Commit graph

15 commits

Author SHA1 Message Date
Robert Beckebans
f1e54f249b Splitted light grid up into multiple for each BSP area 2021-04-13 19:53:02 +02:00
Robert Beckebans
99c7d58dc6 Compute irradiance for each light grid point 2021-04-13 17:51:16 +02:00
Robert Beckebans
6decaa2293 Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
Robert Beckebans
5d26aaddb3 Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
8501ea46ba Show environment probes as spheres instead of cubes 2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025 First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af Added r_showViewEnvprobes 2020-05-17 13:29:18 +02:00
Robert Beckebans
9931fab681 Improved SSAO performance with Blue Noise 2020-05-10 15:05:46 +02:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
5ec3ab6b18 Replaced GL_Cull with the new GL state bits 2018-11-01 16:30:05 +01:00
Robert Beckebans
644cab3d15 Started to move GL specific GLSL stuff to RenderProgs_GL.cpp 2018-10-13 14:42:30 +02:00
Robert Beckebans
38bcf14c7b killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404 Moved tr_backend_rendertools.cpp 2017-09-10 14:16:15 +02:00