum.Normalize();
|
|
verts[j * width + i].SetNormal( sum );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSurface_Patch::GenerateIndexes
|
|
=================
|
|
*/
|
|
void idSurface_Patch::GenerateIndexes() {
|
|
int i, j, v1, v2, v3, v4, index;
|
|
|
|
indexes.SetNum( (width-1) * (height-1) * 2 * 3 );
|
|
index = 0;
|
|
for ( i = 0; i < width - 1; i++ ) {
|
|
for ( j = 0; j < height - 1; j++ ) {
|
|
v1 = j * width + i;
|
|
v2 = v1 + 1;
|
|
v3 = v1 + width + 1;
|
|
v4 = v1 + width;
|
|
indexes[index++] = v1;
|
|
indexes[index++] = v3;
|
|
indexes[index++] = v2;
|
|
indexes[index++] = v1;
|
|
indexes[index++] = v4;
|
|
indexes[index++] = v3;
|
|
}
|
|
}
|
|
|
|
GenerateEdgeIndexes();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSurface_Patch::SampleSinglePatchPoint
|
|
===============
|
|
*/
|
|
void idSurface_Patch::SampleSinglePatchPoint( const idDrawVert ctrl[3][3], float u, float v, idDrawVert *out ) const {
|
|
float vCtrl[3][8];
|
|
int vPoint;
|
|
int axis;
|
|
|
|
// find the control points for the v coordinate
|
|
for ( vPoint = 0; vPoint < 3; vPoint++ ) {
|
|
for ( axis = 0; axis < 8; axis++ ) {
|
|
float a, b, c;
|
|
float qA, qB, qC;
|
|
if ( axis < 3 ) {
|
|
a = ctrl[0][vPoint].xyz[axis];
|
|
b = ctrl[1][vPoint].xyz[axis];
|
|
c = ctrl[2][vPoint].xyz[axis];
|
|
} else if ( axis < 6 ) {
|
|
a = ctrl[0][vPoint].GetNormal()[axis-3];
|
|
b = ctrl[1][vPoint].GetNormal()[axis-3];
|
|
c = ctrl[2][vPoint].GetNormal()[axis-3];
|
|
} else {
|
|
a = ctrl[0][vPoint].GetTexCoord()[axis-6];
|
|
b = ctrl[1][vPoint].GetTexCoord()[axis-6];
|
|
c = ctrl[2][vPoint].GetTexCoord()[axis-6];
|
|
}
|
|
qA = a - 2.0f * b + c;
|
|
qB = 2.0f * b - 2.0f * a;
|
|
qC = a;
|
|
vCtrl[vPoint][axis] = qA * u * u + qB * u + qC;
|
|
}
|
|
}
|
|
|
|
// interpolate the v value
|
|
for ( axis = 0; axis < 8; axis++ ) {
|
|
float a, b, c;
|
|
float qA, qB, qC;
|
|
|
|
a = vCtrl[0][axis];
|
|
b = vCtrl[1][axis];
|
|
c = vCtrl[2][axis];
|
|
qA = a - 2.0f * b + c;
|
|
qB = 2.0f * b - 2.0f * a;
|
|
qC = a;
|
|
|
|
if ( axis < 3 ) {
|
|
out->xyz[axis] = qA * v * v + qB * v + qC;
|
|
} else if ( axis < 6 ) {
|
|
idVec3 tempNormal = out->GetNormal();
|
|
tempNormal[axis-3] = qA * v * v + qB * v + qC;
|
|
out->SetNormal( tempNormal );
|
|
//out->normal[axis-3] = qA * v * v + qB * v + qC;
|
|
} else {
|
|
idVec2 tempST = out->GetTexCoord();
|
|
tempST[axis-6] = qA * v * v + qB * v + qC;
|
|
out->SetTexCoord( tempST );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSurface_Patch::SampleSinglePatch
|
|
===================
|
|
*/
|
|
void idSurface_Patch::SampleSinglePatch( const idDrawVert ctrl[3][3], int baseCol, int baseRow, int width, int horzSub, int vertSub, idDrawVert *outVerts ) const {
|
|
int i, j;
|
|
float u, v;
|
|
|
|
horzSub++;
|
|
vertSub++;
|
|
for ( i = 0; i < horzSub; i++ ) {
|
|
for ( j = 0; j < vertSub; j++ ) {
|
|
u = (float) i / ( horzSub - 1 );
|
|
v = (float) j / ( vertSub - 1 );
|
|
SampleSinglePatchPoint( ctrl, u, v, &outVerts[((baseRow + j) * width) + i + baseCol] );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSurface_Patch::SubdivideExplicit
|
|
=================
|
|
*/
|
|
void idSurface_Patch::SubdivideExplicit( int horzSubdivisions, int vertSubdivisions, bool genNormals, bool removeLinear ) {
|
|
int i, j, k, l;
|
|
idDrawVert sample[3][3];
|
|
int outWidth = ((width - 1) / 2 * horzSubdivisions) + 1;
|
|
int outHeight = ((height - 1) / 2 * vertSubdivisions) + 1;
|
|
idDrawVert *dv = new (TAG_IDLIB_SURFACE) idDrawVert[ outWidth * outHeight ];
|
|
|
|
// generate normals for the control mesh
|
|
if ( genNormals ) {
|
|
GenerateNormals();
|
|
}
|
|
|
|
int baseCol = 0;
|
|
for ( i = 0; i + 2 < width; i += 2 ) {
|
|
int baseRow = 0;
|
|
for ( j = 0; j + 2 < height; j += 2 ) {
|
|
for ( k = 0; k < 3; k++ ) {
|
|
for ( l = 0; l < 3; l++ ) {
|
|
sample[k][l] = verts[ ((j + l) * width) + i + k ];
|
|
}
|
|
}
|
|
SampleSinglePatch( sample, baseCol, baseRow, outWidth, horzSubdivisions, vertSubdivisions, dv );
|
|
baseRow += vertSubdivisions;
|
|
}
|
|
baseCol += horzSubdivisions;
|
|
}
|
|
verts.SetNum( outWidth * outHeight );
|
|
for ( i = 0; i < outWidth * outHeight; i++ ) {
|
|
verts[i] = dv[i];
|
|
}
|
|
|
|
delete[] dv;
|
|
|
|
width = maxWidth = outWidth;
|
|
height = maxHeight = outHeight;
|
|
expanded = false;
|
|
|
|
if ( removeLinear ) {
|
|
Expand();
|
|
RemoveLinearColumnsRows();
|
|
Collapse();
|
|
}
|
|
|
|
// normalize all the lerped normals
|
|
if ( genNormals ) {
|
|
idVec3 tempNormal;
|
|
for ( i = 0; i < width * height; i++ ) {
|
|
tempNormal= verts[i].GetNormal();
|
|
tempNormal.Normalize();
|
|
verts[i].SetNormal( tempNormal );
|
|
}
|
|
}
|
|
|
|
GenerateIndexes();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSurface_Patch::Subdivide
|
|
=================
|
|
*/
|
|
void idSurface_Patch::Subdivide( float maxHorizontalError, float maxVerticalError, float maxLength, bool genNormals ) {
|
|
int i, j, k, l;
|
|
idDrawVert prev, next, mid;
|
|
idVec3 prevxyz, nextxyz, midxyz;
|
|
idVec3 delta;
|
|
float maxHorizontalErrorSqr, maxVerticalErrorSqr, maxLengthSqr;
|
|
|
|
// generate normals for the control mesh
|
|
if ( genNormals ) {
|
|
GenerateNormals();
|
|
}
|
|
|
|
maxHorizontalErrorSqr = Square( maxHorizontalError );
|
|
maxVerticalErrorSqr = Square( maxVerticalError );
|
|
maxLengthSqr = Square( maxLength );
|
|
|
|
Expand();
|
|
|
|
// horizontal subdivisions
|
|
for ( j = 0; j + 2 < width; j += 2 ) {
|
|
// check subdivided midpoints against control points
|
|
for ( i = 0; i < height; i++ ) {
|
|
for ( l = 0; l < 3; l++ ) {
|
|
prevxyz[l] = verts[i*maxWidth + j+1].xyz[l] - verts[i*maxWidth + j ].xyz[l];
|
|
nextxyz[l] = verts[i*maxWidth + j+2].xyz[l] - verts[i*maxWidth + j+1].xyz[l];
|
|
midxyz[l] = (verts[i*maxWidth + j ].xyz[l] + verts[i*maxWidth + j+1].xyz[l] * 2.0f +
|
|
verts[i*maxWidth + j+2].xyz[l] ) * 0.25f;
|
|
}
|
|
|
|
if ( maxLength > 0.0f ) {
|
|
// if the span length is too long, force a subdivision
|
|
if ( prevxyz.LengthSqr() > maxLengthSqr || nextxyz.LengthSqr() > maxLengthSqr ) {
|
|
break;
|
|
}
|
|
}
|
|
// see if this midpoint is off far enough to subdivide
|
|
delta = verts[i*maxWidth + j+1].xyz - midxyz;
|
|
if ( delta.LengthSqr() > maxHorizontalErrorSqr ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i == height ) {
|
|
continue; // didn't need subdivision
|
|
}
|
|
|
|
if ( width + 2 >= maxWidth ) {
|
|
ResizeExpanded( maxHeight, maxWidth + 4 );
|
|
}
|
|
|
|
// insert two columns and replace the peak
|
|
width += 2;
|
|
|
|
for ( i = 0; i < height; i++ ) {
|
|
idSurface_Patch::LerpVert( verts[i*maxWidth + j ], verts[i*maxWidth + j+1], prev );
|
|
idSurface_Patch::LerpVert( verts[i*maxWidth + j+1], verts[i*maxWidth + j+2], next );
|
|
idSurface_Patch::LerpVert( prev, next, mid );
|
|
|
|
for ( k = width - 1; k > j + 3; k-- ) {
|
|
verts[i*maxWidth + k] = verts[i*maxWidth + k-2];
|
|
}
|
|
verts[i*maxWidth + j+1] = prev;
|
|
verts[i*maxWidth + j+2] = mid;
|
|
verts[i*maxWidth + j+3] = next;
|
|
}
|
|
|
|
// back up and recheck this set again, it may need more subdivision
|
|
j -= 2;
|
|
}
|
|
|
|
// vertical subdivisions
|
|
for ( j = 0; j + 2 < height; j += 2 ) {
|
|
// check subdivided midpoints against control points
|
|
for ( i = 0; i < width; i++ ) {
|
|
for ( l = 0; l < 3; l++ ) {
|
|
prevxyz[l] = verts[(j+1)*maxWidth + i].xyz[l] - verts[j*maxWidth + i].xyz[l];
|
|
nextxyz[l] = verts[(j+2)*maxWidth + i].xyz[l] - verts[(j+1)*maxWidth + i].xyz[l];
|
|
midxyz[l] = (verts[j*maxWidth + i].xyz[l] + verts[(j+1)*maxWidth + i].xyz[l] * 2.0f +
|
|
verts[(j+2)*maxWidth + i].xyz[l] ) * 0.25f;
|
|
}
|
|
|
|
if ( maxLength > 0.0f ) {
|
|
// if the span length is too long, force a subdivision
|
|
if ( prevxyz.LengthSqr() > maxLengthSqr || nextxyz.LengthSqr() > maxLengthSqr ) {
|
|
break;
|
|
}
|
|
}
|
|
// see if this midpoint is off far enough to subdivide
|
|
delta = verts[(j+1)*maxWidth + i].xyz - midxyz;
|
|
if ( delta.LengthSqr() > maxVerticalErrorSqr ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i == width ) {
|
|
continue; // didn't need subdivision
|
|
}
|
|
|
|
if ( height + 2 >= maxHeight ) {
|
|
ResizeExpanded( maxHeight + 4, maxWidth );
|
|
}
|
|
|
|
// insert two columns and replace the peak
|
|
height += 2;
|
|
|
|
for ( i = 0; i < width; i++ ) {
|
|
LerpVert( verts[j*maxWidth + i], verts[(j+1)*maxWidth + i], prev );
|
|
LerpVert( verts[(j+1)*maxWidth + i], verts[(j+2)*maxWidth + i], next );
|
|
LerpVert( prev, next, mid );
|
|
|
|
for ( k = height - 1; k > j + 3; k-- ) {
|
|
verts[k*maxWidth + i] = verts[(k-2)*maxWidth + i];
|
|
}
|
|
verts[(j+1)*maxWidth + i] = prev;
|
|
verts[(j+2)*maxWidth + i] = mid;
|
|
verts[(j+3)*maxWidth + i] = next;
|
|
}
|
|
|
|
// back up and recheck this set again, it may need more subdivision
|
|
j -= 2;
|
|
}
|
|
|
|
PutOnCurve();
|
|
|
|
RemoveLinearColumnsRows();
|
|
|
|
Collapse();
|
|
|
|
// normalize all the lerped normals
|
|
if ( genNormals ) {
|
|
idVec3 tempNormal;
|
|
for ( i = 0; i < width * height; i++ ) {
|
|
tempNormal = verts[i].GetNormal();
|
|
tempNormal.Normalize();
|
|
verts[i].SetNormal( tempNormal );
|
|
}
|
|
}
|
|
|
|
GenerateIndexes();
|
|
}
|