Robert Beckebans
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26bb497b3c
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Supress warnings about failed #include global.inc when using embedded Cg shaders
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2014-05-14 19:14:21 +02:00 |
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Robert Beckebans
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96e879361d
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Fixed a problem with the searching for embedding local and embedded shaders
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2014-05-10 16:00:18 +02:00 |
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RobertBeckebans
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cacf1bb46b
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
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Christoph Korn
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264ffcb6f7
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Fix typos
Just fix some typos.
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2013-12-31 02:23:16 +01:00 |
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Daniel Gibson
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ee88148bd1
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eliminate more longs
for 64bit compatibility.
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2012-12-13 01:28:41 +01:00 |
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Daniel Gibson
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9eeea7adf3
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Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
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2012-12-11 23:57:05 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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