Stephen Saunders
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421160087d
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Integrate the AMD Vma allocator for images and buffer objects
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2023-02-13 19:06:41 -05:00 |
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Stephen Pridham
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4af1742b17
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Astyle
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2022-11-20 12:52:06 +01:00 |
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Stephen Pridham
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47312f8997
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Allow buffer ranges for constant buffers
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2022-11-20 12:52:06 +01:00 |
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Stephen Saunders
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86bcffdd00
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Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
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2022-10-21 23:46:42 -04:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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025ba4419e
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Added more missing files
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2022-02-21 19:21:16 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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4edf8b1c3b
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Added AMD's Vulkan Memory Allocator library
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2018-10-06 17:55:32 +02:00 |
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Robert Beckebans
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a8ae629fcf
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
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Robert Beckebans
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d115d84980
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
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Robert Beckebans
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095c68ca5b
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Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
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2018-10-01 19:07:12 +02:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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