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Fixed a bug in the Vulkan Swapchain
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5 changed files with 143 additions and 169 deletions
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@ -2446,7 +2446,7 @@ void idRenderSystemLocal::InitOpenGL()
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backend.Init();
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// Reloading images here causes the rendertargets to get deleted. Figure out how to handle this properly on 360
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globalImages->ReloadImages( true );
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//globalImages->ReloadImages( true );
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#if !defined(USE_VULKAN)
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int err = glGetError();
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