Robert Beckebans
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8613b2bc69
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Fixed crash with Vulkan when using the colorProcess shader. Close #891
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2024-05-21 20:12:03 +02:00 |
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Stephen Saunders
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7911f5252d
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Merge branch 'master' into nvrhi-rebase-040224
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2024-02-04 15:02:13 -05:00 |
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Robert Beckebans
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1ebd075215
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Fixed compile problems with -DSTANDALONE flag
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2024-02-04 15:36:55 +01:00 |
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Stephen Saunders
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4596a34dfe
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nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes
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2024-02-03 11:26:31 -05:00 |
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Robert Beckebans
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bbbb14159f
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Tweaked dithering with standard deviation
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2024-01-11 22:06:55 +01:00 |
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Robert Beckebans
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4bc81a1cd7
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Added Amstrad CPC 6128 mode
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2024-01-10 00:04:26 +01:00 |
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Robert Beckebans
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610157fe8f
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Added menu options for Retro modes
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2024-01-03 15:54:58 +01:00 |
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Robert Beckebans
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cbe6147f03
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Tweaked dithering and added more modes
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2024-01-01 16:45:17 +01:00 |
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Robert Beckebans
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779f38d84c
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Tweaked PSX dithering
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2023-12-30 18:43:09 +01:00 |
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Robert Beckebans
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fd5b25dc59
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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e51b41cc66
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Added CRT options as cvars
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2023-12-29 12:31:43 +01:00 |
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Robert Beckebans
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df7d0b8d28
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Tweaked CRT shaders
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2023-12-28 22:35:58 +01:00 |
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Robert Beckebans
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1e9bc96191
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Going back to a single renderprog volatile constant buffer to avoid crashes
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2023-12-28 16:16:15 +01:00 |
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Robert Beckebans
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13f9ee8cfb
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Added old MatthiasCRT shader to crt_newpixie.*.hlsl
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2023-12-28 15:29:50 +01:00 |
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Robert Beckebans
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ed6b61a9f9
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
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Robert Beckebans
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49130533c6
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Further tweaks on the C64 shader
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2023-12-28 13:06:42 +01:00 |
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Robert Beckebans
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a589f3e6f0
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Implemented binary search for colors in HLSL
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2023-12-27 15:14:58 +01:00 |
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Robert Beckebans
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9e88365c59
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Added Commodore 64 post processing effect
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2023-12-26 22:08:04 +01:00 |
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Robert Beckebans
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8f84e54bb0
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Restored ternary operator usage for older DXC compilers. Thanks SRSaunders
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2023-10-12 10:11:00 +02:00 |
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Robert Beckebans
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feffa4a4dd
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Replaced ternary operators in HLSL code. Fixes #803
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2023-10-09 15:14:43 +02:00 |
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Robert Beckebans
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87bedde244
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Fixed PSO creation error in Erebus 3 map. #770
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2023-05-22 18:27:32 +02:00 |
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Robert Beckebans
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9f305c2399
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
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Robert Beckebans
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d846b54e72
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Fixed most stencil shadows related bugs. Still not working
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2023-03-14 22:06:19 +01:00 |
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Robert Beckebans
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99d7338d12
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Blend shadowmaps smoothly in for small distant lights #746
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2023-02-24 15:21:19 +01:00 |
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Robert Beckebans
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a12db413fc
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Added missing TAA pixeloffset to SSAO pass
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2023-02-11 18:08:00 +01:00 |
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Robert Beckebans
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01c2db8bbd
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Fixed pixelNormal in ssao_compute.cs.hlsl
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2023-02-11 15:41:45 +01:00 |
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Robert Beckebans
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b4d2b03079
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Removed old obsolete SSAO minify shader
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2023-02-11 14:31:26 +01:00 |
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Robert Beckebans
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5de9dd9b68
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Donut SSAO is kind of working
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2023-02-11 14:24:59 +01:00 |
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Robert Beckebans
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9d45866a1a
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Simplified old SSAO backend code
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2023-02-08 09:24:23 +01:00 |
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Robert Beckebans
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1d1ad26adf
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More SSAO experiments
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2023-02-07 21:07:29 +01:00 |
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Robert Beckebans
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846cf265fb
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Added code for debugging Donut's SSAO pass
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2023-02-07 15:06:40 +01:00 |
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Stephen Saunders
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c7ad3f2801
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Add required render matrices to SsaoConstants and init them for render pass
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2023-01-30 16:00:51 -05:00 |
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Stephen Saunders
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6d83ad0f8d
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Include modelMatrix in new SSAO compute shader constant buffer
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2023-01-29 23:38:40 -05:00 |
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Stephen Saunders
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866244ffdd
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Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option
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2023-01-29 02:01:15 -05:00 |
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Stephen Saunders
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a466a7a4ad
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Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
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2023-01-25 21:08:25 -05:00 |
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Stephen Saunders
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8fe25bf987
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Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
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2023-01-25 14:23:14 -05:00 |
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Stephen Saunders
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fbeb02df9c
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Fix Vulkan descriptor set selection within bink and bink_gui shaders
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2022-12-12 17:55:08 -05:00 |
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Stephen Pridham
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c1c0334bf2
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Fix VK descriptor set slot for motionBlur shader
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2022-11-20 12:52:06 +01:00 |
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Stephen Saunders
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2ffb89c80e
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Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set
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2022-10-23 08:45:53 -04:00 |
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Robert Beckebans
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283e94269f
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
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Robert Beckebans
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620a1616ed
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
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Robert Beckebans
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4c85798e67
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
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Robert Beckebans
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c55467ef33
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Fixed several Vulkan errors
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2022-09-22 20:08:07 +02:00 |
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Robert Beckebans
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25b7680cfb
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Added Imgui AF editor by Stephen Pridham
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2022-09-15 11:03:22 +02:00 |
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Robert Beckebans
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539b25d799
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
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Robert Beckebans
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70dee3a79c
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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987085a247
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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