doom3-bfg/neo/d3xp/menus/MenuWidget_NavBar.cpp
2012-11-26 12:58:24 -06:00

175 lines
5.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_NavBar::Initialize
========================
*/
void idMenuWidget_NavBar::Initialize( idMenuHandler * data ) {
idMenuWidget::Initialize( data );
}
/*
========================
idMenuWidget_NavBar::PrepareListElement
========================
*/
void idMenuWidget_NavBar::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) ) {
return;
}
int rightIndex = 0;
buttonPos = initialPos;
for ( int index = 0; index < GetNumVisibleOptions() - 1; ++index ) {
idSWFSpriteInstance * const rightOption = GetSprite()->GetScriptObject()->GetSprite( va( "optionRight%d", index ) );
rightOption->SetVisible( false );
idSWFSpriteInstance * const leftOption = GetSprite()->GetScriptObject()->GetSprite( va( "optionLeft%d", index ) );
leftOption->SetVisible( false );
}
for ( int index = 0; index < GetTotalNumberOfOptions(); ++index ) {
idMenuWidget & child = GetChildByIndex( index );
idMenuWidget_NavButton * const button = dynamic_cast< idMenuWidget_NavButton * >( &child );
button->SetLabel( "" );
}
for ( int index = 0; index < GetNumVisibleOptions(); ++index ) {
if ( index < GetFocusIndex() ) {
idMenuWidget & child = GetChildByIndex( index );
child.SetSpritePath( GetSpritePath(), va( "optionLeft%d", index ) );
if ( child.BindSprite( root ) ) {
PrepareListElement( child, index );
child.Update();
}
} else if ( index > GetFocusIndex() ) {
int rightChildIndex = ( GetNumVisibleOptions() - 1 ) + ( index - 1 );
idMenuWidget & child = GetChildByIndex( rightChildIndex );
child.SetSpritePath( GetSpritePath(), va( "optionRight%d", rightIndex ) );
rightIndex++;
if ( child.BindSprite( root ) ) {
PrepareListElement( child, index );
child.Update();
}
} else {
int mainIndex = GetTotalNumberOfOptions() - 1;
idMenuWidget & child = GetChildByIndex( mainIndex );
child.SetSpritePath( GetSpritePath(), va( "option" ) );
if ( child.BindSprite( root ) ) {
PrepareListElement( child, index );
child.Update();
}
}
}
}
/*
========================
idMenuWidget_NavBar::SetListHeadings
========================
*/
void idMenuWidget_NavBar::SetListHeadings( idList< idStr > & list ) {
headings.Clear();
for ( int index = 0; index < list.Num(); ++index ) {
headings.Append( list[ index ] );
}
}
/*
========================
idMenuWidget_NavBar::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_NavBar::GetTotalNumberOfOptions() const {
return GetChildren().Num();
}
/*
========================
idMenuWidget_NavBar::PrepareListElement
========================
*/
bool idMenuWidget_NavBar::PrepareListElement( idMenuWidget & widget, const int navIndex ) {
if ( navIndex >= GetNumVisibleOptions() || navIndex >= headings.Num() ) {
return false;
}
idMenuWidget_NavButton * const button = dynamic_cast< idMenuWidget_NavButton * >( &widget );
if ( button == NULL || button->GetSprite() == NULL ) {
return false;
}
button->SetLabel( headings[navIndex] );
idSWFTextInstance * ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" );
if ( ti != NULL ) {
ti->SetStrokeInfo( true, 0.7f, 1.25f );
if ( navIndex < GetFocusIndex() ) {
ti->SetText( headings[ navIndex ] );
buttonPos = buttonPos + ti->GetTextLength();
button->SetPosition( buttonPos );
button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_LEFT );
buttonPos += leftSpacer;
} else if ( navIndex > GetFocusIndex() ) {
ti->SetText( headings[ navIndex ] );
ti->SetStrokeInfo( true, 0.7f, 1.25f );
button->GetSprite()->SetXPos( buttonPos );
button->SetPosition( buttonPos );
button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_RIGHT );
buttonPos = buttonPos + ti->GetTextLength() + rightSpacer;
} else {
ti->SetText( headings[ navIndex ] );
ti->SetStrokeInfo( true, 0.7f, 1.25f );
button->GetSprite()->SetXPos( buttonPos );
button->SetPosition( buttonPos );
button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_SELECTED );
buttonPos = buttonPos + ti->GetTextLength() + selectedSpacer;
}
}
return true;
}