Added new GFX options for SSAO and Ambient Lighting

This commit is contained in:
Robert Beckebans 2021-10-30 17:54:07 +02:00
parent 5b252f82d1
commit d0f5cd7308
7 changed files with 231 additions and 26 deletions

View file

@ -99,8 +99,7 @@ idCVar r_useSeamlessCubeMap( "r_useSeamlessCubeMap", "1", CVAR_RENDERER | CVAR_B
idCVar r_maxAnisotropicFiltering( "r_maxAnisotropicFiltering", "8", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "limit aniso filtering" );
idCVar r_useTrilinearFiltering( "r_useTrilinearFiltering", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "Extra quality filtering" );
// RB: not used anymore
// SRS - Reenabled LODBIAS
idCVar r_lodBias( "r_lodBias", "0.5", CVAR_RENDERER | CVAR_ARCHIVE, /*"UNUSED: */"image lod bias" );
idCVar r_lodBias( "r_lodBias", "0.5", CVAR_RENDERER | CVAR_ARCHIVE, "UNUSED: image lod bias" );
// RB end
idCVar r_useStateCaching( "r_useStateCaching", "1", CVAR_RENDERER | CVAR_BOOL, "avoid redundant state changes in GL_*() calls" );