Robert Beckebans
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83b3439e87
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Disabled unused OpenAL code requiring the AL_SOFT_buffer_samples extension
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2013-01-08 18:08:24 +01:00 |
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Robert Beckebans
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5234e4cd77
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Cleaned up OpenAL code. Updated README.txt
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2013-01-06 17:47:40 +01:00 |
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Robert Beckebans
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4884cc5793
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Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang.
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2013-01-06 13:03:56 +01:00 |
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Robert Beckebans
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699e0e39f5
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Fixed problems in the ADPCM decoder. Sound is working.
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2013-01-05 19:00:22 +01:00 |
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Robert Beckebans
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5bef3a327f
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Added MS ADPCM decoder from SDL2
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2013-01-05 17:02:48 +01:00 |
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Robert Beckebans
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a2fe079600
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
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Robert Beckebans
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9ac405223b
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Changed idSoundSample_OpenAL::MakeDefault() to generated a proper beep sound
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2013-01-04 18:12:20 +01:00 |
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Robert Beckebans
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c47e78d6f3
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Misc changes
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2013-01-03 21:25:34 +01:00 |
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Robert Beckebans
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00a459c61b
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OpenAL plays first scratchy sounds
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2013-01-03 20:17:54 +01:00 |
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Robert Beckebans
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038037e524
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Replaced most XAudio2 calls with OpenAL
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2013-01-03 16:56:25 +01:00 |
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Robert Beckebans
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9a40f246b6
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Copied neo/sound/XAudio2/XA2_* to neo/sound/OpenAL/AL_*
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2013-01-02 21:45:47 +01:00 |
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