mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
422 lines
16 KiB
C++
422 lines
16 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4;
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// TRC requires a maximum interoccular distance of 6.5cm even though human adults can easily have an interoccular distance of over 7.5cm
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const static float MAX_INTEROCCULAR_DISTANCE = 6.5f;
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// This should line up with stereo3DMode_t
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static const char * stereoRender_enable_text[] = {
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"#str_00641",
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"#str_swf_stereo_side_by_side",
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"#str_swf_stereo_top_and_bottom",
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"#str_swf_stereo_side_by_side_full",
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"#str_swf_stereo_interlaced",
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"#str_swf_stereo_quad"
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};
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static const int NUM_STEREO_ENABLE = sizeof( stereoRender_enable_text ) / sizeof( stereoRender_enable_text[0] );
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::Initialize
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::Initialize( idMenuHandler * data ) {
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idMenuScreen::Initialize( data );
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if ( data != NULL ) {
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuStereoscopics" );
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options = new (TAG_SWF) idMenuWidget_DynamicList();
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options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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options->SetControlList( true );
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options->Initialize( data );
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AddChild( options );
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btnBack = new (TAG_SWF) idMenuWidget_Button();
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btnBack->Initialize( data );
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btnBack->SetLabel( "#str_swf_settings" );
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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idMenuWidget_ControlButton * control;
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control = new (TAG_SWF) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TEXT );
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control->SetLabel( "#str_swf_stereoscopic_rendering" ); // Stereoscopics
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control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_ENABLE );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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options->AddChild( control );
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control = new (TAG_SWF) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_BAR );
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control->SetLabel( "#str_swf_stereo_seperation" ); // View Offset
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control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SEPERATION );
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control->SetupEvents( 2, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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options->AddChild( control );
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control = new (TAG_SWF) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "#str_swf_stereo_eye_swap" ); // Swap Eyes
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control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SWAP_EYES );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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options->AddChild( control );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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leftEyeMat = declManager->FindMaterial( "doomLeftEye" );
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rightEyeMat = declManager->FindMaterial( "doomRightEye" );
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::Update
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::Update() {
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if ( menuData != NULL ) {
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idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
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if ( cmdBar != NULL ) {
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if ( menuData->GetPlatform() != 2 ) {
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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}
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( BindSprite( root ) ) {
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idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if ( heading != NULL ) {
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heading->SetText( "#str_swf_stereoscopics_heading" ); // STEREOSCOPIC RENDERING
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if ( gradient != NULL && heading != NULL ) {
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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if ( btnBack != NULL ) {
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btnBack->BindSprite( root );
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::ShowScreen( const mainMenuTransition_t transitionType ) {
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stereoData.LoadData();
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idMenuScreen::ShowScreen( transitionType );
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if ( GetSprite() != NULL ) {
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idSWFSpriteInstance * leftEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "leftEye" );
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idSWFSpriteInstance * rightEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "rightEye" );
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if ( leftEye != NULL && leftEyeMat != NULL ) {
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leftEye->SetMaterial( leftEyeMat );
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}
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if ( rightEye != NULL && rightEyeMat != NULL ) {
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rightEye->SetMaterial( rightEyeMat );
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}
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}
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::HideScreen
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::HideScreen( const mainMenuTransition_t transitionType ) {
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if ( stereoData.IsRestartRequired() ) {
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class idSWFScriptFunction_Restart : public idSWFScriptFunction_RefCounted {
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public:
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idSWFScriptFunction_Restart( gameDialogMessages_t _msg, bool _restart ) {
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msg = _msg;
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restart = _restart;
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}
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idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
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common->Dialog().ClearDialog( msg );
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if ( restart ) {
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idStr cmdLine = Sys_GetCmdLine();
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if ( cmdLine.Find( "com_skipIntroVideos" ) < 0 ) {
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cmdLine.Append( " +set com_skipIntroVideos 1" );
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}
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Sys_ReLaunch( (void*)cmdLine.c_str(), cmdLine.Length() );
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}
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return idSWFScriptVar();
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}
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private:
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gameDialogMessages_t msg;
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bool restart;
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};
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idStaticList<idSWFScriptFunction *, 4> callbacks;
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idStaticList<idStrId, 4> optionText;
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callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, false ) );
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callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, true ) );
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optionText.Append( idStrId( "#str_00100113" ) ); // Continue
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optionText.Append( idStrId( "#str_02487" ) ); // Restart Now
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common->Dialog().AddDynamicDialog( GDM_GAME_RESTART_REQUIRED, callbacks, optionText, true, idStr() );
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}
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if ( stereoData.IsDataChanged() ) {
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stereoData.CommitData();
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}
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::HandleAction h
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========================
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*/
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bool idMenuScreen_Shell_Stereoscopics::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
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if ( menuData != NULL ) {
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if ( menuData->ActiveScreen() != SHELL_AREA_STEREOSCOPICS ) {
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return false;
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}
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}
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widgetAction_t actionType = action.GetType();
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const idSWFParmList & parms = action.GetParms();
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switch ( actionType ) {
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case WIDGET_ACTION_GO_BACK: {
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if ( menuData != NULL ) {
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menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
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}
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return true;
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}
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case WIDGET_ACTION_PRESS_FOCUSED: {
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if ( options == NULL ) {
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return true;
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}
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int selectionIndex = options->GetFocusIndex();
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if ( parms.Num() > 0 ) {
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selectionIndex = parms[0].ToInteger();
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}
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if ( selectionIndex != options->GetFocusIndex() ) {
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options->SetViewIndex( options->GetViewOffset() + selectionIndex );
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options->SetFocusIndex( selectionIndex );
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}
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stereoData.AdjustField( selectionIndex, 1 );
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options->Update();
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return true;
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}
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case WIDGET_ACTION_START_REPEATER: {
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if ( options == NULL ) {
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return true;
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}
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if ( parms.Num() == 4 ) {
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int selectionIndex = parms[3].ToInteger();
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if ( selectionIndex != options->GetFocusIndex() ) {
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options->SetViewIndex( options->GetViewOffset() + selectionIndex );
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options->SetFocusIndex( selectionIndex );
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}
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}
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break;
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}
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}
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return idMenuWidget::HandleAction( action, event, widget, forceHandled );
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}
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/////////////////////////////////
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// SCREEN SETTINGS
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/////////////////////////////////
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extern idCVar stereoRender_interOccularCentimeters;
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extern idCVar stereoRender_swapEyes;
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings
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========================
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*/
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings() {
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fields.SetNum( MAX_STEREO_FIELDS );
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originalFields.SetNum( MAX_STEREO_FIELDS );
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData() {
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fields[ STEREO_FIELD_ENABLE ].SetInteger( renderSystem->GetStereoScopicRenderingMode() );
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fields[ STEREO_FIELD_SEPERATION ].SetFloat( 100.0f * ( stereoRender_interOccularCentimeters.GetFloat() / MAX_INTEROCCULAR_DISTANCE ) );
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fields[ STEREO_FIELD_SWAP_EYES ].SetBool( stereoRender_swapEyes.GetBool() );
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originalFields = fields;
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData() {
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if ( IsDataChanged() ) {
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cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
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}
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// make the committed fields into the backup fields
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originalFields = fields;
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField
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========================
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*/
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void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {
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if ( fieldIndex == STEREO_FIELD_ENABLE ) {
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int numOptions = NUM_STEREO_ENABLE;
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if ( !renderSystem->HasQuadBufferSupport() ) {
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numOptions--;
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}
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int adjusted = fields[ fieldIndex ].ToInteger() + adjustAmount;
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adjusted += numOptions;
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adjusted %= numOptions;
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fields[fieldIndex].SetInteger( adjusted );
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renderSystem->EnableStereoScopicRendering( (stereo3DMode_t)adjusted );
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gameLocal.Shell_ClearRepeater();
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} else if ( fieldIndex == STEREO_FIELD_SWAP_EYES ) {
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fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
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stereoRender_swapEyes.SetBool( fields[ fieldIndex ].ToBool() );
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} else if ( fieldIndex == STEREO_FIELD_SEPERATION ) {
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float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount );
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fields[ fieldIndex ].SetFloat( newValue );
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stereoRender_interOccularCentimeters.SetFloat( ( fields[ STEREO_FIELD_SEPERATION ].ToFloat() / 100.0f ) * MAX_INTEROCCULAR_DISTANCE );
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}
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// do this so we don't save every time we modify a setting. Only save once when we leave the screen
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cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged
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========================
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*/
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idSWFScriptVar idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::GetField( const int fieldIndex ) const {
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if ( fieldIndex == STEREO_FIELD_ENABLE ) {
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return idSWFScriptVar( stereoRender_enable_text[fields[fieldIndex].ToInteger()] );
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}
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return fields[ fieldIndex ];
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged
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========================
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*/
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bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged() const {
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if ( fields[ STEREO_FIELD_SWAP_EYES ].ToBool() != originalFields[ STEREO_FIELD_SWAP_EYES ].ToBool() ) {
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return true;
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}
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if ( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() ) {
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return true;
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}
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if ( fields[ STEREO_FIELD_SEPERATION ].ToFloat() != originalFields[ STEREO_FIELD_SEPERATION ].ToFloat() ) {
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return true;
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}
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return false;
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}
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/*
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========================
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idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired
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========================
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*/
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bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired() const {
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if ( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() ) {
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if ( fields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER || originalFields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER ) {
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return true;
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}
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}
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return false;
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}
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