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https://github.com/id-Software/DOOM-3-BFG.git
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Deleted almost all OpenGL code from _VK backend files
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d115d84980
commit
3d9f9b75db
22 changed files with 884 additions and 5151 deletions
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@ -838,7 +838,6 @@ and model information functions.
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*/
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void R_InitOpenGL()
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{
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common->Printf( "----- R_InitOpenGL -----\n" );
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if( R_IsInitialized() )
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@ -852,7 +851,6 @@ void R_InitOpenGL()
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R_SetNewMode( true );
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// input and sound systems need to be tied to the new window
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Sys_InitInput();
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@ -2540,15 +2538,7 @@ void R_TouchGui_f( const idCmdArgs& args )
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uiManager->Touch( gui );
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}
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/*
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=================
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R_InitCvars
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=================
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*/
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void R_InitCvars()
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{
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// update latched cvars here
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}
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/*
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=================
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@ -2851,8 +2841,6 @@ void idRenderSystemLocal::Init()
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backend.Init();
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R_InitCvars();
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R_InitCommands();
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guiModel = new( TAG_RENDER ) idGuiModel;
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