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Defaulted r_forceAmbient to 0.4
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2 changed files with 3 additions and 3 deletions
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@ -5,7 +5,7 @@ bind "M" "spawn moveable_macbethchart"
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bind "F1" "toggle r_showViewEnvprobes 1 2 0"
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bind "F1" "toggle r_showViewEnvprobes 1 2 0"
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bind "F2" "toggle r_showTris 1 2 3 0"
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bind "F2" "toggle r_showTris 1 2 3 0"
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bind "F3" "toggle r_forceAmbient 0.2 0.3 0.0001"
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bind "F3" "toggle r_forceAmbient 0.2 0.3 0.4 0.5 0"
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bind "F4" "toggle r_skipInteractions"
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bind "F4" "toggle r_skipInteractions"
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bind "F5" "savegame quick"
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bind "F5" "savegame quick"
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bind "F6" "toggle r_hdrDebug"
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bind "F6" "toggle r_hdrDebug"
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@ -283,9 +283,9 @@ idCVar r_ldrContrastOffset( "r_ldrContrastOffset", "3", CVAR_RENDERER | CVAR_FLO
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idCVar r_useFilmicPostProcessing( "r_useFilmicPostProcessing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "apply several post process effects to mimic a filmic look" );
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idCVar r_useFilmicPostProcessing( "r_useFilmicPostProcessing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "apply several post process effects to mimic a filmic look" );
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#if defined( USE_VULKAN )
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#if defined( USE_VULKAN )
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idCVar r_forceAmbient( "r_forceAmbient", "0.2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f );
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idCVar r_forceAmbient( "r_forceAmbient", "0.4", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f );
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#else
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#else
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idCVar r_forceAmbient( "r_forceAmbient", "0.2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f );
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idCVar r_forceAmbient( "r_forceAmbient", "0.4", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.75f );
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#endif
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#endif
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idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space global illumination and reflections" );
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idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space global illumination and reflections" );
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