Robert Beckebans
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11456a231d
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
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RobertBeckebans
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8018378c3c
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Merge branch 'master' into glew
Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/OpenGL/qgl.h
neo/renderer/OpenGL/wglext.h
neo/renderer/RenderProgs.cpp
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/sys/win32/win_qgl.cpp
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2014-04-21 15:01:50 +02:00 |
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RobertBeckebans
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cce21e0d76
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
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Robert Beckebans
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fe22638fdd
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Merge branch 'master' into glew and fixed a crash on Intel HD drivers
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2013-04-23 00:43:00 +02:00 |
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Robert Beckebans
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aefa4ac6e3
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Merge branch 'master' into glew and fixed a crash on Intel HD drivers
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2013-04-23 00:41:54 +02:00 |
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Robert Beckebans
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75f7fa3aa8
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Removed obsolete old renderer SMP code
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2013-03-23 21:33:40 +01:00 |
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Robert Beckebans
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c038a836f2
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Merge branch 'master' into glew
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2013-01-14 17:33:25 +01:00 |
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Robert Beckebans
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dd9b8a8710
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
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Robert Beckebans
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ff531907c7
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Replaced QGL with GLEW.
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2012-12-17 17:30:59 +01:00 |
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Robert Beckebans
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8b8cfe7d25
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Small changes to pthreads.
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2012-12-14 13:10:52 +01:00 |
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Daniel Gibson
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67d6a5a1fa
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Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
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2012-12-14 00:51:22 +01:00 |
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Daniel Gibson
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9eeea7adf3
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Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
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2012-12-11 23:57:05 +01:00 |
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Robert Beckebans
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afaf66ef40
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Formatted code
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2012-12-04 12:11:14 +01:00 |
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Robert Beckebans
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e0c79bd2d2
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More work on MinGW support.
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2012-12-03 23:55:27 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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