Fixed a bug in the Vulkan Swapchain

This commit is contained in:
Robert Beckebans 2018-10-07 17:58:32 +02:00
parent 98a13a2424
commit 0ef3fcfe92
5 changed files with 143 additions and 169 deletions

View file

@ -2446,7 +2446,7 @@ void idRenderSystemLocal::InitOpenGL()
backend.Init();
// Reloading images here causes the rendertargets to get deleted. Figure out how to handle this properly on 360
globalImages->ReloadImages( true );
//globalImages->ReloadImages( true );
#if !defined(USE_VULKAN)
int err = glGetError();