mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __CONSOLE_H__
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#define __CONSOLE_H__
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enum justify_t {
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JUSTIFY_LEFT,
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JUSTIFY_RIGHT,
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JUSTIFY_CENTER_LEFT,
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JUSTIFY_CENTER_RIGHT
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};
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class idOverlayHandle {
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friend class idConsoleLocal;
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public:
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idOverlayHandle() : index( -1 ), time( 0 ) {}
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private:
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int index;
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int time;
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};
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/*
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===============================================================================
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The console is strictly for development and advanced users. It should
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never be used to convey actual game information to the user, which should
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always be done through a GUI.
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The force options are for the editor console display window, which
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doesn't respond to pull up / pull down
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===============================================================================
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*/
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class idConsole {
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public:
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virtual ~idConsole() {}
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virtual void Init() = 0;
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virtual void Shutdown() = 0;
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virtual bool ProcessEvent( const sysEvent_t * event, bool forceAccept ) = 0;
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// the system code can release the mouse pointer when the console is active
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virtual bool Active() = 0;
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// clear the timers on any recent prints that are displayed in the notify lines
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virtual void ClearNotifyLines() = 0;
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// some console commands, like timeDemo, will force the console closed before they start
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virtual void Close() = 0;
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virtual void Draw( bool forceFullScreen ) = 0;
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virtual void Print( const char *text ) = 0;
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virtual void PrintOverlay( idOverlayHandle & handle, justify_t justify, VERIFY_FORMAT_STRING const char * text, ... ) = 0;
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virtual idDebugGraph * CreateGraph( int numItems ) = 0;
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virtual void DestroyGraph( idDebugGraph * graph ) = 0;
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};
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extern idConsole * console; // statically initialized to an idConsoleLocal
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#endif /* !__CONSOLE_H__ */
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