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Merged improved VBO/UBO handling from vkneo
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15 changed files with 1144 additions and 1065 deletions
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@ -914,7 +914,7 @@ void R_InitOpenGL()
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r_initialized = true;
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// allocate the vertex array range or vertex objects
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vertexCache.Init();
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vertexCache.Init( glConfig.uniformBufferOffsetAlignment );
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// allocate the frame data, which may be more if smp is enabled
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R_InitFrameData();
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