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https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-03 09:22:45 +00:00
Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
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parent
ebbb98c9bd
commit
67d6a5a1fa
4 changed files with 38 additions and 6 deletions
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@ -870,6 +870,10 @@ void R_InitOpenGL()
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common->FatalError( "R_InitOpenGL called while active" );
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common->FatalError( "R_InitOpenGL called while active" );
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}
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}
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// DG: make sure SDL has setup video so getting supported modes in R_SetNewMode() works
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GLimp_PreInit();
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// DG end
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R_SetNewMode( true );
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R_SetNewMode( true );
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@ -1052,6 +1052,10 @@ struct glimpParms_t
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int multiSamples;
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int multiSamples;
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};
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};
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// DG: R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
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// So add PreInit for platforms that need it, others can just stub it.
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void GLimp_PreInit();
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bool GLimp_Init( glimpParms_t parms );
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bool GLimp_Init( glimpParms_t parms );
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// If the desired mode can't be set satisfactorily, false will be returned.
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// If the desired mode can't be set satisfactorily, false will be returned.
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// If succesful, sets glConfig.nativeScreenWidth, glConfig.nativeScreenHeight, and glConfig.pixelAspect
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// If succesful, sets glConfig.nativeScreenWidth, glConfig.nativeScreenHeight, and glConfig.pixelAspect
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@ -53,6 +53,25 @@ static SDL_Surface* window = NULL;
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bool QGL_Init( const char* dllname );
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bool QGL_Init( const char* dllname );
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void QGL_Shutdown();
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void QGL_Shutdown();
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/*
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===================
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GLimp_PreInit
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R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
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So do that in GLimp_PreInit()
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Calling that function more than once doesn't make a difference
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===================
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*/
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void GLimp_PreInit() // DG: added this function for SDL compatibility
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{
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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{
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if( SDL_Init( SDL_INIT_VIDEO ) )
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common->Error( "Error while initializing SDL: %s", SDL_GetError() );
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}
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}
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/*
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/*
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===================
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===================
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GLimp_Init
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GLimp_Init
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@ -62,11 +81,7 @@ bool GLimp_Init( glimpParms_t parms )
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{
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{
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common->Printf( "Initializing OpenGL subsystem\n" );
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common->Printf( "Initializing OpenGL subsystem\n" );
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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GLimp_PreInit(); // DG: make sure SDL is initialized
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{
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if( SDL_Init( SDL_INIT_VIDEO ) )
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common->Error( "Error while initializing SDL: %s", SDL_GetError() );
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}
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Uint32 flags = SDL_WINDOW_OPENGL;
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Uint32 flags = SDL_WINDOW_OPENGL;
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@ -376,8 +391,13 @@ bool R_GetModeListForDisplay( const int requestedDisplayNum, idList<vidMode_t>&
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modeList.Clear();
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modeList.Clear();
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bool verbose = false;
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bool verbose = false;
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const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
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const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
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if( videoInfo == NULL )
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{
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// DG: yes, this can actually fail, e.g. if SDL_Init( SDL_INIT_VIDEO ) wasn't called
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common->Error( "Can't get Video Info!\n" );
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}
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SDL_Rect** modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
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SDL_Rect** modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
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@ -1253,6 +1253,10 @@ static bool GLW_ChangeDislaySettingsIfNeeded( glimpParms_t parms )
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return false;
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return false;
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}
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}
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void GLimp_PreInit() {
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// DG: not needed on this platform, so just do nothing
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}
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/*
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/*
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===================
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===================
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GLimp_Init
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GLimp_Init
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