doom3-bfg/neo/d3xp/ai/AAS_debug.cpp
2012-11-26 12:58:24 -06:00

508 lines
14 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include "AAS_local.h"
#include "../Game_local.h" // for cvars and debug drawing
/*
============
idAASLocal::DrawCone
============
*/
void idAASLocal::DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const {
int i;
idMat3 axis;
idVec3 center, top, p, lastp;
axis[2] = dir;
axis[2].NormalVectors( axis[0], axis[1] );
axis[1] = -axis[1];
center = origin + dir;
top = center + dir * (3.0f * radius);
lastp = center + radius * axis[1];
for ( i = 20; i <= 360; i += 20 ) {
p = center + sin( DEG2RAD(i) ) * radius * axis[0] + cos( DEG2RAD(i) ) * radius * axis[1];
gameRenderWorld->DebugLine( color, lastp, p, 0 );
gameRenderWorld->DebugLine( color, p, top, 0 );
lastp = p;
}
}
/*
============
idAASLocal::DrawReachability
============
*/
void idAASLocal::DrawReachability( const idReachability *reach ) const {
gameRenderWorld->DebugArrow( colorCyan, reach->start, reach->end, 2 );
if ( gameLocal.GetLocalPlayer() ) {
gameRenderWorld->DrawText( va( "%d", reach->edgeNum ), ( reach->start + reach->end ) * 0.5f, 0.1f, colorWhite, gameLocal.GetLocalPlayer()->viewAxis );
}
switch( reach->travelType ) {
case TFL_WALK: {
//const idReachability_Walk *walk = static_cast<const idReachability_Walk *>(reach);
break;
}
default: {
break;
}
}
}
/*
============
idAASLocal::DrawEdge
============
*/
void idAASLocal::DrawEdge( int edgeNum, bool arrow ) const {
const aasEdge_t *edge;
idVec4 *color;
if ( !file ) {
return;
}
edge = &file->GetEdge( edgeNum );
color = &colorRed;
if ( arrow ) {
gameRenderWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ), 1 );
} else {
gameRenderWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ) );
}
if ( gameLocal.GetLocalPlayer() ) {
gameRenderWorld->DrawText( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertexNum[1] ) ) * 0.5f + idVec3(0,0,4), 0.1f, colorRed, gameLocal.GetLocalPlayer()->viewAxis );
}
}
/*
============
idAASLocal::DrawFace
============
*/
void idAASLocal::DrawFace( int faceNum, bool side ) const {
int i, j, numEdges, firstEdge;
const aasFace_t *face;
idVec3 mid, end;
if ( !file ) {
return;
}
face = &file->GetFace( faceNum );
numEdges = face->numEdges;
firstEdge = face->firstEdge;
mid = vec3_origin;
for ( i = 0; i < numEdges; i++ ) {
DrawEdge( abs( file->GetEdgeIndex( firstEdge + i ) ), ( face->flags & FACE_FLOOR ) != 0 );
j = file->GetEdgeIndex( firstEdge + i );
mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] );
}
mid /= numEdges;
if ( side ) {
end = mid - 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
} else {
end = mid + 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
}
gameRenderWorld->DebugArrow( colorGreen, mid, end, 1 );
}
/*
============
idAASLocal::DrawArea
============
*/
void idAASLocal::DrawArea( int areaNum ) const {
int i, numFaces, firstFace;
const aasArea_t *area;
idReachability *reach;
if ( !file ) {
return;
}
area = &file->GetArea( areaNum );
numFaces = area->numFaces;
firstFace = area->firstFace;
for ( i = 0; i < numFaces; i++ ) {
DrawFace( abs( file->GetFaceIndex( firstFace + i ) ), file->GetFaceIndex( firstFace + i ) < 0 );
}
for ( reach = area->reach; reach; reach = reach->next ) {
DrawReachability( reach );
}
}
/*
============
idAASLocal::DefaultSearchBounds
============
*/
const idBounds &idAASLocal::DefaultSearchBounds() const {
return file->GetSettings().boundingBoxes[0];
}
/*
============
idAASLocal::ShowArea
============
*/
void idAASLocal::ShowArea( const idVec3 &origin ) const {
static int lastAreaNum;
int areaNum;
const aasArea_t *area;
idVec3 org;
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
org = origin;
PushPointIntoAreaNum( areaNum, org );
if ( aas_goalArea.GetInteger() ) {
int travelTime;
idReachability *reach;
RouteToGoalArea( areaNum, org, aas_goalArea.GetInteger(), TFL_WALK|TFL_AIR, travelTime, &reach );
gameLocal.Printf( "\rtt = %4d", travelTime );
if ( reach ) {
gameLocal.Printf( " to area %4d", reach->toAreaNum );
DrawArea( reach->toAreaNum );
}
}
if ( areaNum != lastAreaNum ) {
area = &file->GetArea( areaNum );
gameLocal.Printf( "area %d: ", areaNum );
if ( area->flags & AREA_LEDGE ) {
gameLocal.Printf( "AREA_LEDGE " );
}
if ( area->flags & AREA_REACHABLE_WALK ) {
gameLocal.Printf( "AREA_REACHABLE_WALK " );
}
if ( area->flags & AREA_REACHABLE_FLY ) {
gameLocal.Printf( "AREA_REACHABLE_FLY " );
}
if ( area->contents & AREACONTENTS_CLUSTERPORTAL ) {
gameLocal.Printf( "AREACONTENTS_CLUSTERPORTAL " );
}
if ( area->contents & AREACONTENTS_OBSTACLE ) {
gameLocal.Printf( "AREACONTENTS_OBSTACLE " );
}
gameLocal.Printf( "\n" );
lastAreaNum = areaNum;
}
if ( org != origin ) {
idBounds bnds = file->GetSettings().boundingBoxes[ 0 ];
bnds[ 1 ].z = bnds[ 0 ].z;
gameRenderWorld->DebugBounds( colorYellow, bnds, org );
}
DrawArea( areaNum );
}
/*
============
idAASLocal::ShowWalkPath
============
*/
void idAASLocal::ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
int i, areaNum, curAreaNum, travelTime;
idReachability *reach;
idVec3 org, areaCenter;
aasPath_t path;
if ( !file ) {
return;
}
org = origin;
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_WALK );
PushPointIntoAreaNum( areaNum, org );
curAreaNum = areaNum;
for ( i = 0; i < 100; i++ ) {
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_AIR, travelTime, &reach ) ) {
break;
}
if ( !reach ) {
break;
}
gameRenderWorld->DebugArrow( colorGreen, org, reach->start, 2 );
DrawReachability( reach );
if ( reach->toAreaNum == goalAreaNum ) {
break;
}
curAreaNum = reach->toAreaNum;
org = reach->end;
}
if ( WalkPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_AIR ) ) {
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
}
}
/*
============
idAASLocal::ShowFlyPath
============
*/
void idAASLocal::ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
int i, areaNum, curAreaNum, travelTime;
idReachability *reach;
idVec3 org, areaCenter;
aasPath_t path;
if ( !file ) {
return;
}
org = origin;
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_FLY );
PushPointIntoAreaNum( areaNum, org );
curAreaNum = areaNum;
for ( i = 0; i < 100; i++ ) {
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_FLY|TFL_AIR, travelTime, &reach ) ) {
break;
}
if ( !reach ) {
break;
}
gameRenderWorld->DebugArrow( colorPurple, org, reach->start, 2 );
DrawReachability( reach );
if ( reach->toAreaNum == goalAreaNum ) {
break;
}
curAreaNum = reach->toAreaNum;
org = reach->end;
}
if ( FlyPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_FLY|TFL_AIR ) ) {
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
}
}
/*
============
idAASLocal::ShowWallEdges
============
*/
void idAASLocal::ShowWallEdges( const idVec3 &origin ) const {
int i, areaNum, numEdges, edges[1024];
idVec3 start, end;
idPlayer *player;
player = gameLocal.GetLocalPlayer();
if ( !player ) {
return;
}
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
numEdges = GetWallEdges( areaNum, idBounds( origin ).Expand( 256.0f ), TFL_WALK, edges, 1024 );
for ( i = 0; i < numEdges; i++ ) {
GetEdge( edges[i], start, end );
gameRenderWorld->DebugLine( colorRed, start, end );
gameRenderWorld->DrawText( va( "%d", edges[i] ), ( start + end ) * 0.5f, 0.1f, colorWhite, player->viewAxis );
}
}
/*
============
idAASLocal::ShowHideArea
============
*/
void idAASLocal::ShowHideArea( const idVec3 &origin, int targetAreaNum ) const {
int areaNum, numObstacles;
idVec3 target;
aasGoal_t goal;
aasObstacle_t obstacles[10];
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
target = AreaCenter( targetAreaNum );
// consider the target an obstacle
obstacles[0].absBounds = idBounds( target ).Expand( 16 );
numObstacles = 1;
DrawCone( target, idVec3(0,0,1), 16.0f, colorYellow );
idAASFindCover findCover( target );
if ( FindNearestGoal( goal, areaNum, origin, target, TFL_WALK|TFL_AIR, obstacles, numObstacles, findCover ) ) {
DrawArea( goal.areaNum );
ShowWalkPath( origin, goal.areaNum, goal.origin );
DrawCone( goal.origin, idVec3(0,0,1), 16.0f, colorWhite );
}
}
/*
============
idAASLocal::PullPlayer
============
*/
bool idAASLocal::PullPlayer( const idVec3 &origin, int toAreaNum ) const {
int areaNum;
idVec3 areaCenter, dir, vel;
idAngles delta;
aasPath_t path;
idPlayer *player;
player = gameLocal.GetLocalPlayer();
if ( !player ) {
return true;
}
idPhysics *physics = player->GetPhysics();
if ( !physics ) {
return true;
}
if ( !toAreaNum ) {
return false;
}
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
areaCenter = AreaCenter( toAreaNum );
if ( player->GetPhysics()->GetAbsBounds().Expand( 8 ).ContainsPoint( areaCenter ) ) {
return false;
}
if ( WalkPathToGoal( path, areaNum, origin, toAreaNum, areaCenter, TFL_WALK|TFL_AIR ) ) {
dir = path.moveGoal - origin;
dir[2] *= 0.5f;
dir.Normalize();
delta = dir.ToAngles() - player->cmdAngles - player->GetDeltaViewAngles();
delta.Normalize180();
player->SetDeltaViewAngles( player->GetDeltaViewAngles() + delta * 0.1f );
dir[2] = 0.0f;
dir.Normalize();
dir *= 100.0f;
vel = physics->GetLinearVelocity();
dir[2] = vel[2];
physics->SetLinearVelocity( dir );
return true;
}
else {
return false;
}
}
/*
============
idAASLocal::RandomPullPlayer
============
*/
void idAASLocal::RandomPullPlayer( const idVec3 &origin ) const {
int rnd, i, n;
if ( !PullPlayer( origin, aas_pullPlayer.GetInteger() ) ) {
rnd = gameLocal.random.RandomFloat() * file->GetNumAreas();
for ( i = 0; i < file->GetNumAreas(); i++ ) {
n = (rnd + i) % file->GetNumAreas();
if ( file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ) {
aas_pullPlayer.SetInteger( n );
}
}
} else {
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
}
}
/*
============
idAASLocal::ShowPushIntoArea
============
*/
void idAASLocal::ShowPushIntoArea( const idVec3 &origin ) const {
int areaNum;
idVec3 target;
target = origin;
areaNum = PointReachableAreaNum( target, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
PushPointIntoAreaNum( areaNum, target );
gameRenderWorld->DebugArrow( colorGreen, origin, target, 1 );
}
/*
============
idAASLocal::Test
============
*/
void idAASLocal::Test( const idVec3 &origin ) {
if ( !file ) {
return;
}
if ( aas_randomPullPlayer.GetBool() ) {
RandomPullPlayer( origin );
}
if ( ( aas_pullPlayer.GetInteger() > 0 ) && ( aas_pullPlayer.GetInteger() < file->GetNumAreas() ) ) {
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
PullPlayer( origin, aas_pullPlayer.GetInteger() );
}
if ( ( aas_showPath.GetInteger() > 0 ) && ( aas_showPath.GetInteger() < file->GetNumAreas() ) ) {
ShowWalkPath( origin, aas_showPath.GetInteger(), AreaCenter( aas_showPath.GetInteger() ) );
}
if ( ( aas_showFlyPath.GetInteger() > 0 ) && ( aas_showFlyPath.GetInteger() < file->GetNumAreas() ) ) {
ShowFlyPath( origin, aas_showFlyPath.GetInteger(), AreaCenter( aas_showFlyPath.GetInteger() ) );
}
if ( ( aas_showHideArea.GetInteger() > 0 ) && ( aas_showHideArea.GetInteger() < file->GetNumAreas() ) ) {
ShowHideArea( origin, aas_showHideArea.GetInteger() );
}
if ( aas_showAreas.GetBool() ) {
ShowArea( origin );
}
if ( aas_showWallEdges.GetBool() ) {
ShowWallEdges( origin );
}
if ( aas_showPushIntoArea.GetBool() ) {
ShowPushIntoArea( origin );
}
}