Robert Beckebans
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cde21c018d
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Did a little Quake to Doom experiment
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2022-02-05 15:49:50 +01:00 |
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Robert Beckebans
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92c5cbf758
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convertMapToValve220 now works with just the .resource files
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2022-01-21 18:33:42 +01:00 |
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Robert Beckebans
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8863db872e
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Added CMake options STANDALONE and DOOM_CLASSIC
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2021-11-09 19:47:06 +01:00 |
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Admer
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474a299a27
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Use idMapFile instead of CM for brush origin offsets
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2021-09-11 17:43:50 +02:00 |
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Admer
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17068426e4
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dmap: write origin brushes to .cm files
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2021-09-11 17:43:50 +02:00 |
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Robert Beckebans
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bb2a5e523c
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Fixed Valve 220 projections, allow ingame light editor to save it
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2021-03-12 18:13:33 +01:00 |
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Robert Beckebans
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288359067b
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
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Robert Beckebans
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742624d3ac
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Added support for the Valve 220 .map format in dmap
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2021-02-13 18:46:34 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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52b7775d83
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Added support for new JSON based map format
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2016-03-05 20:52:09 +01:00 |
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Robert Beckebans
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61f568550e
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New Blender style mesh .map primitive type
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2015-04-12 11:53:05 +02:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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