Cleanup of RenderSystem.h

This commit is contained in:
Robert Beckebans 2023-03-10 18:39:53 +01:00
parent cf9f430d1c
commit f8faac469a
13 changed files with 24 additions and 108 deletions

View file

@ -424,7 +424,7 @@ void idRenderModelOverlay::CreateOverlay( const idRenderModel* model, const idPl
}
// RB: added check wether GPU skinning is available at all
if( tri->staticModelWithJoints != NULL && r_useGPUSkinning.GetBool() && glConfig.gpuSkinningAvailable )
if( tri->staticModelWithJoints != NULL && r_useGPUSkinning.GetBool() )
{
R_OverlayPointCullSkinned( cullBits.Ptr(), texCoordS.Ptr(), texCoordT.Ptr(), localTextureAxis, tri->verts, tri->numVerts, tri->staticModelWithJoints->jointsInverted );
}