doom3-bfg/neo/d3xp/menus/MenuHandler.cpp
2012-11-26 12:58:24 -06:00

449 lines
No EOL
11 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
extern idCVar in_useJoystick;
/*
================================================
idMenuHandler::~idMenuHandler
================================================
*/
idMenuHandler::idMenuHandler() {
scrollingMenu = false;
scrollCounter = 0;
activeScreen = -1;
nextScreen = -1;
transition = -1;
platform = 0;
gui = NULL;
cmdBar = NULL;
for ( int index = 0; index < MAX_SCREEN_AREAS; ++index ) {
menuScreens[ index ] = NULL;
}
sounds.SetNum( NUM_GUI_SOUNDS );
}
/*
================================================
idMenuHandler::~idMenuHandler
================================================
*/
idMenuHandler::~idMenuHandler() {
Cleanup();
}
/*
================================================
idMenuHandler::Initialize
================================================
*/
void idMenuHandler::Initialize( const char * swfFile, idSoundWorld * sw ) {
Cleanup();
gui = new idSWF( swfFile, sw );
platform = 2;
}
/*
================================================
idMenuHandler::AddChild
================================================
*/
void idMenuHandler::AddChild( idMenuWidget * widget ) {
widget->SetSWFObj( gui );
widget->SetHandlerIsParent( true );
children.Append( widget );
widget->AddRef();
}
/*
================================================
idMenuHandler::GetChildFromIndex
================================================
*/
idMenuWidget * idMenuHandler::GetChildFromIndex( int index ) {
if ( children.Num() == 0 ) {
return NULL;
}
if ( index > children.Num() ) {
return NULL;
}
return children[ index ];
}
/*
================================================
idMenuHandler::GetPlatform
================================================
*/
int idMenuHandler::GetPlatform( bool realPlatform ) {
if ( platform == 2 && in_useJoystick.GetBool() && !realPlatform ) {
return 0;
}
return platform;
}
/*
================================================
idMenuHandler::GetPlatform
================================================
*/
void idMenuHandler::PlaySound( menuSounds_t type, int channel ) {
if ( gui == NULL ) {
return;
}
if ( type >= sounds.Num() ) {
return;
}
if ( sounds[ type ].IsEmpty() ) {
return;
}
int c = SCHANNEL_ANY;
if ( channel != -1 ) {
c = channel;
}
gui->PlaySound( sounds[ type ], c );
}
/*
================================================
idMenuHandler::StopSound
================================================
*/
void idMenuHandler::StopSound( int channel ) {
gui->StopSound();
}
/*
================================================
idMenuHandler::Cleanup
================================================
*/
void idMenuHandler::Cleanup() {
for ( int index = 0; index < children.Num(); ++index ) {
assert( children[ index ]->GetRefCount() > 0 );
children[ index ]->Release();
}
children.Clear();
for ( int index = 0; index < MAX_SCREEN_AREAS; ++index ) {
if ( menuScreens[ index ] != NULL ) {
menuScreens[ index ]->Release();
}
}
delete gui;
gui = NULL;
}
/*
================================================
idMenuHandler::TriggerMenu
================================================
*/
void idMenuHandler::TriggerMenu() {
}
/*
================================================
idMenuHandler::IsActive
================================================
*/
bool idMenuHandler::IsActive() {
if ( gui == NULL ) {
return false;
}
return gui->IsActive();
}
/*
================================================
idMenuHandler::ActivateMenu
================================================
*/
void idMenuHandler::ActivateMenu( bool show ) {
if ( gui == NULL ) {
return;
}
if ( !show ) {
gui->Activate( show );
return;
}
class idSWFScriptFunction_updateMenuDisplay : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_updateMenuDisplay( idSWF * _gui, idMenuHandler * _handler ) {
gui = _gui;
handler = _handler;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( handler != NULL ) {
int screen = parms[0].ToInteger();
handler->UpdateMenuDisplay( screen );
}
return idSWFScriptVar();
}
private:
idSWF * gui;
idMenuHandler * handler;
};
class idSWFScriptFunction_activateMenu : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_activateMenu( idMenuHandler * _handler ) {
handler = _handler;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
if ( handler != NULL ) {
handler->TriggerMenu();
}
return idSWFScriptVar();
}
private:
idMenuHandler * handler;
};
gui->SetGlobal( "updateMenuDisplay", new (TAG_SWF) idSWFScriptFunction_updateMenuDisplay( gui, this ) );
gui->SetGlobal( "activateMenus", new (TAG_SWF) idSWFScriptFunction_activateMenu( this ) );
gui->Activate( show );
}
/*
================================================
idMenuHandler::Update
================================================
*/
void idMenuHandler::Update() {
PumpWidgetActionRepeater();
if ( gui != NULL && gui->IsActive() ) {
gui->Render( renderSystem, Sys_Milliseconds() );
}
}
/*
================================================
idMenuHandler::UpdateChildren
================================================
*/
void idMenuHandler::UpdateChildren() {
for ( int index = 0; index < children.Num(); ++index ) {
if ( children[ index ] != NULL ) {
children[index]->Update();
}
}
}
/*
================================================
idMenuHandler::UpdateMenuDisplay
================================================
*/
void idMenuHandler::UpdateMenuDisplay( int menu ) {
if ( menuScreens[ menu ] != NULL ) {
menuScreens[ menu ]->Update();
}
UpdateChildren();
}
/*
================================================
idMenuHandler::Update
================================================
*/
bool idMenuHandler::HandleGuiEvent( const sysEvent_t * sev ) {
if ( gui != NULL && activeScreen != -1 ) {
return gui->HandleEvent( sev );
}
return false;
}
/*
================================================
idMenuHandler::Update
================================================
*/
bool idMenuHandler::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
widgetAction_t actionType = action.GetType();
const idSWFParmList & parms = action.GetParms();
switch ( actionType ) {
case WIDGET_ACTION_ADJUST_FIELD: {
if ( widget != NULL && widget->GetDataSource() != NULL ) {
widget->GetDataSource()->AdjustField( widget->GetDataSourceFieldIndex(), parms[ 0 ].ToInteger() );
widget->Update();
}
return true;
}
case WIDGET_ACTION_FUNCTION: {
if ( verify( action.GetScriptFunction() != NULL ) ) {
action.GetScriptFunction()->Call( event.thisObject, event.parms );
}
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED: {
idMenuScreen * const screen = menuScreens[ activeScreen ];
if ( screen != NULL ) {
idWidgetEvent pressEvent( WIDGET_EVENT_PRESS, 0, event.thisObject, idSWFParmList() );
screen->ReceiveEvent( pressEvent );
}
return true;
}
case WIDGET_ACTION_START_REPEATER: {
idWidgetAction repeatAction;
widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
assert( parms.Num() >= 2 );
int repeatDelay = DEFAULT_REPEAT_TIME;
if ( parms.Num() >= 3 ) {
repeatDelay = parms[2].ToInteger();
}
repeatAction.Set( repeatActionType, parms[ 1 ], repeatDelay );
StartWidgetActionRepeater( widget, repeatAction, event );
return true;
}
case WIDGET_ACTION_STOP_REPEATER: {
ClearWidgetActionRepeater();
return true;
}
}
if ( !widget->GetHandlerIsParent() ) {
for ( int index = 0; index < children.Num(); ++index ) {
if ( children[index] != NULL ) {
if ( children[index]->HandleAction( action, event, widget, forceHandled ) ) {
return true;
}
}
}
}
return false;
}
/*
========================
idMenuHandler::StartWidgetActionRepeater
========================
*/
void idMenuHandler::StartWidgetActionRepeater( idMenuWidget * widget, const idWidgetAction & action, const idWidgetEvent & event ) {
if ( actionRepeater.isActive && actionRepeater.action == action ) {
return; // don't attempt to reactivate an already active repeater
}
actionRepeater.isActive = true;
actionRepeater.action = action;
actionRepeater.widget = widget;
actionRepeater.event = event;
actionRepeater.numRepetitions = 0;
actionRepeater.nextRepeatTime = 0;
actionRepeater.screenIndex = activeScreen; // repeaters are cleared between screens
if ( action.GetParms().Num() == 2 ) {
actionRepeater.repeatDelay = action.GetParms()[ 1 ].ToInteger();
} else {
actionRepeater.repeatDelay = DEFAULT_REPEAT_TIME;
}
// do the first event immediately
PumpWidgetActionRepeater();
}
/*
========================
idMenuHandler::PumpWidgetActionRepeater
========================
*/
void idMenuHandler::PumpWidgetActionRepeater() {
if ( !actionRepeater.isActive ) {
return;
}
if ( activeScreen != actionRepeater.screenIndex || nextScreen != activeScreen ) { // || common->IsDialogActive() ) {
actionRepeater.isActive = false;
return;
}
if ( actionRepeater.nextRepeatTime > Sys_Milliseconds() ) {
return;
}
// need to hold down longer on the first iteration before we continue to scroll
if ( actionRepeater.numRepetitions == 0 ) {
actionRepeater.nextRepeatTime = Sys_Milliseconds() + 400;
} else {
actionRepeater.nextRepeatTime = Sys_Milliseconds() + actionRepeater.repeatDelay;
}
if ( verify( actionRepeater.widget != NULL ) ) {
actionRepeater.widget->HandleAction( actionRepeater.action, actionRepeater.event, actionRepeater.widget );
actionRepeater.numRepetitions++;
}
}
/*
========================
idMenuHandler::ClearWidgetActionRepeater
========================
*/
void idMenuHandler::ClearWidgetActionRepeater() {
actionRepeater.isActive = false;
}