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Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders
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9 changed files with 204 additions and 213 deletions
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@ -267,7 +267,12 @@ idCVar r_ldrContrastThreshold( "r_ldrContrastThreshold", "1.1", CVAR_RENDERER |
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idCVar r_ldrContrastOffset( "r_ldrContrastOffset", "3", CVAR_RENDERER | CVAR_FLOAT, "" );
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idCVar r_useFilmicPostProcessEffects( "r_useFilmicPostProcessEffects", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "apply several post process effects to mimic a filmic look" );
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#if defined( USE_VULKAN )
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idCVar r_forceAmbient( "r_forceAmbient", "0.15", CVAR_RENDERER | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.4f );
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#else
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idCVar r_forceAmbient( "r_forceAmbient", "0.3", CVAR_RENDERER | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.4f );
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#endif
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idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space global illumination and reflections" );
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idCVar r_ssgiDebug( "r_ssgiDebug", "0", CVAR_RENDERER | CVAR_INTEGER, "" );
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