Commit graph

10 commits

Author SHA1 Message Date
Robert Beckebans
c94b2caef6 Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
Robert Beckebans
ab589eb5ef PSX affine texture mapping 2024-08-17 18:37:50 +02:00
Robert Beckebans
449f56ab9f More triplanar shader tests 2024-07-30 23:24:44 +02:00
Robert Beckebans
333bc486d6 Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
Robert Beckebans
620a1616ed Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
Robert Beckebans
25b7680cfb Added Imgui AF editor by Stephen Pridham 2022-09-15 11:03:22 +02:00
Robert Beckebans
539b25d799 Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
Robert Beckebans
70dee3a79c WIP non-compiling GPU skinning fixes 2022-06-06 13:21:14 +02:00
Robert Beckebans
6ae1f07e95 Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
Robert Beckebans
16a21fdeb8 NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00