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SMAA neighborhood blending shader
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parent
794f9ae5e1
commit
3bb28ab144
5 changed files with 65 additions and 19 deletions
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@ -151,7 +151,6 @@ void Framebuffer::Init()
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}
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// SMSAA
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/*
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globalFramebuffers.smaaEdgesFBO = new Framebuffer( "_smaaEdges", glConfig.nativeScreenWidth, glConfig.nativeScreenHeight );
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globalFramebuffers.smaaEdgesFBO->Bind();
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globalFramebuffers.smaaEdgesFBO->AddColorBuffer( GL_RGBA8, 0 );
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@ -163,7 +162,6 @@ void Framebuffer::Init()
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globalFramebuffers.smaaBlendFBO->AddColorBuffer( GL_RGBA8, 0 );
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globalFramebuffers.smaaBlendFBO->AttachImage2D( GL_TEXTURE_2D, globalImages->smaaBlendImage, 0 );
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globalFramebuffers.smaaBlendFBO->Check();
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*/
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Unbind();
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}
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