doom3-bfg/neo/idlib/Timer.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
double idTimer::base = -1.0;
/*
=================
idTimer::InitBaseClockTicks
=================
*/
void idTimer::InitBaseClockTicks() const
{
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idTimer timer;
double ct, b;
int i;
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base = 0.0;
b = -1.0;
for( i = 0; i < 1000; i++ )
{
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timer.Clear();
timer.Start();
timer.Stop();
ct = timer.ClockTicks();
if( b < 0.0 || ct < b )
{
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b = ct;
}
}
base = b;
}
/*
=================
idTimerReport::idTimerReport
=================
*/
idTimerReport::idTimerReport()
{
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}
/*
=================
idTimerReport::SetReportName
=================
*/
void idTimerReport::SetReportName( const char* name )
{
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reportName = ( name ) ? name : "Timer Report";
}
/*
=================
idTimerReport::~idTimerReport
=================
*/
idTimerReport::~idTimerReport()
{
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Clear();
}
/*
=================
idTimerReport::AddReport
=================
*/
int idTimerReport::AddReport( const char* name )
{
if( name && *name )
{
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names.Append( name );
return timers.Append( new( TAG_IDLIB ) idTimer() );
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}
return -1;
}
/*
=================
idTimerReport::Clear
=================
*/
void idTimerReport::Clear()
{
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timers.DeleteContents( true );
names.Clear();
reportName.Clear();
}
/*
=================
idTimerReport::Reset
=================
*/
void idTimerReport::Reset()
{
assert( timers.Num() == names.Num() );
for( int i = 0; i < timers.Num(); i++ )
{
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timers[i]->Clear();
}
}
/*
=================
idTimerReport::AddTime
=================
*/
void idTimerReport::AddTime( const char* name, idTimer* time )
{
assert( timers.Num() == names.Num() );
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int i;
for( i = 0; i < names.Num(); i++ )
{
if( names[i].Icmp( name ) == 0 )
{
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*timers[i] += *time;
break;
}
}
if( i == names.Num() )
{
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int index = AddReport( name );
if( index >= 0 )
{
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timers[index]->Clear();
*timers[index] += *time;
}
}
}
/*
=================
idTimerReport::PrintReport
=================
*/
void idTimerReport::PrintReport()
{
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assert( timers.Num() == names.Num() );
idLib::common->Printf( "Timing Report for %s\n", reportName.c_str() );
idLib::common->Printf( "-------------------------------\n" );
float total = 0.0f;
for( int i = 0; i < names.Num(); i++ )
{
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idLib::common->Printf( "%s consumed %5.2f seconds\n", names[i].c_str(), timers[i]->Milliseconds() * 0.001f );
total += timers[i]->Milliseconds();
}
idLib::common->Printf( "Total time for report %s was %5.2f\n\n", reportName.c_str(), total * 0.001f );
}