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Updated README for 1.2.0 maintenance release
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@ -14,14 +14,39 @@ Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD in 2019 - RBDOOM-3-BFG 1.2.0
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TBD in early 2020 - RBDOOM-3-BFG 1.3.0
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_______________________________
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- Vulkan renderer backend based on Dustin Land's Doom 3 BFG Vulkan port
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- Finish Vulkan renderer backend
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- Fix GPU Skinning with Vulkan
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- Fix the lighting with stencil shadows with Vulkan
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- Port HDR and Shadow Mapping to Vulkan
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_______________________________________
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October 2019 - RBDOOM-3-BFG 1.2.0
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_______________________________
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This is a maintenance release without Vulkan support even though it contains a lot Vulkan specific code.
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- Experimental Work in Progress Vulkan renderer backend based on Dustin Land's Doom 3 BFG Vulkan port
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This renderer backend only supports ambient lighting and no light interactions but it also comes with a big renderer code cleanup.
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The changes also fixed several rendering bugs that occured in OpenGL:
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- Fixed black dots when HDR and SSAO is enabled
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- Hit/damage markers show a white background #422
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- Refactored and simplified OpenGL renderer backend to match Vulkan backend
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- Renamed the .vertex and .pixel shader files to .hlsl
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This allows better editing of the shaders within Visual Studio including Intellisense support.
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- Integrated libbinkdec for video playback as a slim alternative to FFmpeg (thanks to Daniel Gibson)
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@ -40,7 +65,8 @@ _______________________________
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- Added instructions how to use these Doom 3 port with the GOG installer
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- Many smaller compiler related fixes
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- Many smaller compiler related fixes like VS 2017 and VS 2019 support.
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If it fails to compile with GCC then it should at least build with Clang on Linux
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_______________________________________
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