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Tweaked HDR parameters
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4 changed files with 7 additions and 5 deletions
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@ -246,9 +246,9 @@ idCVar r_shadowMapSunDepthBiasScale( "r_shadowMapSunDepthBiasScale", "0.999991",
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// RB: HDR parameters
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idCVar r_useHDR( "r_useHDR", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use high dynamic range rendering" );
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idCVar r_hdrMinLuminance( "r_hdrMinLuminance", "0.01", CVAR_RENDERER | CVAR_FLOAT, "" );
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idCVar r_hdrMaxLuminance( "r_hdrMaxLuminance", "3000", CVAR_RENDERER | CVAR_FLOAT, "" );
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idCVar r_hdrKey( "r_hdrKey", "0.18", CVAR_RENDERER | CVAR_FLOAT, "mid-gray 0.5 in linear RGB space (without gamma curve applied)" );
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idCVar r_hdrMinLuminance( "r_hdrMinLuminance", "0.05", CVAR_RENDERER | CVAR_FLOAT, "" );
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idCVar r_hdrMaxLuminance( "r_hdrMaxLuminance", "300", CVAR_RENDERER | CVAR_FLOAT, "" );
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idCVar r_hdrKey( "r_hdrKey", "0.5", CVAR_RENDERER | CVAR_FLOAT, "mid-gray 0.5 in linear RGB space (without gamma curve applied)" );
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idCVar r_hdrContrastThreshold( "r_hdrContrastThreshold", "13", CVAR_RENDERER | CVAR_FLOAT, "all pixels brighter than this cause HDR bloom glares" );
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idCVar r_hdrContrastOffset( "r_hdrContrastOffset", "100", CVAR_RENDERER | CVAR_FLOAT, "" );
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idCVar r_hdrGlarePasses( "r_hdrGlarePasses", "8", CVAR_RENDERER | CVAR_INTEGER, "how many times the bloom blur is rendered offscreen. number should be even" );
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