doom3-bfg/neo/idlib/gltfExtras.cpp

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#include "precompiled.h"
#pragma hdrstop
#include "gltfExtras.h"
extern idCVar gltf_parseVerbose;
void gltfExtra_Scatter::parse( idToken& token, idLexer* parser )
{
parser->UnreadToken( &token );
gltfItemArray scatterInfo;
GLTFARRAYITEM( scatterInfo, emitter, gltfObject );
scatterInfo.Parse( parser, true );
}
void gltfExtra_cvar::parse( idToken& token, idLexer* parser )
{
parser->UnreadToken( &token );
gltfItemArray cvarInfo;
idStr n, t, v, d;
GLTFARRAYITEMREF( cvarInfo, name, gltfItem , n );
GLTFARRAYITEMREF( cvarInfo, type, gltfItem , t );
GLTFARRAYITEMREF( cvarInfo, value, gltfItem, v );
GLTFARRAYITEMREF( cvarInfo, desc, gltfItem , d );
int total = cvarInfo.Parse( parser );
assert( total == 3 );
idCVar* gltExtra_cvar = new idCVar(
n.c_str(),
v.c_str(),
CVAR_SYSTEM | CVAR_BOOL,
d.c_str()
);
cvarSystem->Register( gltExtra_cvar );
}