Fixed menu button controller mappings with SDL

This commit is contained in:
Robert Beckebans 2024-12-18 12:16:26 +01:00
parent c22b312bd0
commit 19946a4f4e

View file

@ -714,17 +714,17 @@ sysEvent_t Sys_GetEvent()
case SDL_CONTROLLERBUTTONUP:
static int controllerButtonRemap[][2] =
{
{K_JOY1, J_ACTION1},
{K_JOY2, J_ACTION2},
{K_JOY3, J_ACTION3},
{K_JOY4, J_ACTION4},
{K_JOY9, J_ACTION9},
{K_JOY11, J_ACTION11},
{K_JOY10, J_ACTION10},
{K_JOY7, J_ACTION7},
{K_JOY8, J_ACTION8},
{K_JOY5, J_ACTION5},
{K_JOY6, J_ACTION6},
{K_JOY1, J_ACTION1}, // A
{K_JOY2, J_ACTION2}, // B
{K_JOY3, J_ACTION3}, // X
{K_JOY4, J_ACTION4}, // Y
{K_JOY10, J_ACTION10}, // Back / View
{K_JOY11, J_ACTION11}, // Guide / Xbox button (shouldn't be used)
{K_JOY9, J_ACTION9}, // Start / Menu
{K_JOY7, J_ACTION7}, // Left Stick Down
{K_JOY8, J_ACTION8}, // Right Stick Down
{K_JOY5, J_ACTION5}, // LB / L1
{K_JOY6, J_ACTION6}, // RB / R1
{K_JOY_DPAD_UP, J_DPAD_UP},
{K_JOY_DPAD_DOWN, J_DPAD_DOWN},
{K_JOY_DPAD_LEFT, J_DPAD_LEFT},