Improved linear RGB lighting and added ACES tonemap

This commit is contained in:
Robert Beckebans 2016-01-13 20:33:16 +01:00
parent a96eb702b5
commit f82b700598
12 changed files with 170 additions and 202 deletions

View file

@ -5244,7 +5244,7 @@ void RB_DrawViewInternal( const viewDef_t* viewDef, const int stereoEye )
//-------------------------------------------------
// darken the scene using the screen space ambient occlusion result
//-------------------------------------------------
//RB_SSAO( viewDef );
RB_SSAO( viewDef );
//RB_SSGI( viewDef );
//-------------------------------------------------
@ -5271,7 +5271,7 @@ void RB_DrawViewInternal( const viewDef_t* viewDef, const int stereoEye )
//-------------------------------------------------
// use direct light and emissive light contributions to add indirect screen space light
//-------------------------------------------------
RB_SSGI( viewDef );
//RB_SSGI( viewDef );
//-------------------------------------------------
// fog and blend lights, drawn after emissive surfaces