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13 commits

Author SHA1 Message Date
Robert Beckebans
cde21c018d Did a little Quake to Doom experiment 2022-02-05 15:49:50 +01:00
Robert Beckebans
92c5cbf758 convertMapToValve220 now works with just the .resource files 2022-01-21 18:33:42 +01:00
Robert Beckebans
8863db872e Added CMake options STANDALONE and DOOM_CLASSIC 2021-11-09 19:47:06 +01:00
Admer
474a299a27 Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
Admer
17068426e4 dmap: write origin brushes to .cm files 2021-09-11 17:43:50 +02:00
Robert Beckebans
bb2a5e523c Fixed Valve 220 projections, allow ingame light editor to save it 2021-03-12 18:13:33 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
742624d3ac Added support for the Valve 220 .map format in dmap 2021-02-13 18:46:34 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
52b7775d83 Added support for new JSON based map format 2016-03-05 20:52:09 +01:00
Robert Beckebans
61f568550e New Blender style mesh .map primitive type 2015-04-12 11:53:05 +02:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00