doom3-bfg/doomclassic/doom/hu_stuff.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include <ctype.h>
#include "doomdef.h"
#include "z_zone.h"
#include "m_swap.h"
#include "hu_stuff.h"
#include "hu_lib.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
// Data.
#include "dstrings.h"
#include "sounds.h"
#include "Main.h"
//
// Locally used constants, shortcuts.
//
extern const char* const temp_chat_macros[];
const char* const temp_chat_macros[] =
{
HUSTR_CHATMACRO0,
HUSTR_CHATMACRO1,
HUSTR_CHATMACRO2,
HUSTR_CHATMACRO3,
HUSTR_CHATMACRO4,
HUSTR_CHATMACRO5,
HUSTR_CHATMACRO6,
HUSTR_CHATMACRO7,
HUSTR_CHATMACRO8,
HUSTR_CHATMACRO9
};
extern const char* const player_names[];
const char* const player_names[] =
{
HUSTR_PLRGREEN,
HUSTR_PLRINDIGO,
HUSTR_PLRBROWN,
HUSTR_PLRRED
};
//
// Builtin map names.
// The actual names can be found in DStrings.h.
//
const char* mapnames[] =
{
HUSTR_E1M1,
HUSTR_E1M2,
HUSTR_E1M3,
HUSTR_E1M4,
HUSTR_E1M5,
HUSTR_E1M6,
HUSTR_E1M7,
HUSTR_E1M8,
HUSTR_E1M9,
HUSTR_E2M1,
HUSTR_E2M2,
HUSTR_E2M3,
HUSTR_E2M4,
HUSTR_E2M5,
HUSTR_E2M6,
HUSTR_E2M7,
HUSTR_E2M8,
HUSTR_E2M9,
HUSTR_E3M1,
HUSTR_E3M2,
HUSTR_E3M3,
HUSTR_E3M4,
HUSTR_E3M5,
HUSTR_E3M6,
HUSTR_E3M7,
HUSTR_E3M8,
HUSTR_E3M9,
HUSTR_E4M1,
HUSTR_E4M2,
HUSTR_E4M3,
HUSTR_E4M4,
HUSTR_E4M5,
HUSTR_E4M6,
HUSTR_E4M7,
HUSTR_E4M8,
HUSTR_E4M9,
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL",
"NEWLEVEL"
};
const char* mapnames2[] =
{
HUSTR_1,
HUSTR_2,
HUSTR_3,
HUSTR_4,
HUSTR_5,
HUSTR_6,
HUSTR_7,
HUSTR_8,
HUSTR_9,
HUSTR_10,
HUSTR_11,
HUSTR_12,
HUSTR_13,
HUSTR_14,
HUSTR_15,
HUSTR_16,
HUSTR_17,
HUSTR_18,
HUSTR_19,
HUSTR_20,
HUSTR_21,
HUSTR_22,
HUSTR_23,
HUSTR_24,
HUSTR_25,
HUSTR_26,
HUSTR_27,
HUSTR_28,
HUSTR_29,
HUSTR_30,
HUSTR_31,
HUSTR_32,
HUSTR_33
};
const char* mapnamesp[] =
{
PHUSTR_1,
PHUSTR_2,
PHUSTR_3,
PHUSTR_4,
PHUSTR_5,
PHUSTR_6,
PHUSTR_7,
PHUSTR_8,
PHUSTR_9,
PHUSTR_10,
PHUSTR_11,
PHUSTR_12,
PHUSTR_13,
PHUSTR_14,
PHUSTR_15,
PHUSTR_16,
PHUSTR_17,
PHUSTR_18,
PHUSTR_19,
PHUSTR_20,
PHUSTR_21,
PHUSTR_22,
PHUSTR_23,
PHUSTR_24,
PHUSTR_25,
PHUSTR_26,
PHUSTR_27,
PHUSTR_28,
PHUSTR_29,
PHUSTR_30,
PHUSTR_31,
PHUSTR_32
};
// TNT WAD map names.
const char *mapnamest[] =
{
THUSTR_1,
THUSTR_2,
THUSTR_3,
THUSTR_4,
THUSTR_5,
THUSTR_6,
THUSTR_7,
THUSTR_8,
THUSTR_9,
THUSTR_10,
THUSTR_11,
THUSTR_12,
THUSTR_13,
THUSTR_14,
THUSTR_15,
THUSTR_16,
THUSTR_17,
THUSTR_18,
THUSTR_19,
THUSTR_20,
THUSTR_21,
THUSTR_22,
THUSTR_23,
THUSTR_24,
THUSTR_25,
THUSTR_26,
THUSTR_27,
THUSTR_28,
THUSTR_29,
THUSTR_30,
THUSTR_31,
THUSTR_32
};
const char* shiftxform;
const char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', // shift-[
'!', // shift-backslash - OH MY GOD DOES WATCOM SUCK
']', // shift-]
'"', '_',
'\'', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
char ForeignTranslation(unsigned char ch)
{
return ch;
}
void HU_Init(void)
{
int i;
int j;
char buffer[9];
shiftxform = english_shiftxform;
// load the heads-up font
j = HU_FONTSTART;
for (i=0;i<HU_FONTSIZE;i++)
{
sprintf(buffer, "STCFN%.3d", j++);
::g->hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC_SHARED);
}
}
void HU_Stop(void)
{
::g->headsupactive = false;
}
void HU_Start(void)
{
int i;
const char* s;
if (::g->headsupactive)
HU_Stop();
::g->plr = &::g->players[::g->consoleplayer];
::g->message_on = false;
::g->message_dontfuckwithme = false;
::g->message_nottobefuckedwith = false;
::g->chat_on = false;
// create the message widget
HUlib_initSText(&::g->w_message,
HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
::g->hu_font,
HU_FONTSTART, &::g->message_on);
// create the map title widget
HUlib_initTextLine(&::g->w_title,
HU_TITLEX, HU_TITLEY,
::g->hu_font,
HU_FONTSTART);
switch ( ::g->gamemode )
{
case shareware:
case registered:
case retail:
s = HU_TITLE;
break;
case commercial:
default:
if( DoomLib::expansionSelected == 5 ) {
int map = ::g->gamemap;
if( ::g->gamemap > 9 ) {
map = 0;
}
s = DoomLib::GetCurrentExpansion()->mapNames[ map - 1 ];
} else {
s = DoomLib::GetCurrentExpansion()->mapNames[ ::g->gamemap - 1 ];
}
break;
}
while (*s)
HUlib_addCharToTextLine(&::g->w_title, *(s++));
// create the chat widget
HUlib_initIText(&::g->w_chat,
HU_INPUTX, HU_INPUTY,
::g->hu_font,
HU_FONTSTART, &::g->chat_on);
// create the inputbuffer widgets
for (i=0 ; i<MAXPLAYERS ; i++)
HUlib_initIText(&::g->w_inputbuffer[i], 0, 0, 0, 0, &::g->always_off);
::g->headsupactive = true;
}
void HU_Drawer(void)
{
HUlib_drawSText(&::g->w_message);
HUlib_drawIText(&::g->w_chat);
if (::g->automapactive)
HUlib_drawTextLine(&::g->w_title, false);
}
void HU_Erase(void)
{
HUlib_eraseSText(&::g->w_message);
HUlib_eraseIText(&::g->w_chat);
HUlib_eraseTextLine(&::g->w_title);
}
void HU_Ticker(void)
{
// tick down message counter if message is up
if (::g->message_counter && !--::g->message_counter)
{
::g->message_on = false;
::g->message_nottobefuckedwith = false;
}
if ( ( m_inDemoMode.GetBool() == false && m_show_messages.GetBool() ) || ::g->message_dontfuckwithme)
{
// display message if necessary
if ((::g->plr->message && !::g->message_nottobefuckedwith)
|| (::g->plr->message && ::g->message_dontfuckwithme))
{
HUlib_addMessageToSText(&::g->w_message, 0, ::g->plr->message);
::g->plr->message = 0;
::g->message_on = true;
::g->message_counter = HU_MSGTIMEOUT;
::g->message_nottobefuckedwith = ::g->message_dontfuckwithme;
::g->message_dontfuckwithme = 0;
}
} // else ::g->message_on = false;
}
void HU_queueChatChar(char c)
{
if (((::g->head + 1) & (QUEUESIZE-1)) == ::g->tail)
{
::g->plr->message = HUSTR_MSGU;
}
else
{
::g->chatchars[::g->head] = c;
::g->head = (::g->head + 1) & (QUEUESIZE-1);
}
}
char HU_dequeueChatChar(void)
{
char c;
if (::g->head != ::g->tail)
{
c = ::g->chatchars[::g->tail];
::g->tail = (::g->tail + 1) & (QUEUESIZE-1);
}
else
{
c = 0;
}
return c;
}
qboolean HU_Responder(event_t *ev)
{
const char* macromessage;
qboolean eatkey = false;
unsigned char c;
int i;
int numplayers;
const static char destination_keys[MAXPLAYERS] =
{
HUSTR_KEYGREEN,
HUSTR_KEYINDIGO,
HUSTR_KEYBROWN,
HUSTR_KEYRED
};
numplayers = 0;
for (i=0 ; i<MAXPLAYERS ; i++)
numplayers += ::g->playeringame[i];
if (ev->data1 == KEY_RSHIFT)
{
::g->shiftdown = ev->type == ev_keydown;
return false;
}
else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
{
::g->altdown = ev->type == ev_keydown;
return false;
}
if (ev->type != ev_keydown)
return false;
if (!::g->chat_on)
{
if (ev->data1 == HU_MSGREFRESH)
{
::g->message_on = true;
::g->message_counter = HU_MSGTIMEOUT;
eatkey = true;
}
else if (::g->netgame && ev->data1 == HU_INPUTTOGGLE)
{
eatkey = ::g->chat_on = true;
HUlib_resetIText(&::g->w_chat);
HU_queueChatChar(HU_BROADCAST);
}
else if (::g->netgame && numplayers > 2)
{
for (i=0; i<MAXPLAYERS ; i++)
{
if (ev->data1 == destination_keys[i])
{
if (::g->playeringame[i] && i!=::g->consoleplayer)
{
eatkey = ::g->chat_on = true;
HUlib_resetIText(&::g->w_chat);
HU_queueChatChar(i+1);
break;
}
else if (i == ::g->consoleplayer)
{
::g->num_nobrainers++;
if (::g->num_nobrainers < 3)
::g->plr->message = HUSTR_TALKTOSELF1;
else if (::g->num_nobrainers < 6)
::g->plr->message = HUSTR_TALKTOSELF2;
else if (::g->num_nobrainers < 9)
::g->plr->message = HUSTR_TALKTOSELF3;
else if (::g->num_nobrainers < 32)
::g->plr->message = HUSTR_TALKTOSELF4;
else
::g->plr->message = HUSTR_TALKTOSELF5;
}
}
}
}
}
else
{
c = ev->data1;
// send a macro
if (::g->altdown)
{
c = c - '0';
if (c > 9)
return false;
// I_PrintfE( "got here\n");
macromessage = temp_chat_macros[c];
// kill last message with a '\n'
HU_queueChatChar(KEY_ENTER); // DEBUG!!!
// send the macro message
while (*macromessage)
HU_queueChatChar(*macromessage++);
HU_queueChatChar(KEY_ENTER);
// leave chat mode and notify that it was sent
::g->chat_on = false;
strcpy(::g->lastmessage, temp_chat_macros[c]);
::g->plr->message = ::g->lastmessage;
eatkey = true;
}
else
{
if (::g->shiftdown || (c >= 'a' && c <= 'z'))
c = shiftxform[c];
eatkey = HUlib_keyInIText(&::g->w_chat, c);
if (eatkey)
{
// static unsigned char buf[20]; // DEBUG
HU_queueChatChar(c);
// sprintf(buf, "KEY: %d => %d", ev->data1, c);
// ::g->plr->message = buf;
}
if (c == KEY_ENTER)
{
::g->chat_on = false;
if (::g->w_chat.l.len)
{
strcpy(::g->lastmessage, ::g->w_chat.l.l);
::g->plr->message = ::g->lastmessage;
}
}
else if (c == KEY_ESCAPE)
::g->chat_on = false;
}
}
return eatkey;
}