mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 00:41:51 +00:00
Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
This commit is contained in:
parent
c9249bd05c
commit
730a1f2baa
6 changed files with 2266 additions and 41 deletions
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@ -15,6 +15,9 @@ option(SDL2
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option(OPENAL
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"Use OpenAL soft instead of XAudio2" OFF)
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option(FFMPEG
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"Use FMPEG to render Bink videos" ON)
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if(UNIX)
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set(OPENAL TRUE)
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endif()
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@ -132,6 +135,13 @@ elseif(MSVC)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy /MT")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP /MTd")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT")
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# RB: without /SAFESEH:NO we can't link against ffmpeg libs and VS2013 or we have to build our own
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# libs for newer compilers
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
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set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
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set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
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# endif()
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@ -1177,6 +1187,33 @@ if(MSVC)
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${DOOMCLASSIC_XAUDIO2_SOURCES})
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endif()
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if(FFMPEG)
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if(CMAKE_CL_64)
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include_directories(libs/ffmpeg-win64/include)
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include_directories(libs/ffmpeg-win64/include/libswscale)
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include_directories(libs/ffmpeg-win64/include/libavformat)
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include_directories(libs/ffmpeg-win64/include/libavdevice)
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include_directories(libs/ffmpeg-win64/include/libavcodec)
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win64/lib)
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else()
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include_directories(libs/ffmpeg-win32/include)
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include_directories(libs/ffmpeg-win32/include/libswscale)
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include_directories(libs/ffmpeg-win32/include/libavformat)
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include_directories(libs/ffmpeg-win32/include/libavdevice)
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include_directories(libs/ffmpeg-win32/include/libavcodec)
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win32/lib)
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set(FFmpeg_LIBRARIES
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avcodec
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avformat
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avutil
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swscale)
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endif()
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endif()
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if(USE_MFC_TOOLS)
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include_directories(libs/atlmfc/include)
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@ -1266,6 +1303,7 @@ if(MSVC)
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winmm
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wsock32.lib
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${OpenAL_LIBRARIES}
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${FFmpeg_LIBRARIES}
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)
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#CMAKE_BINARY_DIR
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@ -1282,16 +1320,12 @@ else()
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list(APPEND RBDOOM3_SOURCES
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${SYS_INCLUDES} ${SYS_SOURCES})
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if(WIN32)
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list(APPEND RBDOOM3_SOURCES
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${WIN32_INCLUDES} ${WIN32_SOURCES} ${WIN32_RESOURCES}
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${DOOMCLASSIC_STUBAUDIO_SOURCES})
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#list(REMOVE_ITEM WIN32_SOURCES sys/win32/win_cpu.cpp)
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list(APPEND WIN32_SOURCES sys/sdl/sdl_cpu.cpp)
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endif()
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if(UNIX)
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if(FFMPEG)
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find_package(FFMPEG)
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include_directories(${FFMPEG_INCLUDE_DIR})
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link_directories(${FFMPEG_LIBRARIES_DIRS})
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endif()
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if(SDL2)
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find_package(SDL2 REQUIRED)
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@ -1402,31 +1436,6 @@ else()
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# make sure precompiled header is deleted after executable is compiled
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add_dependencies(rm_precomp_header RBDoom3BFG)
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if(MINGW)
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include_directories(libs/sdl2/include)
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/sdl2/libmingw32)
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endif()
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if(WIN32)
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target_link_libraries(RBDoom3BFG
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idlib
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${DirectX_LIBRARIES}
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#libcurl
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#openal32
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opengl32
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glu32
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dbghelp
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#eaxguid
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iphlpapi
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winmm
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wsock32.lib
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SDL2
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)
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endif()
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IF("${CMAKE_SYSTEM}" MATCHES "Linux")
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target_link_libraries(RBDoom3BFG
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idlib
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@ -1436,6 +1445,7 @@ else()
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rt
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${SDLx_LIBRARY}
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${OPENAL_LIBRARY}
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${FFMPEG_LIBRARIES}
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)
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endif()
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@ -1447,6 +1457,7 @@ else()
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rt
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${SDLx_LIBRARY}
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${OPENAL_LIBRARY}
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${FFMPEG_LIBRARIES}
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)
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endif()
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@ -74,6 +74,7 @@ void idMenuScreen_Shell_Credits::SetupCreditList()
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creditList.Append( creditInfo_t( 0, "Daniel Gibson - Tons of code cleanups, netcode++" ) );
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creditList.Append( creditInfo_t( 0, "Jonathan Young - Bugfixes, misc improvements" ) );
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creditList.Append( creditInfo_t( 0, "Felix Rueegg - Doomclassic Linux support" ) );
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creditList.Append( creditInfo_t( 0, "Carl Kenner - Bink video support" ) );
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creditList.Append( creditInfo_t() );
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creditList.Append( creditInfo_t( 0, "For more see the GitHub stats ;)" ) );
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creditList.Append( creditInfo_t() );
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File diff suppressed because it is too large
Load diff
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@ -3,6 +3,7 @@
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2014 Carl Kenner
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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@ -62,6 +63,7 @@ typedef struct
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idImage* imageY;
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idImage* imageCr;
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idImage* imageCb;
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idImage* image;
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int status;
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} cinData_t;
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@ -303,6 +303,14 @@ void idGuiModel::EmitFullScreen()
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viewDef->drawSurfs = ( drawSurf_t** )R_FrameAlloc( viewDef->maxDrawSurfs * sizeof( viewDef->drawSurfs[0] ), FRAME_ALLOC_DRAW_SURFACE_POINTER );
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viewDef->numDrawSurfs = 0;
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#if 1
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// RB: give renderView the current time to calculate 2D shader effects
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int shaderTime = tr.frameShaderTime * 1000; //Sys_Milliseconds();
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viewDef->renderView.time[0] = shaderTime;
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viewDef->renderView.time[1] = shaderTime;
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// RB end
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#endif
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viewDef_t* oldViewDef = tr.viewDef;
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tr.viewDef = viewDef;
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@ -4,6 +4,7 @@
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2013 Robert Beckebans
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Copyright (C) 2014 Carl Kenner
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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@ -407,6 +408,14 @@ static void RB_BindVariableStageImage( const textureStage_t* texture, const floa
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cin.imageCr->Bind();
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GL_SelectTexture( 2 );
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cin.imageCb->Bind();
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}
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else if( cin.image != NULL )
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{
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//Carl: A single RGB image works better with the FFMPEG BINK codec.
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GL_SelectTexture( 0 );
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cin.image->Bind();
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renderProgManager.BindShader_TextureVertexColor();
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}
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else
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{
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