Commit graph

19 commits

Author SHA1 Message Date
Robert Beckebans
fa3df4e2d2 Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting 2019-11-22 18:25:33 +01:00
Robert Beckebans
f6701427dd Added stencil zfail optimization aka Carmack's Reverse 2019-11-19 21:02:47 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
ab5b233e8e Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders 2019-11-11 20:07:33 +01:00
Robert Beckebans
23414ee58d Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
Robert Beckebans
d333370637 Fixed problems with newest ImGui version 2019-10-28 23:45:13 +01:00
Robert Beckebans
4605ae32bd Moved OpenGL specific ImGui code to GL renderer backend 2019-10-28 20:06:10 +01:00
Robert Beckebans
5ec3ab6b18 Replaced GL_Cull with the new GL state bits 2018-11-01 16:30:05 +01:00
Robert Beckebans
644cab3d15 Started to move GL specific GLSL stuff to RenderProgs_GL.cpp 2018-10-13 14:42:30 +02:00
Robert Beckebans
a8ae629fcf Merged more renderer backend code from vkneo 2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
bca006b8fc Moved OpenGL initialization to GL backend 2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980 Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Robert Beckebans
b3637e8fde Moved tr_backend_rendertools.cpp 2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
a5b5840ca7 Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE 2017-09-03 23:17:44 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Renamed from neo/renderer/OpenGL/gl_backend.cpp (Browse further)