mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-05-31 17:01:09 +00:00
Improved linear RGB lighting and added ACES tonemap
This commit is contained in:
parent
a96eb702b5
commit
f82b700598
12 changed files with 170 additions and 202 deletions
|
@ -5244,7 +5244,7 @@ void RB_DrawViewInternal( const viewDef_t* viewDef, const int stereoEye )
|
|||
//-------------------------------------------------
|
||||
// darken the scene using the screen space ambient occlusion result
|
||||
//-------------------------------------------------
|
||||
//RB_SSAO( viewDef );
|
||||
RB_SSAO( viewDef );
|
||||
//RB_SSGI( viewDef );
|
||||
|
||||
//-------------------------------------------------
|
||||
|
@ -5271,7 +5271,7 @@ void RB_DrawViewInternal( const viewDef_t* viewDef, const int stereoEye )
|
|||
//-------------------------------------------------
|
||||
// use direct light and emissive light contributions to add indirect screen space light
|
||||
//-------------------------------------------------
|
||||
RB_SSGI( viewDef );
|
||||
//RB_SSGI( viewDef );
|
||||
|
||||
//-------------------------------------------------
|
||||
// fog and blend lights, drawn after emissive surfaces
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue