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Workaround for erebus1 crash in debug mode on Linux
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1 changed files with 7 additions and 1 deletions
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@ -178,7 +178,13 @@ void RB_DrawElementsWithCounters( const drawSurf_t* surf )
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if( surf->jointCache )
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{
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if( !verify( renderProgManager.ShaderUsesJoints() ) )
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// DG: this happens all the time in the erebus1 map with blendlight.vfp,
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// so don't call assert (through verify) here until it's fixed (if fixable)
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// else the game crashes on linux when using debug builds
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// FIXME: fix this properly if possible?
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//if( !verify( renderProgManager.ShaderUsesJoints() ) )
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if( ! renderProgManager.ShaderUsesJoints() )
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// DG end
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{
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return;
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}
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