doom3-bfg/neo/d3xp/menus/MenuWidget_ItemAssignment.cpp
2012-11-26 12:58:24 -06:00

104 lines
3.3 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial * icon ) {
if ( index < 0 || index >= NUM_QUICK_SLOTS ) {
return;
}
images[ index ] = icon;
}
void idMenuWidget_ItemAssignment::FindFreeSpot() {
slotIndex = 0;
for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) {
if ( images[ i ] == NULL ) {
slotIndex = i;
break;
}
}
}
/*
========================
idMenuWidget_ItemAssignment::Update
========================
*/
void idMenuWidget_ItemAssignment::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) ) {
return;
}
idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "dpad" );
if ( dpad != NULL ) {
dpad->StopFrame( slotIndex + 2 );
}
for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) {
idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ) );
if ( item != NULL ) {
if ( i == slotIndex ) {
item->StopFrame( 2 );
} else {
item->StopFrame( 1 );
}
}
idSWFSpriteInstance * itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "img" );
if ( itemIcon != NULL ) {
if ( images[ i ] != NULL ) {
itemIcon->SetVisible( true );
itemIcon->SetMaterial( images[ i ] );
} else {
itemIcon->SetVisible( false );
}
}
itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "imgTop" );
if ( itemIcon != NULL ) {
if ( images[ i ] != NULL ) {
itemIcon->SetVisible( true );
itemIcon->SetMaterial( images[ i ] );
} else {
itemIcon->SetVisible( false );
}
}
}
}