Updated README for 1.2.0 maintenance release

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Robert Beckebans 2019-10-14 20:03:42 +02:00
parent 6ae887a591
commit aa7486a91d

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@ -14,14 +14,39 @@ Thank you for downloading RBDOOM-3-BFG.
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TBD in 2019 - RBDOOM-3-BFG 1.2.0
TBD in early 2020 - RBDOOM-3-BFG 1.3.0
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- Vulkan renderer backend based on Dustin Land's Doom 3 BFG Vulkan port
- Finish Vulkan renderer backend
- Fix GPU Skinning with Vulkan
- Fix the lighting with stencil shadows with Vulkan
- Port HDR and Shadow Mapping to Vulkan
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October 2019 - RBDOOM-3-BFG 1.2.0
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This is a maintenance release without Vulkan support even though it contains a lot Vulkan specific code.
- Experimental Work in Progress Vulkan renderer backend based on Dustin Land's Doom 3 BFG Vulkan port
This renderer backend only supports ambient lighting and no light interactions but it also comes with a big renderer code cleanup.
The changes also fixed several rendering bugs that occured in OpenGL:
- Fixed black dots when HDR and SSAO is enabled
- Hit/damage markers show a white background #422
- Refactored and simplified OpenGL renderer backend to match Vulkan backend
- Renamed the .vertex and .pixel shader files to .hlsl
This allows better editing of the shaders within Visual Studio including Intellisense support.
- Integrated libbinkdec for video playback as a slim alternative to FFmpeg (thanks to Daniel Gibson)
@ -40,7 +65,8 @@ _______________________________
- Added instructions how to use these Doom 3 port with the GOG installer
- Many smaller compiler related fixes
- Many smaller compiler related fixes like VS 2017 and VS 2019 support.
If it fails to compile with GCC then it should at least build with Clang on Linux
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