mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
516 lines
No EOL
15 KiB
C++
516 lines
No EOL
15 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MENUDATA_H__
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#define __MENUDATA_H__
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enum shellAreas_t {
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SHELL_AREA_INVALID = -1,
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SHELL_AREA_START,
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SHELL_AREA_ROOT,
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SHELL_AREA_DEV,
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SHELL_AREA_CAMPAIGN,
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SHELL_AREA_LOAD,
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SHELL_AREA_SAVE,
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SHELL_AREA_NEW_GAME,
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SHELL_AREA_GAME_OPTIONS,
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SHELL_AREA_SYSTEM_OPTIONS,
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SHELL_AREA_MULTIPLAYER,
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SHELL_AREA_GAME_LOBBY,
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SHELL_AREA_STEREOSCOPICS,
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SHELL_AREA_PARTY_LOBBY,
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SHELL_AREA_SETTINGS,
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SHELL_AREA_AUDIO,
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SHELL_AREA_VIDEO,
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SHELL_AREA_KEYBOARD,
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SHELL_AREA_CONTROLS,
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SHELL_AREA_CONTROLLER_LAYOUT,
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SHELL_AREA_GAMEPAD,
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SHELL_AREA_PAUSE,
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SHELL_AREA_LEADERBOARDS,
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SHELL_AREA_PLAYSTATION,
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SHELL_AREA_DIFFICULTY,
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SHELL_AREA_RESOLUTION,
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SHELL_AREA_MATCH_SETTINGS,
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SHELL_AREA_MODE_SELECT,
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SHELL_AREA_BROWSER,
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SHELL_AREA_CREDITS,
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SHELL_NUM_AREAS
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};
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enum shellState_t {
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SHELL_STATE_INVALID = -1,
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SHELL_STATE_PRESS_START,
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SHELL_STATE_IDLE,
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SHELL_STATE_PARTY_LOBBY,
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SHELL_STATE_GAME_LOBBY,
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SHELL_STATE_PAUSED,
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SHELL_STATE_CONNECTING,
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SHELL_STATE_SEARCHING,
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SHELL_STATE_LOADING,
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SHELL_STATE_BUSY,
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SHELL_STATE_IN_GAME
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};
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enum pdaAreas_t {
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PDA_AREA_INVALID = -1,
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PDA_AREA_USER_DATA,
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PDA_AREA_USER_EMAIL,
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PDA_AREA_VIDEO_DISKS,
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PDA_AREA_INVENTORY,
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PDA_NUM_AREAS
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};
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enum hudArea_t {
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HUD_AREA_INVALID = -1,
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HUD_AREA_PLAYING,
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HUD_NUM_AREAS
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};
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enum scoreboardArea_t {
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SCOREBOARD_AREA_INVALID = -1,
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SCOREBOARD_AREA_DEFAULT,
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SCOREBOARD_AREA_TEAM,
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SCOREBOARD_AREA_CTF,
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SCOREBOARD_NUM_AREAS
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};
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enum pdaHandlerWidgets_t {
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PDA_WIDGET_NAV_BAR,
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PDA_WIDGET_PDA_LIST,
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PDA_WIDGET_PDA_LIST_SCROLLBAR,
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PDA_WIDGET_CMD_BAR
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};
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enum scoreboardHandlerWidgets_t {
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SCOREBOARD_WIDGET_CMD_BAR,
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};
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enum menuSounds_t {
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GUI_SOUND_MUSIC,
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GUI_SOUND_SCROLL,
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GUI_SOUND_ADVANCE,
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GUI_SOUND_BACK,
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GUI_SOUND_BUILD_ON,
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GUI_SOUND_BUILD_OFF,
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GUI_SOUND_FOCUS,
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GUI_SOUND_ROLL_OVER,
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GUI_SOUND_ROLL_OUT,
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NUM_GUI_SOUNDS,
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};
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static const int MAX_SCREEN_AREAS = 32;
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static const int DEFAULT_REPEAT_TIME = 150;
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static const int WAIT_START_TIME_LONG = 30000;
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static const int WAIT_START_TIME_SHORT = 5000;
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struct actionRepeater_t {
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actionRepeater_t() :
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widget( NULL ),
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numRepetitions( 0 ),
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nextRepeatTime( 0 ),
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screenIndex( -1 ),
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repeatDelay( DEFAULT_REPEAT_TIME ),
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isActive( false ) {
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}
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idMenuWidget * widget;
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idWidgetEvent event;
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idWidgetAction action;
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int numRepetitions;
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int nextRepeatTime;
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int repeatDelay;
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int screenIndex;
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bool isActive;
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};
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class mpScoreboardInfo{
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public:
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mpScoreboardInfo() :
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voiceState( VOICECHAT_DISPLAY_NONE ),
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score( 0 ),
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wins( 0 ),
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ping( 0 ),
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team( -1 ),
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playerNum( 0 ) {
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}
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mpScoreboardInfo( const mpScoreboardInfo & src ) {
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voiceState = src.voiceState;
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score = src.score;
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wins = src.wins;
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ping = src.ping;
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spectateData = src.spectateData;
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name = src.name;
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team = src.team;
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playerNum = src.playerNum;
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}
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void operator=( const mpScoreboardInfo & src ) {
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voiceState = src.voiceState;
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score = src.score;
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wins = src.wins;
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ping = src.ping;
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spectateData = src.spectateData;
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name = src.name;
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team = src.team;
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playerNum = src.playerNum;
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}
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bool operator!=( const mpScoreboardInfo & otherInfo ) const {
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if ( otherInfo.score != score || otherInfo.wins != wins || otherInfo.ping != ping ||
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otherInfo.spectateData != spectateData || otherInfo.name != name || otherInfo.team != team ||
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otherInfo.playerNum != playerNum || otherInfo.voiceState != voiceState ) {
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return true;
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}
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return false;
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}
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bool operator==( const mpScoreboardInfo & otherInfo ) const {
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if ( otherInfo.score != score || otherInfo.wins != wins || otherInfo.ping != ping ||
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otherInfo.spectateData != spectateData || otherInfo.name != name || otherInfo.team != team ||
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otherInfo.playerNum != playerNum || otherInfo.voiceState != voiceState ) {
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return false;
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}
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return true;
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}
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voiceStateDisplay_t voiceState;
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int score;
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int wins;
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int ping;
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int team;
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int playerNum;
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idStr spectateData;
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idStr name;
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};
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/*
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================================================
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idMenuHandler
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================================================
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*/
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class idMenuHandler {
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public:
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idMenuHandler();
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virtual ~idMenuHandler();
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virtual void Initialize( const char * swfFile, idSoundWorld * sw );
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virtual void Cleanup();
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virtual void Update();
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virtual void UpdateChildren();
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virtual void UpdateMenuDisplay( int menu );
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virtual bool HandleGuiEvent( const sysEvent_t * sev );
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virtual bool IsActive();
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virtual void ActivateMenu( bool show );
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virtual void TriggerMenu();
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virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
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virtual int ActiveScreen() { return activeScreen; }
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virtual int NextScreen() { return nextScreen; }
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virtual int MenuTransition() { return transition; }
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virtual idMenuScreen * GetMenuScreen( int index ) { return NULL; }
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virtual void SetNextScreen( int screen, int trans ) { nextScreen = screen; transition = trans; }
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virtual void StartWidgetActionRepeater( idMenuWidget * widget, const idWidgetAction & action, const idWidgetEvent & event );
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virtual void PumpWidgetActionRepeater();
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virtual void ClearWidgetActionRepeater();
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virtual idSWF * GetGUI() { return gui; }
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virtual void AddChild( idMenuWidget * widget );
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virtual idMenuWidget * GetChildFromIndex( int index );
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virtual int GetPlatform( bool realPlatform = false );
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virtual void PlaySound( menuSounds_t type, int channel = -1 );
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virtual void StopSound( int channel = SCHANNEL_ANY );
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idMenuWidget_CommandBar * GetCmdBar() { return cmdBar; }
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protected:
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bool scrollingMenu;
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int scrollCounter;
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int activeScreen;
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int nextScreen;
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int transition;
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int platform;
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idSWF * gui;
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actionRepeater_t actionRepeater;
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idMenuScreen * menuScreens[MAX_SCREEN_AREAS];
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idList< idMenuWidget *, TAG_IDLIB_LIST_MENU> children;
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idStaticList< idStr, NUM_GUI_SOUNDS > sounds;
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idMenuWidget_CommandBar * cmdBar;
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};
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/*
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================================================
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lobbyPlayerInfo_t
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================================================
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*/
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struct lobbyPlayerInfo_t {
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lobbyPlayerInfo_t() :
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partyToken( 0 ),
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voiceState( VOICECHAT_DISPLAY_NONE ) {
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}
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idStr name;
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int partyToken;
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voiceStateDisplay_t voiceState;
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};
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/*
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================================================
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idMenuHandler_Shell
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================================================
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*/
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class idMenuHandler_Shell : public idMenuHandler {
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public:
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idMenuHandler_Shell() :
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state( SHELL_STATE_INVALID ),
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nextState( SHELL_STATE_INVALID ),
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smallFrameShowing( false ),
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largeFrameShowing( false ),
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bgShowing( true ),
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nextPeerUpdateMs( 0 ),
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inGame( false ),
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waitForBinding( false ),
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waitBind( NULL ),
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newGameType( 0 ),
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menuBar( NULL ),
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pacifier( NULL ),
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showingIntro( false ),
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introGui( NULL ),
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doom3Intro( NULL ),
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roeIntro( NULL ),
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lmIntro( NULL ),
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typeSoundShader( NULL ),
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continueWaitForEnumerate( false ),
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gameComplete( false ),
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marsRotation( NULL ) {
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}
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virtual void Update();
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virtual void ActivateMenu( bool show );
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virtual void Initialize( const char * swfFile, idSoundWorld * sw );
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virtual void Cleanup();
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virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
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virtual idMenuScreen * GetMenuScreen( int index );
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virtual bool HandleGuiEvent( const sysEvent_t * sev );
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void UpdateSavedGames();
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void ShowSmallFrame( bool show );
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void ShowMPFrame( bool show );
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void ShowLogo( bool show );
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void SetShellState( shellState_t s ) { nextState = s; }
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bool IsSmallFrameShowing() { return smallFrameShowing; }
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void UpdateBGState();
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void GetMapName( int index, idStr & name );
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void GetModeName( int index, idStr & name );
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idMenuWidget * GetPacifier() { return pacifier; }
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idMenuWidget_MenuBar * GetMenuBar() { return menuBar; }
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bool IsPacifierVisible() const { return ( pacifier != NULL && pacifier->GetSprite() != NULL ) ? pacifier->GetSprite()->IsVisible() : false; }
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void ShowPacifier( const idStr & msg );
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void HidePacifier();
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void SetTimeRemaining( int time ) { timeRemaining = time; }
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int GetTimeRemaining() { return timeRemaining; }
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void SetNewGameType( int type ) { newGameType = type; }
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int GetNewGameType() { return newGameType; }
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void SetInGame( bool val ) { inGame = val; }
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bool GetInGame() { return inGame; }
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void HandleExitGameBtn();
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void SetupPCOptions();
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void SetWaitForBinding( const char * bind ) { waitForBinding = true; waitBind = bind; }
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void ClearWaitForBinding() { waitForBinding = false; }
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void UpdateLeaderboard( const idLeaderboardCallback * callback );
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void UpdateLobby( idMenuWidget_LobbyList * lobbyList );
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void ShowDoomIntro();
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void ShowROEIntro();
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void ShowLEIntro();
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void StartGame( int index );
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void SetContinueWaitForEnumerate( bool wait ) { continueWaitForEnumerate = wait; }
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void SetCanContinue( bool valid );
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void SetGameComplete() { gameComplete = true; }
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bool GetGameComplete() { return gameComplete; }
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private:
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shellState_t state;
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shellState_t nextState;
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bool smallFrameShowing;
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bool largeFrameShowing;
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bool bgShowing;
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bool waitForBinding;
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const char * waitBind;
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//idSysSignal deviceRequestedSignal;
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idList<const char *, TAG_IDLIB_LIST_MENU> mpGameModes;
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idList<mpMap_t, TAG_IDLIB_LIST_MENU> mpGameMaps;
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idMenuWidget_MenuBar * menuBar;
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idMenuWidget * pacifier;
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int timeRemaining;
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int nextPeerUpdateMs;
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int newGameType;
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bool inGame;
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bool showingIntro;
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bool continueWaitForEnumerate;
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bool gameComplete;
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idSWF * introGui;
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const idSoundShader * typeSoundShader;
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const idMaterial * doom3Intro;
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const idMaterial * roeIntro;
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const idMaterial * lmIntro;
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const idMaterial * marsRotation;
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idList< idStr, TAG_IDLIB_LIST_MENU> navOptions;
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};
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/*
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================================================
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idMenuHandler_PDA
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================================================
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*/
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class idMenuHandler_PDA : public idMenuHandler {
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public:
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idMenuHandler_PDA() :
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audioLogPlaying( false ),
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videoPlaying( false ),
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audioFile( NULL ) {
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}
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virtual ~idMenuHandler_PDA();
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virtual void Update();
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virtual void ActivateMenu( bool show );
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virtual void TriggerMenu();
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virtual void Initialize( const char * swfFile, idSoundWorld * sw );
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virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
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virtual idMenuScreen * GetMenuScreen( int index );
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void UpdateAudioLogPlaying( bool playing );
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void UdpateVideoPlaying( bool playing );
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void ClearVideoPlaying() { videoPlaying = false; }
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bool PlayPDAAudioLog( int pdaIndex, int audioIndex );
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virtual void Cleanup();
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protected:
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bool audioLogPlaying;
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bool videoPlaying;
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idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > pdaNames;
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idList< idStr, TAG_IDLIB_LIST_MENU > navOptions;
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const idDeclAudio * audioFile;
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idMenuWidget_ScrollBar pdaScrollBar;
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idMenuWidget_DynamicList pdaList;
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idMenuWidget_NavBar navBar;
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idMenuWidget_CommandBar commandBarWidget;
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};
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/*
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================================================
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idMenuHandler_PDA
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================================================
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*/
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class idMenuHandler_HUD : public idMenuHandler {
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public:
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idMenuHandler_HUD() :
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autoHideTip( true ),
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tipStartTime( 0 ),
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hiding( false ),
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radioMessage( false ) {
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}
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virtual void Update();
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virtual void ActivateMenu( bool show );
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virtual void Initialize( const char * swfFile, idSoundWorld * sw );
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virtual idMenuScreen * GetMenuScreen( int index );
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idMenuScreen_HUD * GetHud();
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void ShowTip( const char * title, const char * tip, bool autoHide );
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void HideTip();
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void SetRadioMessage( bool show ) { radioMessage = show; }
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protected:
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bool autoHideTip;
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int tipStartTime;
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bool hiding;
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bool radioMessage;
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};
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/*
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================================================
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idMenuHandler_Scoreboard
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================================================
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*/
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class idMenuHandler_Scoreboard : public idMenuHandler {
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public:
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idMenuHandler_Scoreboard() :
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redScore( 0 ),
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blueScore( 0 ),
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activationScreen( SCOREBOARD_AREA_INVALID ) {
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}
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virtual void Update();
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virtual void TriggerMenu();
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virtual void ActivateMenu( bool show );
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virtual void Initialize( const char * swfFile, idSoundWorld * sw );
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virtual idMenuScreen * GetMenuScreen( int index );
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virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
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void AddPlayerInfo( int index, voiceStateDisplay_t voiceState, int team, idStr name, int score, int wins, int ping, idStr spectateData );
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void UpdateScoreboard( idList< mpScoreboardInfo > & data, idStr gameInfo );
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void UpdateVoiceStates();
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void UpdateSpectating( idStr spectate, idStr follow );
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void SetTeamScores( int r, int b );
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int GetNumPlayers( int team );
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void SetActivationScreen( int screen, int trans );
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void ViewPlayerProfile( int slot );
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void MutePlayer( int slot );
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void GetUserID( int slot, lobbyUserID_t & luid );
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void UpdateScoreboardSelection();
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protected:
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int redScore;
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int blueScore;
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int activationScreen;
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idList< mpScoreboardInfo > scoreboardInfo;
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idList< scoreboardInfo_t, TAG_IDLIB_LIST_MENU > redInfo;
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idList< scoreboardInfo_t, TAG_IDLIB_LIST_MENU> blueInfo;
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};
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#endif //__MENUDATA_H__
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