Defaulted r_forceAmbient to 0.4

This commit is contained in:
Robert Beckebans 2021-03-26 18:40:02 +01:00
parent 39facaa1ac
commit 97656fb9cf
2 changed files with 3 additions and 3 deletions

View file

@ -5,7 +5,7 @@ bind "M" "spawn moveable_macbethchart"
bind "F1" "toggle r_showViewEnvprobes 1 2 0" bind "F1" "toggle r_showViewEnvprobes 1 2 0"
bind "F2" "toggle r_showTris 1 2 3 0" bind "F2" "toggle r_showTris 1 2 3 0"
bind "F3" "toggle r_forceAmbient 0.2 0.3 0.0001" bind "F3" "toggle r_forceAmbient 0.2 0.3 0.4 0.5 0"
bind "F4" "toggle r_skipInteractions" bind "F4" "toggle r_skipInteractions"
bind "F5" "savegame quick" bind "F5" "savegame quick"
bind "F6" "toggle r_hdrDebug" bind "F6" "toggle r_hdrDebug"

View file

@ -283,9 +283,9 @@ idCVar r_ldrContrastOffset( "r_ldrContrastOffset", "3", CVAR_RENDERER | CVAR_FLO
idCVar r_useFilmicPostProcessing( "r_useFilmicPostProcessing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "apply several post process effects to mimic a filmic look" ); idCVar r_useFilmicPostProcessing( "r_useFilmicPostProcessing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "apply several post process effects to mimic a filmic look" );
#if defined( USE_VULKAN ) #if defined( USE_VULKAN )
idCVar r_forceAmbient( "r_forceAmbient", "0.2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f ); idCVar r_forceAmbient( "r_forceAmbient", "0.4", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f );
#else #else
idCVar r_forceAmbient( "r_forceAmbient", "0.2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f ); idCVar r_forceAmbient( "r_forceAmbient", "0.4", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f );
#endif #endif
idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space global illumination and reflections" ); idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space global illumination and reflections" );