Commit graph

8 commits

Author SHA1 Message Date
Robert Beckebans
539b25d799 Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
Robert Beckebans
a97c92b6a5 Separate bind set for material textures in the light passes to avoid allocation problems #676 2022-06-03 18:47:02 +02:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
274766f5d5 Mars City 1 works, disabled Binding/Sample Caches 2022-03-14 14:00:42 +01:00
Robert Beckebans
52d20500d7 Outcommented unused renderpasses 2022-03-12 10:14:05 +01:00
Robert Beckebans
f1a499093f Only add valid entries to the binding sets 2022-03-11 18:17:31 +01:00
Robert Beckebans
025ba4419e Added more missing files 2022-02-21 19:21:16 +01:00