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Fixed menu button controller mappings with SDL
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1 changed files with 11 additions and 11 deletions
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@ -714,17 +714,17 @@ sysEvent_t Sys_GetEvent()
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case SDL_CONTROLLERBUTTONUP:
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static int controllerButtonRemap[][2] =
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{
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{K_JOY1, J_ACTION1},
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{K_JOY2, J_ACTION2},
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{K_JOY3, J_ACTION3},
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{K_JOY4, J_ACTION4},
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{K_JOY9, J_ACTION9},
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{K_JOY11, J_ACTION11},
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{K_JOY10, J_ACTION10},
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{K_JOY7, J_ACTION7},
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{K_JOY8, J_ACTION8},
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{K_JOY5, J_ACTION5},
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{K_JOY6, J_ACTION6},
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{K_JOY1, J_ACTION1}, // A
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{K_JOY2, J_ACTION2}, // B
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{K_JOY3, J_ACTION3}, // X
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{K_JOY4, J_ACTION4}, // Y
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{K_JOY10, J_ACTION10}, // Back / View
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{K_JOY11, J_ACTION11}, // Guide / Xbox button (shouldn't be used)
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{K_JOY9, J_ACTION9}, // Start / Menu
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{K_JOY7, J_ACTION7}, // Left Stick Down
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{K_JOY8, J_ACTION8}, // Right Stick Down
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{K_JOY5, J_ACTION5}, // LB / L1
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{K_JOY6, J_ACTION6}, // RB / R1
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{K_JOY_DPAD_UP, J_DPAD_UP},
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{K_JOY_DPAD_DOWN, J_DPAD_DOWN},
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{K_JOY_DPAD_LEFT, J_DPAD_LEFT},
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