Robert Beckebans
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c94b2caef6
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
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Robert Beckebans
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ab589eb5ef
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PSX affine texture mapping
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2024-08-17 18:37:50 +02:00 |
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Robert Beckebans
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449f56ab9f
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More triplanar shader tests
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2024-07-30 23:24:44 +02:00 |
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Robert Beckebans
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333bc486d6
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
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Robert Beckebans
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620a1616ed
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
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Robert Beckebans
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25b7680cfb
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Added Imgui AF editor by Stephen Pridham
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2022-09-15 11:03:22 +02:00 |
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Robert Beckebans
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539b25d799
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
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Robert Beckebans
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70dee3a79c
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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