Robert Beckebans
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7690fb4b8e
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Merge branch 'master' into glew
Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/RenderSystem_init.cpp
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2013-12-24 15:49:06 +01:00 |
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Jonathan Young
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bb2e41b5d7
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Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
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2013-09-21 22:12:42 +10:00 |
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Robert Beckebans
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aefa4ac6e3
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Merge branch 'master' into glew and fixed a crash on Intel HD drivers
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2013-04-23 00:41:54 +02:00 |
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Robert Beckebans
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75f7fa3aa8
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Removed obsolete old renderer SMP code
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2013-03-23 21:33:40 +01:00 |
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Robert Beckebans
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c038a836f2
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Merge branch 'master' into glew
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2013-01-14 17:33:25 +01:00 |
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Robert Beckebans
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dd9b8a8710
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
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Robert Beckebans
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f57d92a1ab
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Renamed RBDoom3 to RBDoom3BFG
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2012-12-19 15:23:57 +01:00 |
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Daniel Gibson
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4863f11607
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Fix bug in vidMode_t constructor
it caused the default/static video mode list to contain only garbage
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2012-12-18 22:49:22 +01:00 |
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Robert Beckebans
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ff531907c7
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Replaced QGL with GLEW.
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2012-12-17 17:30:59 +01:00 |
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Robert Beckebans
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d7888cf99d
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Added support for SDL 2.0
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2012-12-14 19:03:30 +01:00 |
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Daniel Gibson
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67d6a5a1fa
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Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
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2012-12-14 00:51:22 +01:00 |
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Robert Beckebans
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3b0dabe30a
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Formatted code.
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2012-12-08 18:20:13 +01:00 |
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Robert Beckebans
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948865123d
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More Linux specific fixes, especially 64 bit
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2012-12-07 17:06:44 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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