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Updated .plan
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@ -13,6 +13,27 @@ RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG
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Thank you for downloading RBDOOM-3-BFG.
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## .plan - May 7, 2025
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Changelog:
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* Improved multi-monitor support and fixed some potential issues with setups where the engine didn't want to start
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* New blood reflections system options with the settings: Static, Dynamic (SSR)
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* Remove waitIdle() and use normal sync when Vulkan Validation Layer enabled
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* Mix AO from _rmao images with screen space AO
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* reloadModels works with changed .def files now. So a model reimport is triggered by either updating the .glb file or by making changes to the modelDef
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* Added -mt[num threads] option to baking commands
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* Support path names longer than 260 chars on Windows (new limit is 1024 among all operating systems)
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## .plan - April 26, 2025
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This test build ships with freshly baked environment probes that hide the monsters for the blood reflections.
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