Robert Beckebans
|
f1e54f249b
|
Splitted light grid up into multiple for each BSP area
|
2021-04-13 19:53:02 +02:00 |
|
Robert Beckebans
|
99c7d58dc6
|
Compute irradiance for each light grid point
|
2021-04-13 17:51:16 +02:00 |
|
Robert Beckebans
|
6decaa2293
|
Started to bring back the Quake 3 lightgrid as irradiance cache
|
2021-04-13 15:50:46 +02:00 |
|
Robert Beckebans
|
5d26aaddb3
|
Added parallax correction for local cubemaps
|
2021-04-09 22:28:09 +02:00 |
|
Robert Beckebans
|
c0376eacaf
|
Merged some smaller bugfixes from Stephen's branch
|
2021-02-20 12:03:11 +01:00 |
|
Robert Beckebans
|
2498a17149
|
Autospawn env probes in the center of BSP areas
|
2020-11-30 18:27:06 +01:00 |
|
Robert Beckebans
|
8501ea46ba
|
Show environment probes as spheres instead of cubes
|
2020-05-20 18:24:45 +02:00 |
|
Robert Beckebans
|
624f61b025
|
First time that multiple environment probes work
|
2020-05-17 17:37:06 +02:00 |
|
Robert Beckebans
|
1a66dc50af
|
Added r_showViewEnvprobes
|
2020-05-17 13:29:18 +02:00 |
|
Robert Beckebans
|
9931fab681
|
Improved SSAO performance with Blue Noise
|
2020-05-10 15:05:46 +02:00 |
|
Robert Beckebans
|
4a6af2d609
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
|
Robert Beckebans
|
5ec3ab6b18
|
Replaced GL_Cull with the new GL state bits
|
2018-11-01 16:30:05 +01:00 |
|
Robert Beckebans
|
644cab3d15
|
Started to move GL specific GLSL stuff to RenderProgs_GL.cpp
|
2018-10-13 14:42:30 +02:00 |
|
Robert Beckebans
|
38bcf14c7b
|
killed globalImages->BindNull(). More cleanups from vkneo
|
2017-09-10 15:27:31 +02:00 |
|
Robert Beckebans
|
f4dd96e404
|
Moved tr_backend_rendertools.cpp
|
2017-09-10 14:16:15 +02:00 |
|