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Fixed r_shadowMapJitterScale for Poisson disc algorithm
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3 changed files with 5 additions and 43 deletions
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@ -222,7 +222,7 @@ idCVar r_useShadowMapping( "r_useShadowMapping", "1", CVAR_RENDERER | CVAR_ARCHI
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idCVar r_shadowMapFrustumFOV( "r_shadowMapFrustumFOV", "92", CVAR_RENDERER | CVAR_FLOAT, "oversize FOV for point light side matching" );
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idCVar r_shadowMapSingleSide( "r_shadowMapSingleSide", "-1", CVAR_RENDERER | CVAR_INTEGER, "only draw a single side (0-5) of point lights" );
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idCVar r_shadowMapImageSize( "r_shadowMapImageSize", "1024", CVAR_RENDERER | CVAR_INTEGER, "", 128, 2048 );
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idCVar r_shadowMapJitterScale( "r_shadowMapJitterScale", "0.006", CVAR_RENDERER | CVAR_FLOAT, "scale factor for jitter offset" );
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idCVar r_shadowMapJitterScale( "r_shadowMapJitterScale", "3", CVAR_RENDERER | CVAR_FLOAT, "scale factor for jitter offset" );
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idCVar r_shadowMapBiasScale( "r_shadowMapBiasScale", "0.0001", CVAR_RENDERER | CVAR_FLOAT, "scale factor for jitter bias" );
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idCVar r_shadowMapRandomizeJitter( "r_shadowMapRandomizeJitter", "1", CVAR_RENDERER | CVAR_BOOL, "randomly offset jitter texture each draw" );
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idCVar r_shadowMapSamples( "r_shadowMapSamples", "1", CVAR_RENDERER | CVAR_INTEGER, "0, 1, 4, or 16" );
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