SMAA neighborhood blending shader

This commit is contained in:
Robert Beckebans 2015-12-28 13:34:39 +01:00
parent 794f9ae5e1
commit 3bb28ab144
5 changed files with 65 additions and 19 deletions

View file

@ -151,7 +151,6 @@ void Framebuffer::Init()
}
// SMSAA
/*
globalFramebuffers.smaaEdgesFBO = new Framebuffer( "_smaaEdges", glConfig.nativeScreenWidth, glConfig.nativeScreenHeight );
globalFramebuffers.smaaEdgesFBO->Bind();
globalFramebuffers.smaaEdgesFBO->AddColorBuffer( GL_RGBA8, 0 );
@ -163,7 +162,6 @@ void Framebuffer::Init()
globalFramebuffers.smaaBlendFBO->AddColorBuffer( GL_RGBA8, 0 );
globalFramebuffers.smaaBlendFBO->AttachImage2D( GL_TEXTURE_2D, globalImages->smaaBlendImage, 0 );
globalFramebuffers.smaaBlendFBO->Check();
*/
Unbind();
}