mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
508 lines
14 KiB
C++
508 lines
14 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#pragma hdrstop
|
|
#include "../../idlib/precompiled.h"
|
|
|
|
#include "AAS_local.h"
|
|
#include "../Game_local.h" // for cvars and debug drawing
|
|
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawCone
|
|
============
|
|
*/
|
|
void idAASLocal::DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const {
|
|
int i;
|
|
idMat3 axis;
|
|
idVec3 center, top, p, lastp;
|
|
|
|
axis[2] = dir;
|
|
axis[2].NormalVectors( axis[0], axis[1] );
|
|
axis[1] = -axis[1];
|
|
|
|
center = origin + dir;
|
|
top = center + dir * (3.0f * radius);
|
|
lastp = center + radius * axis[1];
|
|
|
|
for ( i = 20; i <= 360; i += 20 ) {
|
|
p = center + sin( DEG2RAD(i) ) * radius * axis[0] + cos( DEG2RAD(i) ) * radius * axis[1];
|
|
gameRenderWorld->DebugLine( color, lastp, p, 0 );
|
|
gameRenderWorld->DebugLine( color, p, top, 0 );
|
|
lastp = p;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawReachability
|
|
============
|
|
*/
|
|
void idAASLocal::DrawReachability( const idReachability *reach ) const {
|
|
gameRenderWorld->DebugArrow( colorCyan, reach->start, reach->end, 2 );
|
|
|
|
if ( gameLocal.GetLocalPlayer() ) {
|
|
gameRenderWorld->DrawText( va( "%d", reach->edgeNum ), ( reach->start + reach->end ) * 0.5f, 0.1f, colorWhite, gameLocal.GetLocalPlayer()->viewAxis );
|
|
}
|
|
|
|
switch( reach->travelType ) {
|
|
case TFL_WALK: {
|
|
//const idReachability_Walk *walk = static_cast<const idReachability_Walk *>(reach);
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawEdge
|
|
============
|
|
*/
|
|
void idAASLocal::DrawEdge( int edgeNum, bool arrow ) const {
|
|
const aasEdge_t *edge;
|
|
idVec4 *color;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
edge = &file->GetEdge( edgeNum );
|
|
color = &colorRed;
|
|
if ( arrow ) {
|
|
gameRenderWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ), 1 );
|
|
} else {
|
|
gameRenderWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ) );
|
|
}
|
|
|
|
if ( gameLocal.GetLocalPlayer() ) {
|
|
gameRenderWorld->DrawText( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertexNum[1] ) ) * 0.5f + idVec3(0,0,4), 0.1f, colorRed, gameLocal.GetLocalPlayer()->viewAxis );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawFace
|
|
============
|
|
*/
|
|
void idAASLocal::DrawFace( int faceNum, bool side ) const {
|
|
int i, j, numEdges, firstEdge;
|
|
const aasFace_t *face;
|
|
idVec3 mid, end;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
face = &file->GetFace( faceNum );
|
|
numEdges = face->numEdges;
|
|
firstEdge = face->firstEdge;
|
|
|
|
mid = vec3_origin;
|
|
for ( i = 0; i < numEdges; i++ ) {
|
|
DrawEdge( abs( file->GetEdgeIndex( firstEdge + i ) ), ( face->flags & FACE_FLOOR ) != 0 );
|
|
j = file->GetEdgeIndex( firstEdge + i );
|
|
mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] );
|
|
}
|
|
|
|
mid /= numEdges;
|
|
if ( side ) {
|
|
end = mid - 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
|
|
} else {
|
|
end = mid + 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
|
|
}
|
|
gameRenderWorld->DebugArrow( colorGreen, mid, end, 1 );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawArea
|
|
============
|
|
*/
|
|
void idAASLocal::DrawArea( int areaNum ) const {
|
|
int i, numFaces, firstFace;
|
|
const aasArea_t *area;
|
|
idReachability *reach;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
area = &file->GetArea( areaNum );
|
|
numFaces = area->numFaces;
|
|
firstFace = area->firstFace;
|
|
|
|
for ( i = 0; i < numFaces; i++ ) {
|
|
DrawFace( abs( file->GetFaceIndex( firstFace + i ) ), file->GetFaceIndex( firstFace + i ) < 0 );
|
|
}
|
|
|
|
for ( reach = area->reach; reach; reach = reach->next ) {
|
|
DrawReachability( reach );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DefaultSearchBounds
|
|
============
|
|
*/
|
|
const idBounds &idAASLocal::DefaultSearchBounds() const {
|
|
return file->GetSettings().boundingBoxes[0];
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowArea
|
|
============
|
|
*/
|
|
void idAASLocal::ShowArea( const idVec3 &origin ) const {
|
|
static int lastAreaNum;
|
|
int areaNum;
|
|
const aasArea_t *area;
|
|
idVec3 org;
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
org = origin;
|
|
PushPointIntoAreaNum( areaNum, org );
|
|
|
|
if ( aas_goalArea.GetInteger() ) {
|
|
int travelTime;
|
|
idReachability *reach;
|
|
|
|
RouteToGoalArea( areaNum, org, aas_goalArea.GetInteger(), TFL_WALK|TFL_AIR, travelTime, &reach );
|
|
gameLocal.Printf( "\rtt = %4d", travelTime );
|
|
if ( reach ) {
|
|
gameLocal.Printf( " to area %4d", reach->toAreaNum );
|
|
DrawArea( reach->toAreaNum );
|
|
}
|
|
}
|
|
|
|
if ( areaNum != lastAreaNum ) {
|
|
area = &file->GetArea( areaNum );
|
|
gameLocal.Printf( "area %d: ", areaNum );
|
|
if ( area->flags & AREA_LEDGE ) {
|
|
gameLocal.Printf( "AREA_LEDGE " );
|
|
}
|
|
if ( area->flags & AREA_REACHABLE_WALK ) {
|
|
gameLocal.Printf( "AREA_REACHABLE_WALK " );
|
|
}
|
|
if ( area->flags & AREA_REACHABLE_FLY ) {
|
|
gameLocal.Printf( "AREA_REACHABLE_FLY " );
|
|
}
|
|
if ( area->contents & AREACONTENTS_CLUSTERPORTAL ) {
|
|
gameLocal.Printf( "AREACONTENTS_CLUSTERPORTAL " );
|
|
}
|
|
if ( area->contents & AREACONTENTS_OBSTACLE ) {
|
|
gameLocal.Printf( "AREACONTENTS_OBSTACLE " );
|
|
}
|
|
gameLocal.Printf( "\n" );
|
|
lastAreaNum = areaNum;
|
|
}
|
|
|
|
if ( org != origin ) {
|
|
idBounds bnds = file->GetSettings().boundingBoxes[ 0 ];
|
|
bnds[ 1 ].z = bnds[ 0 ].z;
|
|
gameRenderWorld->DebugBounds( colorYellow, bnds, org );
|
|
}
|
|
|
|
DrawArea( areaNum );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowWalkPath
|
|
============
|
|
*/
|
|
void idAASLocal::ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
|
|
int i, areaNum, curAreaNum, travelTime;
|
|
idReachability *reach;
|
|
idVec3 org, areaCenter;
|
|
aasPath_t path;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
org = origin;
|
|
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_WALK );
|
|
PushPointIntoAreaNum( areaNum, org );
|
|
curAreaNum = areaNum;
|
|
|
|
for ( i = 0; i < 100; i++ ) {
|
|
|
|
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_AIR, travelTime, &reach ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( !reach ) {
|
|
break;
|
|
}
|
|
|
|
gameRenderWorld->DebugArrow( colorGreen, org, reach->start, 2 );
|
|
DrawReachability( reach );
|
|
|
|
if ( reach->toAreaNum == goalAreaNum ) {
|
|
break;
|
|
}
|
|
|
|
curAreaNum = reach->toAreaNum;
|
|
org = reach->end;
|
|
}
|
|
|
|
if ( WalkPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_AIR ) ) {
|
|
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowFlyPath
|
|
============
|
|
*/
|
|
void idAASLocal::ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
|
|
int i, areaNum, curAreaNum, travelTime;
|
|
idReachability *reach;
|
|
idVec3 org, areaCenter;
|
|
aasPath_t path;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
org = origin;
|
|
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_FLY );
|
|
PushPointIntoAreaNum( areaNum, org );
|
|
curAreaNum = areaNum;
|
|
|
|
for ( i = 0; i < 100; i++ ) {
|
|
|
|
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_FLY|TFL_AIR, travelTime, &reach ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( !reach ) {
|
|
break;
|
|
}
|
|
|
|
gameRenderWorld->DebugArrow( colorPurple, org, reach->start, 2 );
|
|
DrawReachability( reach );
|
|
|
|
if ( reach->toAreaNum == goalAreaNum ) {
|
|
break;
|
|
}
|
|
|
|
curAreaNum = reach->toAreaNum;
|
|
org = reach->end;
|
|
}
|
|
|
|
if ( FlyPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_FLY|TFL_AIR ) ) {
|
|
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowWallEdges
|
|
============
|
|
*/
|
|
void idAASLocal::ShowWallEdges( const idVec3 &origin ) const {
|
|
int i, areaNum, numEdges, edges[1024];
|
|
idVec3 start, end;
|
|
idPlayer *player;
|
|
|
|
player = gameLocal.GetLocalPlayer();
|
|
if ( !player ) {
|
|
return;
|
|
}
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
numEdges = GetWallEdges( areaNum, idBounds( origin ).Expand( 256.0f ), TFL_WALK, edges, 1024 );
|
|
for ( i = 0; i < numEdges; i++ ) {
|
|
GetEdge( edges[i], start, end );
|
|
gameRenderWorld->DebugLine( colorRed, start, end );
|
|
gameRenderWorld->DrawText( va( "%d", edges[i] ), ( start + end ) * 0.5f, 0.1f, colorWhite, player->viewAxis );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowHideArea
|
|
============
|
|
*/
|
|
void idAASLocal::ShowHideArea( const idVec3 &origin, int targetAreaNum ) const {
|
|
int areaNum, numObstacles;
|
|
idVec3 target;
|
|
aasGoal_t goal;
|
|
aasObstacle_t obstacles[10];
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
target = AreaCenter( targetAreaNum );
|
|
|
|
// consider the target an obstacle
|
|
obstacles[0].absBounds = idBounds( target ).Expand( 16 );
|
|
numObstacles = 1;
|
|
|
|
DrawCone( target, idVec3(0,0,1), 16.0f, colorYellow );
|
|
|
|
idAASFindCover findCover( target );
|
|
if ( FindNearestGoal( goal, areaNum, origin, target, TFL_WALK|TFL_AIR, obstacles, numObstacles, findCover ) ) {
|
|
DrawArea( goal.areaNum );
|
|
ShowWalkPath( origin, goal.areaNum, goal.origin );
|
|
DrawCone( goal.origin, idVec3(0,0,1), 16.0f, colorWhite );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::PullPlayer
|
|
============
|
|
*/
|
|
bool idAASLocal::PullPlayer( const idVec3 &origin, int toAreaNum ) const {
|
|
int areaNum;
|
|
idVec3 areaCenter, dir, vel;
|
|
idAngles delta;
|
|
aasPath_t path;
|
|
idPlayer *player;
|
|
|
|
player = gameLocal.GetLocalPlayer();
|
|
if ( !player ) {
|
|
return true;
|
|
}
|
|
|
|
idPhysics *physics = player->GetPhysics();
|
|
if ( !physics ) {
|
|
return true;
|
|
}
|
|
|
|
if ( !toAreaNum ) {
|
|
return false;
|
|
}
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
areaCenter = AreaCenter( toAreaNum );
|
|
if ( player->GetPhysics()->GetAbsBounds().Expand( 8 ).ContainsPoint( areaCenter ) ) {
|
|
return false;
|
|
}
|
|
if ( WalkPathToGoal( path, areaNum, origin, toAreaNum, areaCenter, TFL_WALK|TFL_AIR ) ) {
|
|
dir = path.moveGoal - origin;
|
|
dir[2] *= 0.5f;
|
|
dir.Normalize();
|
|
delta = dir.ToAngles() - player->cmdAngles - player->GetDeltaViewAngles();
|
|
delta.Normalize180();
|
|
player->SetDeltaViewAngles( player->GetDeltaViewAngles() + delta * 0.1f );
|
|
dir[2] = 0.0f;
|
|
dir.Normalize();
|
|
dir *= 100.0f;
|
|
vel = physics->GetLinearVelocity();
|
|
dir[2] = vel[2];
|
|
physics->SetLinearVelocity( dir );
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::RandomPullPlayer
|
|
============
|
|
*/
|
|
void idAASLocal::RandomPullPlayer( const idVec3 &origin ) const {
|
|
int rnd, i, n;
|
|
|
|
if ( !PullPlayer( origin, aas_pullPlayer.GetInteger() ) ) {
|
|
|
|
rnd = gameLocal.random.RandomFloat() * file->GetNumAreas();
|
|
|
|
for ( i = 0; i < file->GetNumAreas(); i++ ) {
|
|
n = (rnd + i) % file->GetNumAreas();
|
|
if ( file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ) {
|
|
aas_pullPlayer.SetInteger( n );
|
|
}
|
|
}
|
|
} else {
|
|
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowPushIntoArea
|
|
============
|
|
*/
|
|
void idAASLocal::ShowPushIntoArea( const idVec3 &origin ) const {
|
|
int areaNum;
|
|
idVec3 target;
|
|
|
|
target = origin;
|
|
areaNum = PointReachableAreaNum( target, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
PushPointIntoAreaNum( areaNum, target );
|
|
gameRenderWorld->DebugArrow( colorGreen, origin, target, 1 );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::Test
|
|
============
|
|
*/
|
|
void idAASLocal::Test( const idVec3 &origin ) {
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
if ( aas_randomPullPlayer.GetBool() ) {
|
|
RandomPullPlayer( origin );
|
|
}
|
|
if ( ( aas_pullPlayer.GetInteger() > 0 ) && ( aas_pullPlayer.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
|
|
PullPlayer( origin, aas_pullPlayer.GetInteger() );
|
|
}
|
|
if ( ( aas_showPath.GetInteger() > 0 ) && ( aas_showPath.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowWalkPath( origin, aas_showPath.GetInteger(), AreaCenter( aas_showPath.GetInteger() ) );
|
|
}
|
|
if ( ( aas_showFlyPath.GetInteger() > 0 ) && ( aas_showFlyPath.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowFlyPath( origin, aas_showFlyPath.GetInteger(), AreaCenter( aas_showFlyPath.GetInteger() ) );
|
|
}
|
|
if ( ( aas_showHideArea.GetInteger() > 0 ) && ( aas_showHideArea.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowHideArea( origin, aas_showHideArea.GetInteger() );
|
|
}
|
|
if ( aas_showAreas.GetBool() ) {
|
|
ShowArea( origin );
|
|
}
|
|
if ( aas_showWallEdges.GetBool() ) {
|
|
ShowWallEdges( origin );
|
|
}
|
|
if ( aas_showPushIntoArea.GetBool() ) {
|
|
ShowPushIntoArea( origin );
|
|
}
|
|
}
|