mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
403 lines
13 KiB
C++
403 lines
13 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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enum browserCommand_t {
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BROWSER_COMMAND_REFRESH_SERVERS,
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BROWSER_COMMAND_SHOW_GAMERTAG,
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};
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static const int NUM_SERVER_LIST_ITEMS = 10;
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/*
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================================================
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idPair is is a template class Container composed of two objects, which can be of
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any type, and provides accessors to these objects as well as Pair equality operators. The main
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uses of Pairs in the engine are for the Tools and for callbacks.
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================================================
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*/
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template<class T, class U>
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class idPair {
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public:
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idPair() { }
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idPair( const T& f, const U& s ) : first( f ), second( s ) { }
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const bool operator==( const idPair<T,U>& rhs ) const {
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return ( rhs.first == first ) && ( rhs.second == second );
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}
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const bool operator!=( const idPair<T,U>& rhs ) const {
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return !(*this == rhs);
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}
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T first;
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U second;
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};
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/*
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================================================
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idSort_PlayerGamesList
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================================================
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*/
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class idSort_PlayerGamesList : public idSort_Quick< idPair< serverInfo_t, int >, idSort_PlayerGamesList > {
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public:
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int Compare( const idPair< serverInfo_t, int > & a, const idPair< serverInfo_t, int > & b ) const {
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if ( a.first.joinable == b.first.joinable ) {
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return a.first.gameMode - b.first.gameMode;
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} else if ( a.first.joinable ) {
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return 1;
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} else {
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return -1;
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}
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}
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};
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/*
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========================
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idMenuScreen_Shell_GameBrowser::Initialize
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========================
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*/
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void idMenuScreen_Shell_GameBrowser::Initialize( idMenuHandler * data ) {
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idMenuScreen::Initialize( data );
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if ( data != NULL ) {
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuPWF" );
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listWidget = new idMenuWidget_GameBrowserList();
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listWidget->SetSpritePath( GetSpritePath(), "info", "options" );
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listWidget->SetNumVisibleOptions( NUM_SERVER_LIST_ITEMS );
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listWidget->SetWrappingAllowed( true );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
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listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
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AddChild( listWidget );
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idMenuWidget_Help * const helpWidget = new ( TAG_SWF ) idMenuWidget_Help();
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helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
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AddChild( helpWidget );
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while ( listWidget->GetChildren().Num() < NUM_SERVER_LIST_ITEMS ) {
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idMenuWidget_ServerButton * buttonWidget = new idMenuWidget_ServerButton;
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, listWidget->GetChildren().Num() );
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buttonWidget->SetState( WIDGET_STATE_HIDDEN );
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buttonWidget->RegisterEventObserver( helpWidget );
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listWidget->AddChild( buttonWidget );
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}
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btnBack = new (TAG_SWF) idMenuWidget_Button();
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btnBack->Initialize( data );
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btnBack->SetLabel( "#str_swf_multiplayer" );
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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}
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/*
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========================
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idMenuScreen_Shell_GameBrowser::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_GameBrowser::ShowScreen( const mainMenuTransition_t transitionType ) {
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idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
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if ( mgr == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( BindSprite( root ) ) {
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idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if ( heading != NULL ) {
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heading->SetText( "#str_swf_pwf_heading" ); // MULTIPLAYER
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if ( gradient != NULL && heading != NULL ) {
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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listWidget->ClearGames();
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if ( mgr->GetCmdBar() != NULL ) {
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idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
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mgr->GetCmdBar()->ClearAllButtons();
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if ( menuData->GetPlatform() != 2 ) {
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
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buttonInfo->label = "#str_02276";
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buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_REFRESH_SERVERS );
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}
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mgr->HidePacifier();
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idMenuScreen::ShowScreen( transitionType );
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UpdateServerList();
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}
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/*
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========================
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idMenuScreen_Shell_GameBrowser::HideScreen
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========================
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*/
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void idMenuScreen_Shell_GameBrowser::HideScreen( const mainMenuTransition_t transitionType ) {
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idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
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if ( mgr == NULL ) {
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return;
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}
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mgr->HidePacifier();
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session->CancelListServers();
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_GameBrowser::UpdateServerList
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========================
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*/
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void idMenuScreen_Shell_GameBrowser::UpdateServerList() {
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idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
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if ( mgr == NULL ) {
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return;
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}
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for ( int i = 0; i < listWidget->GetChildren().Num(); ++i ) {
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idMenuWidget & child = listWidget->GetChildByIndex( i );
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child.SetState( WIDGET_STATE_HIDDEN );
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}
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// need to show the pacifier before actually making the ListServers call, because it can fail
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// immediately and send back an error result to SWF. Things get confused if the showLoadingPacifier
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// then gets called after that.
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mgr->ShowPacifier( "#str_online_mpstatus_searching" );
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session->ListServers( MakeCallback( this, &idMenuScreen_Shell_GameBrowser::OnServerListReady ) );
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}
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/*
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========================
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idMenuScreen_Shell_GameBrowser::OnServerListReady
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========================
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*/
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void idMenuScreen_Shell_GameBrowser::OnServerListReady() {
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idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
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if ( mgr == NULL ) {
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return;
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}
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mgr->HidePacifier();
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idList< idPair< serverInfo_t, int > > servers;
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for ( int i = 0; i < session->NumServers(); ++i ) {
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const serverInfo_t * const server = session->ServerInfo( i );
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if ( server != NULL && server->joinable ) {
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idPair< serverInfo_t, int > & serverPair = servers.Alloc();
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serverPair.first = *server;
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serverPair.second = i;
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}
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}
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servers.SortWithTemplate( idSort_PlayerGamesList() );
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listWidget->ClearGames();
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for ( int i = 0; i < servers.Num(); ++i ) {
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idPair< serverInfo_t, int > & serverPair = servers[ i ];
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DescribeServer( serverPair.first, serverPair.second );
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}
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if ( servers.Num() > 0 ) {
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listWidget->Update();
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listWidget->SetViewOffset( 0 );
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listWidget->SetViewIndex( 0 );
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listWidget->SetFocusIndex( 0 );
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} else {
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listWidget->AddGame( "#str_swf_no_servers_found", idStrId(), idStr(), -1, 0, 0, false, false );
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listWidget->Update();
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listWidget->SetViewOffset( 0 );
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listWidget->SetViewIndex( 0 );
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listWidget->SetFocusIndex( 0 );
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}
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if ( mgr->GetCmdBar() != NULL ) {
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idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
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mgr->GetCmdBar()->ClearAllButtons();
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if ( servers.Num() > 0 ) {
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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if ( menuData->GetPlatform() != 2 ) {
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buttonInfo->label = "#STR_SWF_SELECT";
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}
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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}
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if ( menuData->GetPlatform() != 2 ) {
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
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buttonInfo->label = "#str_02276";
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buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_REFRESH_SERVERS );
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if ( servers.Num() > 0 ) {
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buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY4 );
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buttonInfo->label = "#str_swf_view_profile";
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buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_SHOW_GAMERTAG );
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}
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mgr->GetCmdBar()->Update();
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}
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}
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/*
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========================
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idMenuScreen_Shell_GameBrowser::DescribeServers
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========================
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*/
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void idMenuScreen_Shell_GameBrowser::DescribeServer( const serverInfo_t & server, const int index ) {
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idStr serverName;
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int serverIndex = index;
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bool joinable = false;
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bool validMap = false;
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int players = 0;
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int maxPlayers = 0;
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idStrId mapName;
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idStr modeName;
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const idList< mpMap_t > maps = common->GetMapList();
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const bool isMapValid = ( server.gameMap >= 0 ) && ( server.gameMap < maps.Num() );
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if ( !isMapValid ) {
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validMap = false;
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serverName = server.serverName;
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mapName = "#str_online_in_lobby";
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modeName = "";
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players = server.numPlayers;
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maxPlayers = server.maxPlayers;
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joinable = server.joinable;
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} else {
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mapName = common->GetMapList()[ server.gameMap ].mapName;
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const idStrList & modes = common->GetModeDisplayList();
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idStr mode = idLocalization::GetString( modes[ idMath::ClampInt( 0, modes.Num() - 1, server.gameMode ) ] );
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validMap = true;
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serverName = server.serverName;
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modeName = mode;
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players = server.numPlayers;
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maxPlayers = server.maxPlayers;
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joinable = server.joinable;
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}
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listWidget->AddGame( serverName, mapName, modeName, serverIndex, players, maxPlayers, joinable, validMap );
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}
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/*
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========================
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idMenuScreen_Shell_GameBrowser::HandleAction h
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========================
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*/
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bool idMenuScreen_Shell_GameBrowser::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandle ) {
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idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
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if ( mgr == NULL ) {
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return false;
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}
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if ( mgr->ActiveScreen() != SHELL_AREA_BROWSER ) {
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return false;
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}
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widgetAction_t actionType = action.GetType();
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const idSWFParmList & parms = action.GetParms();
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switch ( actionType ) {
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case WIDGET_ACTION_GO_BACK: {
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menuData->SetNextScreen( SHELL_AREA_PARTY_LOBBY, MENU_TRANSITION_SIMPLE );
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return true;
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}
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case WIDGET_ACTION_COMMAND: {
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switch ( parms[ 0 ].ToInteger() ) {
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case BROWSER_COMMAND_REFRESH_SERVERS: {
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UpdateServerList();
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break;
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}
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case BROWSER_COMMAND_SHOW_GAMERTAG: {
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int index = listWidget->GetServerIndex();
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if ( index != -1 ) {
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session->ShowServerGamerCardUI( index );
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}
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break;
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}
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}
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return true;
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}
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case WIDGET_ACTION_PRESS_FOCUSED: {
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int selectionIndex = listWidget->GetFocusIndex();
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if ( parms.Num() > 0 ) {
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selectionIndex = parms[0].ToInteger();
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}
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if ( selectionIndex != listWidget->GetFocusIndex() ) {
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listWidget->SetViewIndex( listWidget->GetViewOffset() + selectionIndex );
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listWidget->SetFocusIndex( selectionIndex );
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return true;
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}
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int index = listWidget->GetServerIndex();
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if ( index != -1 ) {
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session->ConnectToServer( index );
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}
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return true;
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}
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}
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return idMenuScreen::HandleAction( action, event, widget, forceHandle );
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}
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