mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-22 09:40:46 +00:00
Updated release notes
This commit is contained in:
parent
b66a4d1838
commit
34735910b0
1 changed files with 32 additions and 0 deletions
|
@ -18,6 +18,38 @@ _______________________________________
|
|||
TBD - RBDOOM-3-BFG 1.6.0
|
||||
_______________________________
|
||||
|
||||
|
||||
## .plan - August 17, 2024
|
||||
|
||||
This update improves the PSX render mode to be more faithful to the original output of the PS1.
|
||||
It emulates the lack of floating point rasterizer hardware and affine texture mapping.
|
||||
|
||||
Besides that there is a new 4 Color CGA mode and new NES render mode with 55 colors.
|
||||
|
||||
There is also a third advanced CRT shader that is a nice alternative if you prefer the look of a TV shadow mask.
|
||||
|
||||
Changelog:
|
||||
|
||||
* Fixed corpse burn effect of demons
|
||||
|
||||
* PSX affine texture mapping
|
||||
|
||||
* Ported advanced CRT shader by whkrmrgks0
|
||||
|
||||
* Added 4 color CGA shader
|
||||
|
||||
* Added NES render modes
|
||||
|
||||
* Store world normals in gbuffer
|
||||
|
||||
* Some experiments similar to Obra Dinn and fixed old SSAO
|
||||
|
||||
* Made PSX vertex jitter resolution independent
|
||||
|
||||
* Implemented typical PSX style vertex jittering
|
||||
|
||||
|
||||
|
||||
<img src="https://i.imgur.com/vIPuu3x.png">
|
||||
|
||||
# RBDOOM-3-BFG 1.6.0 adds Retro Rendering Support and Better Modding Support
|
||||
|
|
Loading…
Reference in a new issue