Updated release notes

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Robert Beckebans 2024-08-17 22:51:36 +02:00
parent b66a4d1838
commit 34735910b0

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TBD - RBDOOM-3-BFG 1.6.0
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## .plan - August 17, 2024
This update improves the PSX render mode to be more faithful to the original output of the PS1.
It emulates the lack of floating point rasterizer hardware and affine texture mapping.
Besides that there is a new 4 Color CGA mode and new NES render mode with 55 colors.
There is also a third advanced CRT shader that is a nice alternative if you prefer the look of a TV shadow mask.
Changelog:
* Fixed corpse burn effect of demons
* PSX affine texture mapping
* Ported advanced CRT shader by whkrmrgks0
* Added 4 color CGA shader
* Added NES render modes
* Store world normals in gbuffer
* Some experiments similar to Obra Dinn and fixed old SSAO
* Made PSX vertex jitter resolution independent
* Implemented typical PSX style vertex jittering
<img src="https://i.imgur.com/vIPuu3x.png">
# RBDOOM-3-BFG 1.6.0 adds Retro Rendering Support and Better Modding Support