Commit graph

89 commits

Author SHA1 Message Date
Robert Beckebans
676c970886 Added Gameboy and NES render modes 2024-07-31 18:11:43 +02:00
Robert Beckebans
ea78cf42e3 Store world normals in gbuffer 2024-07-31 17:04:42 +02:00
Robert Beckebans
449f56ab9f More triplanar shader tests 2024-07-30 23:24:44 +02:00
Robert Beckebans
a3a52c97fe Some experiments similar to Obra Dinn and fixed old SSAO 2024-07-30 22:01:27 +02:00
Robert Beckebans
cebba26908 Made PSX vertex jitter resolution independent 2024-07-26 17:50:06 +02:00
Robert Beckebans
333bc486d6 Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
Robert Beckebans
8613b2bc69 Fixed crash with Vulkan when using the colorProcess shader. Close #891 2024-05-21 20:12:03 +02:00
Stephen Saunders
7911f5252d Merge branch 'master' into nvrhi-rebase-040224 2024-02-04 15:02:13 -05:00
Robert Beckebans
1ebd075215 Fixed compile problems with -DSTANDALONE flag 2024-02-04 15:36:55 +01:00
Stephen Saunders
4596a34dfe nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes 2024-02-03 11:26:31 -05:00
Robert Beckebans
bbbb14159f Tweaked dithering with standard deviation 2024-01-11 22:06:55 +01:00
Robert Beckebans
4bc81a1cd7 Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
Robert Beckebans
610157fe8f Added menu options for Retro modes 2024-01-03 15:54:58 +01:00
Robert Beckebans
cbe6147f03 Tweaked dithering and added more modes 2024-01-01 16:45:17 +01:00
Robert Beckebans
779f38d84c Tweaked PSX dithering 2023-12-30 18:43:09 +01:00
Robert Beckebans
fd5b25dc59 Added nearest filtering for PSX render mode. Closes #613 2023-12-30 15:01:31 +01:00
Robert Beckebans
567b95a642 Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX 2023-12-30 14:10:07 +01:00
Robert Beckebans
e51b41cc66 Added CRT options as cvars 2023-12-29 12:31:43 +01:00
Robert Beckebans
df7d0b8d28 Tweaked CRT shaders 2023-12-28 22:35:58 +01:00
Robert Beckebans
1e9bc96191 Going back to a single renderprog volatile constant buffer to avoid crashes 2023-12-28 16:16:15 +01:00
Robert Beckebans
13f9ee8cfb Added old MatthiasCRT shader to crt_newpixie.*.hlsl 2023-12-28 15:29:50 +01:00
Robert Beckebans
ed6b61a9f9 Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
Robert Beckebans
49130533c6 Further tweaks on the C64 shader 2023-12-28 13:06:42 +01:00
Robert Beckebans
a589f3e6f0 Implemented binary search for colors in HLSL 2023-12-27 15:14:58 +01:00
Robert Beckebans
9e88365c59 Added Commodore 64 post processing effect 2023-12-26 22:08:04 +01:00
Robert Beckebans
8f84e54bb0 Restored ternary operator usage for older DXC compilers. Thanks SRSaunders 2023-10-12 10:11:00 +02:00
Robert Beckebans
feffa4a4dd Replaced ternary operators in HLSL code. Fixes #803 2023-10-09 15:14:43 +02:00
Robert Beckebans
87bedde244 Fixed PSO creation error in Erebus 3 map. #770 2023-05-22 18:27:32 +02:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
d846b54e72 Fixed most stencil shadows related bugs. Still not working 2023-03-14 22:06:19 +01:00
Robert Beckebans
99d7338d12 Blend shadowmaps smoothly in for small distant lights #746 2023-02-24 15:21:19 +01:00
Robert Beckebans
a12db413fc Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
Robert Beckebans
01c2db8bbd Fixed pixelNormal in ssao_compute.cs.hlsl 2023-02-11 15:41:45 +01:00
Robert Beckebans
b4d2b03079 Removed old obsolete SSAO minify shader 2023-02-11 14:31:26 +01:00
Robert Beckebans
5de9dd9b68 Donut SSAO is kind of working 2023-02-11 14:24:59 +01:00
Robert Beckebans
9d45866a1a Simplified old SSAO backend code 2023-02-08 09:24:23 +01:00
Robert Beckebans
1d1ad26adf More SSAO experiments 2023-02-07 21:07:29 +01:00
Robert Beckebans
846cf265fb Added code for debugging Donut's SSAO pass 2023-02-07 15:06:40 +01:00
Stephen Saunders
c7ad3f2801 Add required render matrices to SsaoConstants and init them for render pass 2023-01-30 16:00:51 -05:00
Stephen Saunders
6d83ad0f8d Include modelMatrix in new SSAO compute shader constant buffer 2023-01-29 23:38:40 -05:00
Stephen Saunders
866244ffdd Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option 2023-01-29 02:01:15 -05:00
Stephen Saunders
a466a7a4ad Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding 2023-01-25 21:08:25 -05:00
Stephen Saunders
8fe25bf987 Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative 2023-01-25 14:23:14 -05:00
Stephen Saunders
fbeb02df9c Fix Vulkan descriptor set selection within bink and bink_gui shaders 2022-12-12 17:55:08 -05:00
Stephen Pridham
c1c0334bf2 Fix VK descriptor set slot for motionBlur shader 2022-11-20 12:52:06 +01:00
Stephen Saunders
2ffb89c80e Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set 2022-10-23 08:45:53 -04:00
Robert Beckebans
283e94269f Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
Robert Beckebans
620a1616ed Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
Robert Beckebans
4c85798e67 Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
Robert Beckebans
c55467ef33 Fixed several Vulkan errors 2022-09-22 20:08:07 +02:00